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           //-----------------------------------------------------------------------------
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           // File: DShowTextures.h
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           //
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           // Desc: DirectShow sample code - adds support for DirectShow videos playing 
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           //       on a DirectX 8.0 texture surface. Turns the D3D texture tutorial into 
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           //       a recreation of the VideoTex sample from previous versions of DirectX.
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           //
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           // Copyright (c) Microsoft Corporation.  All rights reserved.
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           //-----------------------------------------------------------------------------
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           #include <streams.h>
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           //-----------------------------------------------------------------------------
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           // Define GUID for Texture Renderer
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           // {71771540-2017-11cf-AE26-0020AFD79767}
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           //-----------------------------------------------------------------------------
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           struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;
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           HRESULT InitDShowTextureRenderer( const char *szVideoFilename, LPDIRECT3DTEXTURE9 texture, LPDIRECT3DDEVICE9 device );
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           //-----------------------------------------------------------------------------
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           // CTextureRenderer Class Declarations
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           //-----------------------------------------------------------------------------
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           class CTextureRenderer : public CBaseVideoRenderer
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           {
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           public:
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               CTextureRenderer(LPUNKNOWN pUnk,HRESULT *phr);
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               ~CTextureRenderer();
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           public:
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               HRESULT CheckMediaType(const CMediaType *pmt );     // Format acceptable?
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               HRESULT SetMediaType(const CMediaType *pmt );       // Video format notification
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               HRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sample
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               BOOL m_bUseDynamicTextures;
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               LONG m_lVidWidth;   // Video width
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               LONG m_lVidHeight;  // Video Height
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               LONG m_lVidPitch;   // Video Pitch
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           };
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