# Compiler flags... CPP_COMPILER = g++ C_COMPILER = gcc # Include paths... Debug_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" Release_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" # Library paths... Debug_Library_Path=-L"C:/Users/Cycrow/Documents/Visual Studio 2008/Projects/EZ_LCD_SDK_Wrapper/Libs/gccx86" Release_Library_Path= # Additional libraries... Debug_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-group Release_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-group # Preprocessor definitions... Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR Release_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR # Implictly linked object files... Debug_Implicitly_Linked_Objects= Release_Implicitly_Linked_Objects= # Compiler flags... Debug_Compiler_Flags=-O0 -g Release_Compiler_Flags= # Builds all configurations for this project... .PHONY: build_all_configurations build_all_configurations: Debug Release # Builds the Debug configuration... .PHONY: Debug Debug: create_folders ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o g++ ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o $(Debug_Library_Path) $(Debug_Libraries) -Wl,-rpath,./ -o ../Windows/gccDebug/GameLauncher.exe # Compiles file src/AssemblyInfo.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/AssemblyInfo.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d # Compiles file src/Forms/Form1.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/Form1.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/Form1.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d # Compiles file src/GameLauncher.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/GameLauncher.d ../Windows/Debug/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/GameLauncher.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/GameLauncher.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/GameLauncher.d # Compiles file src/LcdCustomScreen.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d # Compiles file src/LCDDisplay.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LCDDisplay.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LCDDisplay.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d # Compiles file src/stdafx.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/stdafx.d ../Windows/Debug/gccGameLauncher/src/stdafx.o: src/stdafx.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/stdafx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/stdafx.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/stdafx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/stdafx.d # Compiles file src/X3Data.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/X3Data.d ../Windows/Debug/gccGameLauncher/src/X3Data.o: src/X3Data.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/X3Data.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/X3Data.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/X3Data.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/X3Data.d # Compiles file LCD/EZ_LCD.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d # Compiles file LCD/EZ_LCD_Page.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d # Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d # Compiles file LCD/LCDUI/LCDBase.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d # Compiles file LCD/LCDUI/LCDBitmap.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d # Compiles file LCD/LCDUI/LCDCollection.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d # Compiles file LCD/LCDUI/LCDGfx.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d # Compiles file LCD/LCDUI/LCDIcon.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d # Compiles file LCD/LCDUI/LCDManager.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d # Compiles file LCD/LCDUI/LCDOutput.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d # Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d # Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d # Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d # Compiles file LCD/LCDUI/LCDText.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d # Compiles file src/Forms/ViewData.cpp for the Debug configuration... -include ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/ViewData.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o $(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d # Builds the Release configuration... .PHONY: Release Release: create_folders ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o g++ ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o $(Release_Library_Path) $(Release_Libraries) -Wl,-rpath,./ -o ../Windows/gccRelease/GameLauncher.exe # Compiles file src/AssemblyInfo.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/AssemblyInfo.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d # Compiles file src/Forms/Form1.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/Forms/Form1.d ../Windows/Release/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/Form1.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/Form1.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/Form1.d # Compiles file src/GameLauncher.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/GameLauncher.d ../Windows/Release/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/GameLauncher.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/GameLauncher.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/GameLauncher.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/GameLauncher.d # Compiles file src/LcdCustomScreen.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d # Compiles file src/LCDDisplay.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/LCDDisplay.d ../Windows/Release/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LCDDisplay.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LCDDisplay.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LCDDisplay.d # Compiles file src/stdafx.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/stdafx.d ../Windows/Release/gccGameLauncher/src/stdafx.o: src/stdafx.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/stdafx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/stdafx.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/stdafx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/stdafx.d # Compiles file src/X3Data.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/X3Data.d ../Windows/Release/gccGameLauncher/src/X3Data.o: src/X3Data.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/X3Data.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/X3Data.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/X3Data.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/X3Data.d # Compiles file LCD/EZ_LCD.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d # Compiles file LCD/EZ_LCD_Page.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d # Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d # Compiles file LCD/LCDUI/LCDBase.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d # Compiles file LCD/LCDUI/LCDBitmap.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d # Compiles file LCD/LCDUI/LCDCollection.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d # Compiles file LCD/LCDUI/LCDGfx.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d # Compiles file LCD/LCDUI/LCDIcon.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d # Compiles file LCD/LCDUI/LCDManager.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d # Compiles file LCD/LCDUI/LCDOutput.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d # Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d # Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d # Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d # Compiles file LCD/LCDUI/LCDText.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d # Compiles file src/Forms/ViewData.cpp for the Release configuration... -include ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/ViewData.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o $(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d # Creates the intermediate and output folders for each configuration... .PHONY: create_folders create_folders: mkdir -p ../Windows/Debug/gccGameLauncher/source mkdir -p ../Windows/gccDebug mkdir -p ../Windows/Release/gccGameLauncher/source mkdir -p ../Windows/gccRelease # Cleans intermediate and output files (objects, libraries, executables)... .PHONY: clean clean: rm -f ../Windows/Debug/gccGameLauncher/*.o rm -f ../Windows/Debug/gccGameLauncher/*.d rm -f ../Windows/gccDebug/*.a rm -f ../Windows/gccDebug/*.so rm -f ../Windows/gccDebug/*.dll rm -f ../Windows/gccDebug/*.exe rm -f ../Windows/Release/gccGameLauncher/*.o rm -f ../Windows/Release/gccGameLauncher/*.d rm -f ../Windows/gccRelease/*.a rm -f ../Windows/gccRelease/*.so rm -f ../Windows/gccRelease/*.dll rm -f ../Windows/gccRelease/*.exe