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           cycrow | 
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           #pragma once
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           using namespace System;
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           using namespace System::Xml;
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           using namespace System::ComponentModel;
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           using namespace System::Collections;
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           using namespace System::Windows::Forms;
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           using namespace System::Data;
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           using namespace System::Drawing;
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           namespace Creator {
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           	/// <summary>
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           	/// Summary for LoadText
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           	///
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           	/// WARNING: If you change the name of this class, you will need to change the
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           	///          'Resource File Name' property for the managed resource compiler tool
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           	///          associated with all .resx files this class depends on.  Otherwise,
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           	///          the designers will not be able to interact properly with localized
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           	///          resources associated with this form.
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           	/// </summary>
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           	public ref class LoadText : public System::Windows::Forms::Form
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           	{
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           	public:
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           		LoadText(CLinkList<SGameDir> *dirs, CPackages *p, Collections::Hashtable ^text)
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           		{
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           			InitializeComponent();
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           			m_pTextList = text;
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           			m_pCurrentDir = NULL;
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           			m_pPackages = p;
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           			m_lDirs = dirs;
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           		}
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           		void Start()
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           		{
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           			if ( m_pCurrentDir ) this->label2->Text = SystemStringFromCyString(m_pCurrentDir->sDir);
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           			this->backgroundWorker1->RunWorkerAsync();
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           		}
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           		void DoWork()
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           		{
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           			if ( !m_pCurrentDir ) return;
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           			int game = m_pCurrentDir->sGame.GetToken(" ", 1, 1).ToInt();
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           			int flags = m_pPackages->GetGameExe()->GetGameFlags(game);
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           			CyString textFile = SPK::FormatTextName(1, m_pPackages->GetLanguage(), (flags & EXEFLAG_TCTEXT)) + ".pck";
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           			// find the latest text file
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           			if ( m_pPackages->ExtractGameFile(CyString("t/") + textFile, m_pPackages->GetTempDirectory() + "/text.xml", m_pCurrentDir->sDir) )
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           				this->ReadTextFromFile(SystemStringFromCyString(m_pPackages->GetTempDirectory() + "/text.xml"), game);
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           			if ( !m_pCurrentDir->bLoad ) return;
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           			// extract any text files in the t directory
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           			cli::array<String ^> ^files = IO::Directory::GetFiles(SystemStringFromCyString(m_pCurrentDir->sDir.FindReplace("/", "\\") + "\\t"), "*.xml");
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           			for ( int i = 0; i < files->Length; i++ )
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           				this->ReadTextFromFile(files[i], game);
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           			cli::array<String ^> ^filespck = IO::Directory::GetFiles(SystemStringFromCyString(m_pCurrentDir->sDir.FindReplace("/", "\\") + "\\t"), "*.pck");
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           			for ( int i = 0; i < filespck->Length; i++ )
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           			{
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           				// extract the t file
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           				C_File F(CyStringFromSystemString(filespck[i]));
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           				if ( F.UnPCKFile() )
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           				{
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           					if ( F.WriteToFile(m_pPackages->GetTempDirectory() + "/text.xml") )
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           						this->ReadTextFromFile(SystemStringFromCyString(m_pPackages->GetTempDirectory() + "/text.xml"), game);
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           				}
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           			}
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           		}
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           		void Next()
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           		{
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           			m_pCurrentDir = m_lDirs->Next();
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           			if ( m_pCurrentDir )
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           				this->Start();
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           			else
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           				this->Close();
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           		}
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           		void ReadTextFromFile(String ^file, int game)
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           		{
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           			XmlTextReader ^reader = gcnew XmlTextReader(file);
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           			int inPage = -1;
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           			int inID = -1;
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           			while ( reader->Read() )
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           			{
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           				switch(reader->NodeType)
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           				{
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           					case XmlNodeType::Element:
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           						if ( String::Compare(reader->Name, "page") == 0 )
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           						{
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           							while (reader->MoveToNextAttribute())
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           							{
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           								if ( String::Compare(reader->Name, "id") == 0 )
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           								{
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           									inPage = Convert::ToInt32(reader->Value);
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           									if ( inPage >= 10000 )
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           										inPage %= 10000;
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           								}
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           							}
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           						}
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           						else if ( inPage > 0 && String::Compare(reader->Name, "t") == 0 )
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           						{
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           							while (reader->MoveToNextAttribute())
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           							{
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           								if ( String::Compare(reader->Name, "id") == 0 )
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           									inID = Convert::ToInt32(reader->Value);
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           							}
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           						}
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           						break;
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           					case XmlNodeType::Text:
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           						if ( inID > 0 )
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           						{
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           							String ^key = Convert::ToString(game) + "," + Convert::ToString(inPage) + "," + Convert::ToString(inID);
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           							String ^t = reader->Value;
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           							while ( t->IndexOf('(') != -1 && t->IndexOf(')') != -1 )
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           							{
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           								int s = t->IndexOf('(');
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           								t = t->Remove(s, t->IndexOf(')') - s + 1);
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           							}
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           							if ( m_pTextList->ContainsKey(key) )
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           								m_pTextList[key] = t;
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           							else
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           								m_pTextList->Add(key, t);
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           						}
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           						break;
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           					case XmlNodeType::EndElement:
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           						if ( String::Compare(reader->Name, "page") == 0 )
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           							inPage = -1;
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           						else if ( String::Compare(reader->Name, "t") == 0 )
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           							inID = -1;
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           						break;
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           				}
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           			}
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           			return;
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           		}
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           	protected:
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           		/// <summary>
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           		/// Clean up any resources being used.
