| 1 | cycrow | 1 | #pragma once
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           |  |  | 2 |   | 
        
           |  |  | 3 | using namespace System;
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           |  |  | 4 | using namespace System::ComponentModel;
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           |  |  | 5 | using namespace System::Collections;
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           |  |  | 6 | using namespace System::Windows::Forms;
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           |  |  | 7 | using namespace System::Data;
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           |  |  | 8 | using namespace System::Drawing;
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           |  |  | 9 |   | 
        
           |  |  | 10 | #include "CustomiseTurret.h"
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           |  |  | 11 | #include "CustomiseGuns.h"
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           |  |  | 12 | #include "CustomiseWeapons.h"
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           |  |  | 13 | #include "CustomiseWeapons1.h"
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           |  |  | 14 | #include "CustomiseModel.h"
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           |  |  | 15 | #include "CustomisePerformance.h"
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           |  |  | 16 | #include "CustomiseInfo.h"
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           |  |  | 17 |   | 
        
           |  |  | 18 | namespace Creator {
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           |  |  | 19 |   | 
        
           |  |  | 20 | 	/// <summary>
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           |  |  | 21 | 	/// Summary for CustomiseShip
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           |  |  | 22 | 	///
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           |  |  | 23 | 	/// WARNING: If you change the name of this class, you will need to change the
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           |  |  | 24 | 	///          'Resource File Name' property for the managed resource compiler tool
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           |  |  | 25 | 	///          associated with all .resx files this class depends on.  Otherwise
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           |  |  | 26 | 	///          the designers will not be able to interact properly with localized
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           |  |  | 27 | 	///          resources associated with this form.
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           |  |  | 28 | 	/// </summary>
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           |  |  | 29 | 	public ref class CustomiseShip : public System::Windows::Forms::Form
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           |  |  | 30 | 	{
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           |  |  | 31 | 	public:
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           | 94 | cycrow | 32 | 		CustomiseShip(CXspFile *shipFile, Windows::Forms::Form ^mainForm, CPackages *p, ImageList ^imagesSmall, ImageList ^imagesLarge, CGameDirectories *gameDir);
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           | 1 | cycrow | 33 |   | 
        
           | 94 | cycrow | 34 | 		CGameDirectories *gameDirectories();
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           | 1 | cycrow | 35 |   | 
        
           |  |  | 36 | 		String ^GetPosition(int pos)
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           |  |  | 37 | 		{
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           |  |  | 38 | 			switch ( pos )
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           |  |  | 39 | 			{
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           |  |  | 40 | 				case 0:
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           |  |  | 41 | 					return "Cockpit";	
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           |  |  | 42 | 				case 1: 
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           |  |  | 43 | 					return "Front";
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           |  |  | 44 | 				case 2:
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           |  |  | 45 | 					return "Rear";
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           |  |  | 46 | 				case 3:
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           |  |  | 47 | 					return "Left";
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           |  |  | 48 | 				case 4:
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           |  |  | 49 | 					return "Right";
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           |  |  | 50 | 				case 5:
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           |  |  | 51 | 					return "Top";
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           |  |  | 52 | 				case 6:
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           |  |  | 53 | 					return "Bottom";
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           |  |  | 54 | 			}
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           |  |  | 55 | 			return "";
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           |  |  | 56 | 		}
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           |  |  | 57 |   | 
        
           |  |  | 58 | 		void UpdateGunTurrets() { m_pCustomiseGuns->UpdateGunTurrets(); }
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           | 94 | cycrow | 59 | 		void SetupControls();
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           | 103 | cycrow | 60 | 		void SwitchGame();
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           |  |  | 61 | 		void LoadText(CVirtualFileSystem *vfs);
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           | 1 | cycrow | 62 |   | 
        
           |  |  | 63 | 		void UpdateDisplay()
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           |  |  | 64 | 		{
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           |  |  | 65 | 			m_pCustomiseInfo->UpdateDisplay();
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           |  |  | 66 | 			m_pCustomisePerformance->UpdateDisplay();
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           |  |  | 67 | 			m_pCustomiseWeapons1->UpdateDisplay();
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           |  |  | 68 | 			m_pCustomiseModel->UpdateDisplay();
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           |  |  | 69 | 			m_pCustomiseTurret->UpdateDisplay();
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           |  |  | 70 | 		}
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           |  |  | 71 |   | 
        
