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cycrow |
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#pragma once
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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#include "Options.h"
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namespace Creator {
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enum {FORMTYPE_BASE, FORMTYPE_SINGLE, FORMTYPE_MULTI};
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/// <summary>
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/// Summary for BaseForm1
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///
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/// WARNING: If you change the name of this class, you will need to change the
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/// 'Resource File Name' property for the managed resource compiler tool
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/// associated with all .resx files this class depends on. Otherwise,
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/// the designers will not be able to interact properly with localized
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/// resources associated with this form.
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/// </summary>
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public ref class BaseForm : public System::Windows::Forms::Form
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{
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public:
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BaseForm(System::Windows::Forms::Form ^parent, System::Windows::Forms::TabControl ^ctrl, System::Windows::Forms::TabPage ^page, System::Windows::Forms::ToolStripMenuItem ^tool, CPackages *p, Windows::Forms::ImageList ^imagelist, SSettings *set)
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{
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InitializeComponent();
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m_bClosing = false;
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m_bLoading = true;
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m_pSettings = set;
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m_iFormType = FORMTYPE_BASE;
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imageList1 = imagelist;
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m_pP = p;
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this->MdiParent = parent;
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m_pTabCtrl = ctrl;
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m_pTabPage = page;
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this->Activated += gcnew System::EventHandler(this, &BaseForm::BaseForm_Activated);
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m_pMenuItem = tool;
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m_pMenuItem->Click += gcnew System::EventHandler(this, &BaseForm::Event_Menu);
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}
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void CloseForm();
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bool IsClosing() { return m_bClosing; }
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void SetImageLists(Windows::Forms::ImageList ^smallList, ImageList ^largeList, ImageList ^gameList)
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{
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imageListSmall = smallList;
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imageListLarge = largeList;
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imageListGames = gameList;
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}
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System::Windows::Forms::TabControl ^TabControl() { return m_pTabCtrl; }
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System::Windows::Forms::TabPage ^TabPage() { return m_pTabPage; }
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int GetFormType() { return m_iFormType; }
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virtual void Save() {}
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virtual void SaveAs() {}
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bool BaseForm::CheckFilename(System::String ^filename)
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{
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if ( filename == m_sFilename )
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return true;
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return false;
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}
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protected:
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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~BaseForm()
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{
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if (components)
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{
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delete components;
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}
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delete m_pMenuItem;
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}
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System::Windows::Forms::TabControl ^m_pTabCtrl;
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System::Windows::Forms::TabPage ^m_pTabPage;
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System::Windows::Forms::ToolStripMenuItem ^m_pMenuItem;
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Windows::Forms::ImageList ^imageList1;
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//System::Collections::Hashtable ^textList;
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CPackages *m_pP;
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System::String ^m_sFilename;
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int m_iFormType;
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SSettings *m_pSettings;
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bool m_bLoading;
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bool m_bClosing;
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System::Windows::Forms::ImageList ^imageListSmall;
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System::Windows::Forms::ImageList ^imageListLarge;
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System::Windows::Forms::ImageList ^imageListGames;
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ListViewItem ^m_pSelectedItem;
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private:
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System::Void BaseForm::BaseForm_Activated(System::Object^ sender, System::EventArgs^ e);
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System::Void Event_Menu(System::Object^ sender, System::EventArgs^ e)
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{
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this->Select();
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m_pTabCtrl->SelectedTab = m_pTabPage;
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}
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/// <summary>
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/// Required designer variable.
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/// </summary>
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System::ComponentModel::Container ^components;
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#pragma region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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void InitializeComponent(void)
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{
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this->SuspendLayout();
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//
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// BaseForm
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//
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this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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this->ClientSize = System::Drawing::Size(284, 262);
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this->Name = L"BaseForm";
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this->Text = L"BaseForm1";
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this->FormClosed += gcnew System::Windows::Forms::FormClosedEventHandler(this, &BaseForm::BaseForm_FormClosed);
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this->ResumeLayout(false);
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}
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#pragma endregion
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private: System::Void BaseForm_FormClosed(System::Object^ sender, System::Windows::Forms::FormClosedEventArgs^ e) {
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m_bClosing = true;
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CloseForm();
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}
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};
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}
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