Plugin Manager: 1.88 Fixed Ship Creator editing of ship data 1.87 Fixed shuffling of fake patches for packages with multiple 1.86 Fixed Creator extracting game data Fixed default EMP ware texts for X3FL Fixed importing of RAR files in Package Creator 1.85 Fixed installing of X3 Reunion scripts Fixed globals when package is disabled 1.84 Fixed TextDB crash (Displaying Custom Wares Dialog) Fixed signed package check for globals 1.83 Improved ship installing for FL Updated linking script to use types file instead of text file (for FL) 1.82 Fixed auto updater 1.81 Fixed installing packages from archives 1.80 Added UTF8 support Added support for Cyrillic filenames and text Added Global settings to indiviual packages (allowing multiple packages to edit globals) Fixed Readme files not installing correctly Fixed ScriptType reading in packager scripts Fixed "Allow Selection" for Multi-Packages in creator 1.71 Fixed FakePatch compatability check for X3FL Fixed generation of text files 1.70 Fixed Game exe name displaying (removed brackets) Fixed version checks Fixed fake patch shuffling Fixed duplicate entries in Package Browser Fixed list of packages in Package Browser (incorrectly filtering some out) Fixed packing multiple files from packager scripts Improved downloading of packages Moved downloaded packages to MyDocuments (to prevent access rights) Added caching of downloadable packages Added automatic downloading of dependency packages 1.63 Fixed Game Launcher Fixed auto text renaming Added automatic file packing from packager scripts Added Visual Studio Redist 2022 to installer 1.62 Fixed AutoUpdater Fixed Error in installing dependecies 1.61 Fixed installing of FakePatches Fixed Enabling of packages Updated for VS2022/Windows 11 1.6 Added new Directory Control dialog for adding/removing game directories Improved Mod File handling Fixed crash in fake patch control Improved extraction options for package files Added files being connected to multiple games Added support for automatically installing found dependacies Added support for X3 Farnham's Legacy 1.531 Fixed mistake in existing file matching 1.53 Fixed exporting of Bodies file Improvements to Texture extracting when importing ships Added shader files to Ship Extraction Virtual File System will now find matching pbd/bod if it cant read the bob files Virtual File System correctly matches files with different extensions (pbb, pbd, bob, bod, xml, txt, pck) Added libx2bc to allow decompiling of bob files Fixed some read text errors in ship names (null race and variants) Fixed ship name when importing ship 1.52 Fixed Finding Download of packages for multiple games (Didn't show when AP directory selected) Adjusting loading of text files in creator (They are now loaded on demand rather than all in one go) Ship Creator, Customise Ship, Default weapons now based on the primary game selected Ship Creator, Customise Ship, Weapons list now scrollable when disabled (set to using defaults) Ship Creator, Customise Ship, weapons list when using defaults will now show the default lasers checked (Not changedable) Game Launcher, now resume the same plugin mananger that launched it (lite or advanced) Game Launcher, added Advanced plugin manager to menu Creator, Added "New" items to File menu (From Archive, Import from VFS, etc) Creator, Fixed maxmising package form when importing ships. Creator, ship values added to packager script (and pluginmanager.txt) when exported Added Generated files when exporting to zip (TShips, TCockpit, Components, etc) Extract/Export from file context menu no longer opens the file in the Creator if its already running 1.51 Fixed restoring of Original Files Adjusted Customise Ship, Primary Game. Now allows you to switch between game directories Added shield names in Customise Ship (rather than ID's) Synced game directories in Creator with Plugin Managers controlled directories Fixed issue with installing some pck script files Fixed issue with reinstalling parent package (no longer disappears from list) 1.50 Fixed invisible ship models in AP Fixed installing of readme files Added use of no_steam exe for Game Launcher Fixed Save game manager Save game manager now restores the creation/modified dates to the save files TC/AP can now detect if the plugin manager has been left open (or not closed correctly) and gives a warning in game Added Ware Display to view all wares added and override the price/notoriety Added Command slot display Added