           |  |  | 72 | 	protected:
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           |  |  | 73 | 		~CustomiseShip()
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           |  |  | 74 | 		{
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           |  |  | 75 | 			if (components)
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           |  |  | 76 | 			{
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           |  |  | 77 | 				delete components;
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           |  |  | 78 | 			}
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           |  |  | 79 | 			delete m_pShipData;
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           |  |  | 80 | 			if ( m_pWeapons )
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           |  |  | 81 | 				m_pWeapons->MemoryClear();
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           |  |  | 82 | 			delete m_pWeapons;
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           |  |  | 83 | 			if ( m_pModels )
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           |  |  | 84 | 				delete m_pModels;
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           |  |  | 85 | 		}
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           |  |  | 86 |   | 
        
           |  |  | 87 | 		CustomiseInfo			^m_pCustomiseInfo;
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           |  |  | 88 | 		CustomisePerformance	^m_pCustomisePerformance;
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           |  |  | 89 | 		CustomiseWeapons1		^m_pCustomiseWeapons1;
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           |  |  | 90 | 		CustomiseModel			^m_pCustomiseModel;
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           |  |  | 91 | 		CustomiseWeapons		^m_pCustomiseWeapons;
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           |  |  | 92 | 		CustomiseGuns			^m_pCustomiseGuns;
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           |  |  | 93 | 		CustomiseTurret			^m_pCustomiseTurret;
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           |  |  | 94 | 		CLinkList<SWeaponMasks> *m_pWeapons;
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           |  |  | 95 | 		CPackages				*m_pPackages;
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           |  |  | 96 | 		bool					 m_bUpdateing;
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           |  |  | 97 | 		Windows::Forms::Form	^m_pMainForm;
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           |  |  | 98 | 		CXspFile				*m_pShipFile;
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           |  |  | 99 | 		CShipData				*m_pShipData;
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           |  |  | 100 | 		CyStringList			*m_pModels;
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           | 94 | cycrow | 101 | 		CGameDirectories		*_pGameDir;
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           | 1 | cycrow | 102 |   | 
        
           |  |  | 103 | 		/// <summary>
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           |  |  | 104 | 		/// Clean up any resources being used.
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           |  |  | 105 | 		/// </summary>
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           |  |  | 106 | 		private: System::Windows::Forms::Panel^  panel1;
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           |  |  | 107 | 		private: System::Windows::Forms::Label^  label1;
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           |  |  | 108 | 		private: System::Windows::Forms::ComboBox^  ComboGame;
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           |  |  | 109 | 		private: System::Windows::Forms::Panel^  panel2;
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           |  |  | 110 | 		private: System::Windows::Forms::Button^  button2;
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           |  |  | 111 | 		private: System::Windows::Forms::Button^  ButSave;
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           |  |  | 112 | private: System::Windows::Forms::ListView^  listView2;
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           |  |  | 113 | private: System::Windows::Forms::ListView^  listView1;
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           |  |  | 114 | private: System::Windows::Forms::CheckBox^  CheckWeaponDefaultCockpit;
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           |  |  | 115 | private: System::Windows::Forms::TabPage^  tabPage7;
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           |  |  | 116 | private: System::Windows::Forms::TabPage^  tabPage6;
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           |  |  | 117 | private: System::Windows::Forms::TabPage^  tabPage5;
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           |  |  | 118 | private: System::Windows::Forms::TabPage^  tabPage4;
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           |  |  | 119 | private: System::Windows::Forms::TabPage^  tabPage3;
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           |  |  | 120 | private: System::Windows::Forms::TabPage^  tabPage2;
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           |  |  | 121 | private: System::Windows::Forms::TabControl^  tabControl1;
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           |  |  | 122 |   | 
        
           |  |  | 123 | private: System::Windows::Forms::TabPage^  tabPage1;
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           |  |  | 124 |   | 
        