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           		/// </summary>
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           		~LoadText()
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           		{
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           			if (components)
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           			{
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           				delete components;
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           			}
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           		}
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           	private: System::Windows::Forms::Label^  label1;
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           	protected: 
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           	private: System::Windows::Forms::Label^  label2;
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           	private: System::ComponentModel::BackgroundWorker^  backgroundWorker1;
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           	private:
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           		Collections::Hashtable	^m_pTextList;
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           		CPackages	*m_pPackages;
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           		SGameDir	*m_pCurrentDir;
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           		CLinkList<SGameDir>	*m_lDirs;
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           		/// <summary>
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           		/// Required designer variable.
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           		/// </summary>
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           		System::ComponentModel::Container ^components;
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           #pragma region Windows Form Designer generated code
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           		/// <summary>
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           		/// Required method for Designer support - do not modify
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           		/// the contents of this method with the code editor.
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           		/// </summary>
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           		void InitializeComponent(void)
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           		{
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           			this->label1 = (gcnew System::Windows::Forms::Label());
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           			this->label2 = (gcnew System::Windows::Forms::Label());
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           			this->backgroundWorker1 = (gcnew System::ComponentModel::BackgroundWorker());
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           			this->SuspendLayout();
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           			// 
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           			// label1
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           			// 
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           			this->label1->Dock = System::Windows::Forms::DockStyle::Top;
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           			this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 12, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point, 
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           				static_cast<System::Byte>(0)));
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           			this->label1->Location = System::Drawing::Point(10, 10);
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           			this->label1->Name = L"label1";
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           			this->label1->Size = System::Drawing::Size(231, 32);
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           			this->label1->TabIndex = 0;
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           			this->label1->Text = L"Loading Text";
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           			this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;
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           			this->label1->UseWaitCursor = true;
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           			// 
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           			// label2
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           			// 
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           			this->label2->Dock = System::Windows::Forms::DockStyle::Fill;
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           			this->label2->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 8.25F, System::Drawing::FontStyle::Italic, System::Drawing::GraphicsUnit::Point, 
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           				static_cast<System::Byte>(0)));
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           			this->label2->Location = System::Drawing::Point(10, 42);
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           			this->label2->Name = L"label2";
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           			this->label2->Size = System::Drawing::Size(231, 23);
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           			this->label2->TabIndex = 1;
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           			this->label2->TextAlign = System::Drawing::ContentAlignment::TopCenter;
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           			this->label2->UseWaitCursor = true;
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           			// 
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           			// backgroundWorker1
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           210 | 
           			// 
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           			this->backgroundWorker1->DoWork += gcnew System::ComponentModel::DoWorkEventHandler(this, &LoadText::backgroundWorker1_DoWork);
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           			this->backgroundWorker1->RunWorkerCompleted += gcnew System::ComponentModel::RunWorkerCompletedEventHandler(this, &LoadText::backgroundWorker1_RunWorkerCompleted);
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           			// 
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           			// LoadText
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           			// 
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           			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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           			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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           			this->BackColor = System::Drawing::Color::Gray;
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           			this->ClientSize = System::Drawing::Size(251, 75);
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           			this->ControlBox = false;
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           			this->Controls->Add(this->label2);
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           			this->Controls->Add(this->label1);
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           			this->Cursor = System::Windows::Forms::Cursors::WaitCursor;
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           224 | 
           			this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::None;
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           225 | 
           			this->Name = L"LoadText";
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           226 | 
           			this->Padding = System::Windows::Forms::Padding(10);
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           227 | 
           			this->ShowInTaskbar = false;
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           228 | 
           			this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Hide;
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           229 | 
           			this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
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           230 | 
           			this->Text = L"LoadText";
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           231 | 
           			this->TopMost = true;
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           			this->UseWaitCursor = true;
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           233 | 
           			this->Load += gcnew System::EventHandler(this, &LoadText::LoadText_Load);
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           			this->ResumeLayout(false);
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           235 | 
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           236 | 
           		}
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           237 | 
           #pragma endregion
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           238 | 
           	private: System::Void backgroundWorker1_DoWork(System::Object^  sender, System::ComponentModel::DoWorkEventArgs^  e) {
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            | 
            | 
           239 | 
           				 this->DoWork();
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            | 
           240 | 
           			 }
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            | 
            | 
           241 | 
           	private: System::Void LoadText_Load(System::Object^  sender, System::EventArgs^  e) {
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            | 
           242 | 
           				 m_pCurrentDir = m_lDirs->First();
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            | 
           243 | 
           				 this->Start();
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            | 
           244 | 
           			 }
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            | 
           245 | 
           	private: System::Void backgroundWorker1_RunWorkerCompleted(System::Object^  sender, System::ComponentModel::RunWorkerCompletedEventArgs^  e) {
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            | 
           246 | 
           				 this->Next();
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            | 
           247 | 
           			 }
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            | 
           248 | 
           };
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            | 
            | 
           249 | 
           }
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