Ware/Command conflicts view 1.48 Improved command line arguments for using --gamerun Adjusted dummies creation (striped out rogue spaces) Fixed compatibility issues with some mods (XRM, Litcube) Fixed Importing ship from VFS Additional improvements to Importing ship files Improvements to ship installing in Albion Prelude Fixed adding X3AP.exe so it no longer defaults to TC Fixed importing of text files for ships 1.47 Improved Mod Merge functions, now merges TShips properly and adjusts cockpit entries Caps relval for ships to prevent overflow 1.45/1.46 Fixed several memory problems (includes failing to install some ships and crashes) Fixed 0byte file error Fixed conflicts detection in installed fakepatchs/mods 1.44 Fixed TCockpit creation for some ships with custom cockpits Fixed uninstalling of some ships so they no longer break the rest of the ships Fixed installing of some ship models so they no longer show invisible Fixed Importing Ship to correctly extract some pbb files Fixed a problem with reinstalling a ship and losing some of its files. Fixed auto filetype detection for t/conversations Fixed auto text file renaming for t/conversations Added use of VFS when renaming of Text Files. Fixed Importing of archives with uninstall files (also fixed crash on closing creator after) 1.43 Added option to load additional mod file when importing ships Added option to import ships via the Virtual File System 1.42 Added spk converter to the Creator to open old spk files Fixed reading and writing of cat files Fixed installation of ships for AP Fixed creation of Text files, stripping out invalid characters Adjusted automatic filetype detection for loading in archive files, Fixed uninstall script detection Added addition to error messages for importing ships 1.41 Improved protected directory detections Fixed Protected directory surpression message Fixed remove ship files from fake patch Fixed Access denied display for downloading updates 1.40 RC3 Added support for game setting for each filter 1.40 RC2 Several ship installing fixes 1.40 RC1 Beta cleanup 1.40 Beta 16 Fixed large hull values in ship creator Added setting base directory to vanilla when using addon Saves enabled status between vanilla/modified switching 1.40 Beta 14 1.40 Beta 13 Fixed Custom Ships for Albion Prelude Updated version checker to work with RC/Beta 1.40 Beta 12 Fixed Custom wares for Albion Prelude 1.40 Beta 11 Added addon support for EMP and general cat files 1.40 Beta 10 Improved handling for Addons 1.40 Beta 9 Fixed compile error 1.40 Beta 8 Fixed Creator 1.40 Beta 7 Added Albion Prelude support 1.40 Beta 6 Improved Filelog View - Added date stamp - Added export data to file Added Export installed package data to file Fixed freeze when uninstalling some packages Added Automatic Text file rename/shuffle 1.40 Beta 5 Adjusted url display in creator Fixed Save game manager Fixed EMP Wares for mods with old version 1.40 Beta 4 Added archive support Updated save game manager support (option to disable it) 1.40 Beta 3 Added Mod Diff to Creator Added Mod Merge to Creator Added Find packages online 1.40 Beta 2 Fixed Uninstaller Fixed XSPConverter 1.40 Beta 1 Added XModDiff/XModPatch utils Added Check package Update for all packages Added View Fake Patch Assignment (Advanced) Added Multi package support for both spk/xsp Fixed scripts for ware name texts 1.20 Beta 1 Added enable/disabling multiple packages at once Added installing/uninstalling multiple packages at once Added Right click context menu for packages Added Game Launcher Added Additional Icons 1.10 RC4 Added More Languages 1.10 RC1 Added Enabled number of packages for each section 1.10 Beta 6: Added Package numbers for each section Added Status bar 1.10 Beta 5: Fixed Child Window Position (Center Parent Display) Fixed Main Window Top Level (no more going into background) Added Unused Shared File Check on Exit 1.10 Beta 4: Prevents Multiple instances of the program to run at the same time Allows double clicking on files while manager is open Fixed Ship Text/Scripts to display correct text Fixed Child package display for Librarys Fixed Adding ships to shipyards 1.10 Beta 3: Removal of Uninstall scripts during purge Use ship name as the text if no text exists Improved installing of built in plugin manager scripts to make sure the newest ones are installed Added Full EMP-X support Added installed plugin manager script version to about display 1.10 Beta 2: Added ships to shipyards Purged