           |  |  | 125 | private: System::ComponentModel::IContainer^  components;
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           |  |  | 126 | 		 /// <summary>
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           |  |  | 127 | 		/// Required designer variable.
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           |  |  | 128 | 		/// </summary>
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           |  |  | 129 |   | 
        
           |  |  | 130 | #pragma region Windows Form Designer generated code
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           |  |  | 131 | 		/// <summary>
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           |  |  | 132 | 		/// Required method for Designer support - do not modify
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           |  |  | 133 | 		/// the contents of this method with the code editor.
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           |  |  | 134 | 		/// </summary>
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           |  |  | 135 | 		void InitializeComponent(void)
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           |  |  | 136 | 		{
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           |  |  | 137 | 			this->panel1 = (gcnew System::Windows::Forms::Panel());
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           |  |  | 138 | 			this->ComboGame = (gcnew System::Windows::Forms::ComboBox());
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           |  |  | 139 | 			this->label1 = (gcnew System::Windows::Forms::Label());
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           |  |  | 140 | 			this->panel2 = (gcnew System::Windows::Forms::Panel());
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           |  |  | 141 | 			this->button2 = (gcnew System::Windows::Forms::Button());
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           |  |  | 142 | 			this->ButSave = (gcnew System::Windows::Forms::Button());
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           |  |  | 143 | 			this->tabPage7 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 144 | 			this->tabPage6 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 145 | 			this->tabPage5 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 146 | 			this->tabPage4 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 147 | 			this->tabPage3 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 148 | 			this->tabPage2 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 149 | 			this->tabControl1 = (gcnew System::Windows::Forms::TabControl());
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           |  |  | 150 | 			this->tabPage1 = (gcnew System::Windows::Forms::TabPage());
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           |  |  | 151 | 			this->panel1->SuspendLayout();
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           |  |  | 152 | 			this->panel2->SuspendLayout();
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           |  |  | 153 | 			this->tabControl1->SuspendLayout();
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           |  |  | 154 | 			this->SuspendLayout();
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           |  |  | 155 | 			// 
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           |  |  | 156 | 			// panel1
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           |  |  | 157 | 			// 
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           |  |  | 158 | 			this->panel1->Controls->Add(this->ComboGame);
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           |  |  | 159 | 			this->panel1->Controls->Add(this->label1);
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           |  |  | 160 | 			this->panel1->Dock = System::Windows::Forms::DockStyle::Top;
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           |  |  | 161 | 			this->panel1->Location = System::Drawing::Point(10, 10);
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           |  |  | 162 | 			this->panel1->Name = L"panel1";
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           |  |  | 163 | 			this->panel1->Padding = System::Windows::Forms::Padding(5);
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           |  |  | 164 | 			this->panel1->Size = System::Drawing::Size(548, 32);
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           |  |  | 165 | 			this->panel1->TabIndex = 0;
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           |  |  | 166 | 			// 
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           |  |  | 167 | 			// ComboGame
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           |  |  | 168 | 			// 
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           |  |  | 169 | 			this->ComboGame->Dock = System::Windows::Forms::DockStyle::Fill;
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           |  |  | 170 | 			this->ComboGame->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
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           |  |  | 171 | 			this->ComboGame->FormattingEnabled = true;
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           |  |  | 172 | 			this->ComboGame->Location = System::Drawing::Point(155, 5);
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           |  |  | 173 | 			this->ComboGame->Name = L"ComboGame";
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           |  |  | 174 | 			this->ComboGame->Size = System::Drawing::Size(388, 21);
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           |  |  | 175 | 			this->ComboGame->TabIndex = 1;
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           |  |  | 176 | 			this->ComboGame->SelectedIndexChanged += gcnew System::EventHandler(this, &CustomiseShip::ComboGame_SelectedIndexChanged);
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           |  |  | 177 | 			// 
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           |  |  | 178 | 			// label1
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           |  |  | 179 | 			// 
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           |  |  | 180 | 			this->label1->Dock = System::Windows::Forms::DockStyle::Left;
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           |  |  | 181 | 			this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 9.75F, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point, 
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           |  |  | 182 | 				static_cast<System::Byte>(0)));
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           |  |  | 183 | 			this->label1->Location = System::Drawing::Point(5, 5);
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           |  |  | 184 | 			this->label1->Name = L"label1";
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           |  |  | 185 | 			this->label1->Size = System::Drawing::Size(150, 22);
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           |  |  | 186 | 			this->label1->TabIndex = 0;
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           |  |  | 187 | 			this->label1->Text = L"Primary Game";
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           |  |  | 188 | 			this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleLeft;
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           |  |  | 189 | 			// 
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           |  |  | 190 | 			// panel2
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           |  |  | 191 | 			// 
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           |  |  | 192 | 			this->panel2->Controls->Add(this->button2);
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           |  |  | 193 | 			this->panel2->Controls->Add(this->ButSave);
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           |  |  | 194 | 			this->panel2->Dock = System::Windows::Forms::DockStyle::Bottom;
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           |  |  | 195 | 			this->panel2->Location = System::Drawing::Point(10, 553);
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           |  |  | 196 | 			this->panel2->Name = L"panel2";
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           |  |  | 197 | 			this->panel2->Padding = System::Windows::Forms::Padding(8);
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           |  |  | 198 | 			this->panel2->Size = System::Drawing::Size(548, 46);
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           |  |  | 199 | 			this->panel2->TabIndex = 1;
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           |  |  | 200 | 			// 
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           |  |  | 201 | 			// button2
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           |  |  | 202 | 			// 
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           |  |  | 203 | 			this->button2->DialogResult = System::Windows::Forms::DialogResult::Cancel;
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           |  |  | 204 | 			this->button2->Dock = System::Windows::Forms::DockStyle::Right;
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           |  |  | 205 | 			this->button2->Location = System::Drawing::Point(331, 8);
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           |  |  | 206 | 			this->button2->Name = L"button2";
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           |  |  | 207 | 			this->button2->Size = System::Drawing::Size(99, 30);
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           |  |  | 208 | 			this->button2->TabIndex = 1;
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           |  |  | 209 | 			this->button2->Text = L"Cancel";
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           |  |  | 210 | 			this->button2->UseVisualStyleBackColor = true;
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           |  |  | 211 | 			// 
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           |  |  | 212 | 			// ButSave
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           |  |  | 213 | 			// 
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           |  |  | 214 | 			this->ButSave->DialogResult = System::Windows::Forms::DialogResult::OK;
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           |  |  | 215 | 			this->ButSave->Dock = System::Windows::Forms::DockStyle::Right;
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           |  |  | 216 | 			this->ButSave->Location = System::Drawing::Point(430, 8);
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           |  |  | 217 | 			this->ButSave->Name = L"ButSave";
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           |  |  | 218 | 			this->ButSave->Size = System::Drawing::Size(110, 30);
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           |  |  | 219 | 			this->ButSave->TabIndex = 0;
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           |  |  | 220 | 			this->ButSave->Text = L"Save";
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           |  |  | 221 | 			this->ButSave->UseVisualStyleBackColor = true;
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           |  |  | 222 | 			this->ButSave->Click += gcnew System::EventHandler(this, &CustomiseShip::ButSave_Click);
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           |  |  | 223 | 			// 
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           |  |  | 224 | 			// tabPage7
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           |  |  | 225 | 			// 
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           |  |  | 226 | 			this->tabPage7->Location = System::Drawing::Point(4, 22);
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           |  |  | 227 | 			this->tabPage7->Name = L"tabPage7";
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           |  |  | 228 | 			this->tabPage7->Padding = System::Windows::Forms::Padding(10);
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           |  |  | 229 | 			this->tabPage7->Size = System::Drawing::Size(540, 485);
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           |  |  | 230 | 			this->tabPage7->TabIndex = 6;
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           |  |  | 231 | 			this->tabPage7->Text = L"Guns";
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           |  |  | 232 | 			this->tabPage7->UseVisualStyleBackColor = true;
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           |  |  | 233 | 			// 
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           |  |  | 234 | 			// tabPage6
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           |  |  | 235 | 			// 
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           |  |  | 236 | 			this->tabPage6->Location = System::Drawing::Point(4, 22);