uninstalled/disabled ships Allowed seperate auto update for beta versions 1.10 Beta 1: Added Ship Installing Support 1.00: Fixed Multi-Package installing Made Stable Release RC4: Fixed fake patch installing Fixed script sign checker Fixed directory removal text Fixed installing packages from different games RC3: Fixes the game exe checker when installing over old plugin manager Several optimisations Adjusted Automatic text file renaming RC2: Added Compatability for X3: Reunion RC1: Added Remove Directory option to clear plugin manager completly from a game directory Fixed installing of built in scripts Fixed plugin manager text files Added installing spk files from command line Optimised loading and closing of manager Beta 7: Filters out mods for different games from mod selector list Beta 6: Improved Mod Selector Fixed crash in some mods Added Details display in Mod Selector Fixed HTML display for package descriptions Saves main dialog size Beta 5: Added support for Custom Wares Maintains seperate save games for vanilla and modified mode Only creates plugin manager mod files when needed Fixed emp ware file generation Fixed version detecting for all games Beta 4: Fixed game directories with brackets in Built in EMP mod Added Plugin Manager scripts for both TC and X3 Beta 3: Added Package Browser Added Image for Mod Selector Added Icon in Mod Selector list Added Description Display for selected package Beta 2: Added Icon support for package list Added Icon for program Added Signed Display for package list Added VC++ Distributables into install Added Current Mod Addons section in package list spk.dll 2.10: Fixed installing depencies 1.86: Updated the VirtualFileSystem and TextDB 1.85: Added old compression routines to convert older files Fixed reading and writing of cat files Fixed creation of Text files, stripping out invalid characters Adjusted automatic filetype detection for loading in archive files, Fixed uninstall script detection 1.68: Fixed save game manager backup location 1.64: Added fake patch ordering support Fixed cat file support Added Diff generation support Added Mod Merge support 1.36: Fixed Disabling shared files for vanilla 1.32: Optimised Closing Down 1.31: Adjusted Blank Ship Entries Adjusted Text Generation for Ships 1.30: Fixed File Generation from fake patch/other mods 1.29: Keeps selected mod selected if not controled by plugin manager Fixed Text file creation Fixed installing scripts with disabled dependacies Fixed Error message for X2 ships Fixed Removing unused shared files 1.28: Fixed Cockpit entries Fixed TShip last Entry Added Support for Animations Creates Mod Directory first when creating pluginmanager.cat/dat Removes file extensions from bodies entries Properly formats Dummies entrys Added selected mod package to search for base files from 1.27: Added Seperate cockpit weapon masks for each game Added Support for CutData Added Support for Bodies Adjusted Dummies and Component file creation 1.26: Added Proper UTF8 formating for created text files Fixed Create Text file for Ship Names (including in german) Fixed TShips Formatting Fixed Uninstall Script Removal Fixed removal of ship files and directories 1.25: Added packager script support 1.24: Writes shipname as ship text if no ship text exists Adjusted installing built in scripts to allow overriding the install 1.23: Added EMP-X Support 1.22: Added Removing of unisntall scripts when purging 1.21: Adjusted Shipyard flags for installed ships 1.20: Finalised Ship Installer 1.10: Add Ship Installer Support 1.00: Made Stable 0.92: Fixed EMP ware file creation 0.91: Fixed cat file manipulation Fixed invalid file in package crashes Optimized loading directory startup Fixed game version checking 0.90: Added support for Custom Wares Added backup/restore of save games for vanilla/modified 0.83: Added built in EMP 0.82: Added support for image files Added support for script ratings Fixed resaving files that are already compressed Fixed signed script checking for data memory 0.81: Added Library script support Added Signed check for script files Added Signed check for whole package Fixed fake patch check (prevents multiple being created) spktool.exe 1.22: Added Command to use packager scripts 1.21: Fixed appending files to existing spk files Fixed adjusting settings on existing spk files XSPConvertor 1.20: Added Seperate Cockpit weapon masks for games AutoUpdater: 1.10: Allowed multiple files to be updated at once, ie libraries + program