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           |  |  | 237 | 			this->tabPage6->Margin = System::Windows::Forms::Padding(10);
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           |  |  | 238 | 			this->tabPage6->Name = L"tabPage6";
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           |  |  | 239 | 			this->tabPage6->Padding = System::Windows::Forms::Padding(3);
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           |  |  | 240 | 			this->tabPage6->Size = System::Drawing::Size(540, 485);
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           |  |  | 241 | 			this->tabPage6->TabIndex = 5;
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           |  |  | 242 | 			this->tabPage6->Text = L"Turrets";
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           |  |  | 243 | 			this->tabPage6->UseVisualStyleBackColor = true;
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           |  |  | 244 | 			// 
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           |  |  | 245 | 			// tabPage5
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           |  |  | 246 | 			// 
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           |  |  | 247 | 			this->tabPage5->Location = System::Drawing::Point(4, 22);
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           |  |  | 248 | 			this->tabPage5->Name = L"tabPage5";
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           |  |  | 249 | 			this->tabPage5->Padding = System::Windows::Forms::Padding(10);
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           |  |  | 250 | 			this->tabPage5->Size = System::Drawing::Size(540, 485);
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           |  |  | 251 | 			this->tabPage5->TabIndex = 4;
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           |  |  | 252 | 			this->tabPage5->Text = L"Lasers/Missiles";
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           |  |  | 253 | 			this->tabPage5->UseVisualStyleBackColor = true;
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           |  |  | 254 | 			// 
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           |  |  | 255 | 			// tabPage4
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           |  |  | 256 | 			// 
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           |  |  | 257 | 			this->tabPage4->Location = System::Drawing::Point(4, 22);
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           |  |  | 258 | 			this->tabPage4->Name = L"tabPage4";
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           |  |  | 259 | 			this->tabPage4->Padding = System::Windows::Forms::Padding(3);
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           |  |  | 260 | 			this->tabPage4->Size = System::Drawing::Size(540, 485);
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           |  |  | 261 | 			this->tabPage4->TabIndex = 3;
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           |  |  | 262 | 			this->tabPage4->Text = L"Model";
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           |  |  | 263 | 			this->tabPage4->UseVisualStyleBackColor = true;
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           |  |  | 264 | 			// 
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           |  |  | 265 | 			// tabPage3
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           |  |  | 266 | 			// 
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           |  |  | 267 | 			this->tabPage3->Location = System::Drawing::Point(4, 22);
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           |  |  | 268 | 			this->tabPage3->Name = L"tabPage3";
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           |  |  | 269 | 			this->tabPage3->Padding = System::Windows::Forms::Padding(3);
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           |  |  | 270 | 			this->tabPage3->Size = System::Drawing::Size(540, 485);
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           |  |  | 271 | 			this->tabPage3->TabIndex = 2;
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           |  |  | 272 | 			this->tabPage3->Text = L"Weapons";
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           |  |  | 273 | 			this->tabPage3->UseVisualStyleBackColor = true;
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           |  |  | 274 | 			// 
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           |  |  | 275 | 			// tabPage2
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           |  |  | 276 | 			// 
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           |  |  | 277 | 			this->tabPage2->Location = System::Drawing::Point(4, 22);
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           |  |  | 278 | 			this->tabPage2->Name = L"tabPage2";
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           |  |  | 279 | 			this->tabPage2->Padding = System::Windows::Forms::Padding(3);
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           |  |  | 280 | 			this->tabPage2->Size = System::Drawing::Size(540, 485);
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           |  |  | 281 | 			this->tabPage2->TabIndex = 1;
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           |  |  | 282 | 			this->tabPage2->Text = L"Performance";
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           |  |  | 283 | 			this->tabPage2->UseVisualStyleBackColor = true;
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           |  |  | 284 | 			// 
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           |  |  | 285 | 			// tabControl1
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           |  |  | 286 | 			// 
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           |  |  | 287 | 			this->tabControl1->Controls->Add(this->tabPage1);
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           |  |  | 288 | 			this->tabControl1->Controls->Add(this->tabPage2);
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           |  |  | 289 | 			this->tabControl1->Controls->Add(this->tabPage3);
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           |  |  | 290 | 			this->tabControl1->Controls->Add(this->tabPage4);
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           |  |  | 291 | 			this->tabControl1->Controls->Add(this->tabPage5);
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           |  |  | 292 | 			this->tabControl1->Controls->Add(this->tabPage6);
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           |  |  | 293 | 			this->tabControl1->Controls->Add(this->tabPage7);
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           |  |  | 294 | 			this->tabControl1->Dock = System::Windows::Forms::DockStyle::Fill;
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           |  |  | 295 | 			this->tabControl1->Location = System::Drawing::Point(10, 42);
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           |  |  | 296 | 			this->tabControl1->Name = L"tabControl1";
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           |  |  | 297 | 			this->tabControl1->SelectedIndex = 0;
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           |  |  | 298 | 			this->tabControl1->Size = System::Drawing::Size(548, 511);
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           |  |  | 299 | 			this->tabControl1->TabIndex = 2;
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           |  |  | 300 | 			// 
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           |  |  | 301 | 			// tabPage1
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           |  |  | 302 | 			// 
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           |  |  | 303 | 			this->tabPage1->Location = System::Drawing::Point(4, 22);
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           |  |  | 304 | 			this->tabPage1->Name = L"tabPage1";
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           |  |  | 305 | 			this->tabPage1->Padding = System::Windows::Forms::Padding(3);
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           |  |  | 306 | 			this->tabPage1->Size = System::Drawing::Size(540, 485);
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           |  |  | 307 | 			this->tabPage1->TabIndex = 0;
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           |  |  | 308 | 			this->tabPage1->Text = L"Ship Info";
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           |  |  | 309 | 			this->tabPage1->UseVisualStyleBackColor = true;
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           |  |  | 310 | 			// 
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           |  |  | 311 | 			// CustomiseShip
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           |  |  | 312 | 			// 
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           |  |  | 313 | 			this->AcceptButton = this->ButSave;
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           |  |  | 314 | 			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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           |  |  | 315 | 			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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           |  |  | 316 | 			this->CancelButton = this->button2;
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           |  |  | 317 | 			this->ClientSize = System::Drawing::Size(568, 609);
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           |  |  | 318 | 			this->Controls->Add(this->tabControl1);
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           |  |  | 319 | 			this->Controls->Add(this->panel2);
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           |  |  | 320 | 			this->Controls->Add(this->panel1);
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           |  |  | 321 | 			this->Name = L"CustomiseShip";
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           |  |  | 322 | 			this->Padding = System::Windows::Forms::Padding(10);
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           |  |  | 323 | 			this->ShowInTaskbar = false;
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           |  |  | 324 | 			this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
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           |  |  | 325 | 			this->Text = L"Customise Ship";
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           |  |  | 326 | 			this->panel1->ResumeLayout(false);
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           |  |  | 327 | 			this->panel2->ResumeLayout(false);
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           |  |  | 328 | 			this->tabControl1->ResumeLayout(false);
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           |  |  | 329 | 			this->ResumeLayout(false);
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           |  |  | 330 |   | 
        
           |  |  | 331 | 		}
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           |  |  | 332 | #pragma endregion
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           |  |  | 333 | 	private: System::Void ComboGame_SelectedIndexChanged(System::Object^  sender, System::EventArgs^  e) {
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           |  |  | 334 | 				 this->SwitchGame();
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           |  |  | 335 | 			 }
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           |  |  | 336 | private: System::Void ButSave_Click(System::Object^  sender, System::EventArgs^  e) {
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           |  |  | 337 | 			 m_pShipFile->SetCreatedShipData(m_pShipData);
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           |  |  | 338 | 			 for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
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           |  |  | 339 | 			 {
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           |  |  | 340 | 				 if ( m->iLaserMask > -1 )
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           |  |  | 341 | 					 m_pShipFile->SetLaserMask(m->iGame, m->iLaserMask);
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           |  |  | 342 | 				 if ( m->iMissileMask > -1 )
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           |  |  | 343 | 					 m_pShipFile->SetMissileMask(m->iGame, m->iMissileMask);
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           |  |  | 344 | 			 }
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           |  |  | 345 | 		 }
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           |  |  | 346 | };
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           |  |  | 347 | }
 |