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#pragma once
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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#include "CustomiseTurret.h"
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#include "CustomiseGuns.h"
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#include "CustomiseWeapons.h"
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#include "CustomiseWeapons1.h"
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#include "CustomiseModel.h"
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#include "CustomisePerformance.h"
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#include "CustomiseInfo.h"
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namespace Creator {
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/// <summary>
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/// Summary for CustomiseShip
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///
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/// WARNING: If you change the name of this class, you will need to change the
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/// 'Resource File Name' property for the managed resource compiler tool
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/// associated with all .resx files this class depends on. Otherwise
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/// the designers will not be able to interact properly with localized
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/// resources associated with this form.
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/// </summary>
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public ref class CustomiseShip : public System::Windows::Forms::Form
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{
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public:
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CustomiseShip(CXspFile *shipFile, Windows::Forms::Form ^mainForm, CPackages *p, ImageList ^imagesSmall, ImageList ^imagesLarge, CGameDirectories *gameDir);
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CGameDirectories *gameDirectories();
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String ^GetPosition(int pos)
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{
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switch ( pos )
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{
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case 0:
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return "Cockpit";
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case 1:
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return "Front";
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case 2:
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return "Rear";
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case 3:
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return "Left";
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case 4:
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return "Right";
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case 5:
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return "Top";
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case 6:
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return "Bottom";
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}
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return "";
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}
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void UpdateGunTurrets() { m_pCustomiseGuns->UpdateGunTurrets(); }
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void SetupControls();
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void SwitchGame();
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void LoadText(CVirtualFileSystem *vfs);
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void UpdateDisplay()
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{
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m_pCustomiseInfo->UpdateDisplay();
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m_pCustomisePerformance->UpdateDisplay();
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m_pCustomiseWeapons1->UpdateDisplay();
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m_pCustomiseModel->UpdateDisplay();
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m_pCustomiseTurret->UpdateDisplay();
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}
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protected:
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~CustomiseShip()
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{
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if (components)
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{
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delete components;
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}
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delete m_pShipData;
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if ( m_pWeapons )
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m_pWeapons->MemoryClear();
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delete m_pWeapons;
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if ( _pModels )
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delete _pModels;
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}
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CustomiseInfo ^m_pCustomiseInfo;
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CustomisePerformance ^m_pCustomisePerformance;
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CustomiseWeapons1 ^m_pCustomiseWeapons1;
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CustomiseModel ^m_pCustomiseModel;
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CustomiseWeapons ^m_pCustomiseWeapons;
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CustomiseGuns ^m_pCustomiseGuns;
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CustomiseTurret ^m_pCustomiseTurret;
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CLinkList<SWeaponMasks> *m_pWeapons;
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CPackages *m_pPackages;
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bool m_bUpdateing;
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Windows::Forms::Form ^m_pMainForm;
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CXspFile *m_pShipFile;
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CShipData *m_pShipData;
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Utils::WStringList *_pModels;
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CGameDirectories *_pGameDir;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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private: System::Windows::Forms::Panel^ panel1;
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private: System::Windows::Forms::Label^ label1;
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private: System::Windows::Forms::ComboBox^ ComboGame;
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private: System::Windows::Forms::Panel^ panel2;
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private: System::Windows::Forms::Button^ button2;
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private: System::Windows::Forms::Button^ ButSave;
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private: System::Windows::Forms::ListView^ listView2;
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private: System::Windows::Forms::ListView^ listView1;
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private: System::Windows::Forms::CheckBox^ CheckWeaponDefaultCockpit;
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private: System::Windows::Forms::TabPage^ tabPage7;
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private: System::Windows::Forms::TabPage^ tabPage6;
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private: System::Windows::Forms::TabPage^ tabPage5;
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private: System::Windows::Forms::TabPage^ tabPage4;
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private: System::Windows::Forms::TabPage^ tabPage3;
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private: System::Windows::Forms::TabPage^ tabPage2;
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private: System::Windows::Forms::TabControl^ tabControl1;
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private: System::Windows::Forms::TabPage^ tabPage1;
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private: System::ComponentModel::IContainer^ components;
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/// <summary>
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/// Required designer variable.
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/// </summary>
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#pragma region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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void InitializeComponent(void)
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{
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this->panel1 = (gcnew System::Windows::Forms::Panel());
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this->ComboGame = (gcnew System::Windows::Forms::ComboBox());
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this->label1 = (gcnew System::Windows::Forms::Label());
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this->panel2 = (gcnew System::Windows::Forms::Panel());
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this->button2 = (gcnew System::Windows::Forms::Button());
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this->ButSave = (gcnew System::Windows::Forms::Button());
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this->tabPage7 = (gcnew System::Windows::Forms::TabPage());
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this->tabPage6 = (gcnew System::Windows::Forms::TabPage());
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this->tabPage5 = (gcnew System::Windows::Forms::TabPage());
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this->tabPage4 = (gcnew System::Windows::Forms::TabPage());
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this->tabPage3 = (gcnew System::Windows::Forms::TabPage());
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this->tabPage2 = (gcnew System::Windows::Forms::TabPage());
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this->tabControl1 = (gcnew System::Windows::Forms::TabControl());
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this->tabPage1 = (gcnew System::Windows::Forms::TabPage());
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this->panel1->SuspendLayout();
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this->panel2->SuspendLayout();
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this->tabControl1->SuspendLayout();
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this->SuspendLayout();
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//
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// panel1
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//
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this->panel1->Controls->Add(this->ComboGame);
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this->panel1->Controls->Add(this->label1);
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this->panel1->Dock = System::Windows::Forms::DockStyle::Top;
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this->panel1->Location = System::Drawing::Point(10, 10);
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this->panel1->Name = L"panel1";
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this->panel1->Padding = System::Windows::Forms::Padding(5);
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this->panel1->Size = System::Drawing::Size(548, 32);
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this->panel1->TabIndex = 0;
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//
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// ComboGame
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//
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this->ComboGame->Dock = System::Windows::Forms::DockStyle::Fill;
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this->ComboGame->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
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this->ComboGame->FormattingEnabled = true;
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this->ComboGame->Location = System::Drawing::Point(155, 5);
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this->ComboGame->Name = L"ComboGame";
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this->ComboGame->Size = System::Drawing::Size(388, 21);
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this->ComboGame->TabIndex = 1;
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this->ComboGame->SelectedIndexChanged += gcnew System::EventHandler(this, &CustomiseShip::ComboGame_SelectedIndexChanged);
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//
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// label1
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//
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this->label1->Dock = System::Windows::Forms::DockStyle::Left;
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this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 9.75F, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,
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static_cast<System::Byte>(0)));
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this->label1->Location = System::Drawing::Point(5, 5);
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this->label1->Name = L"label1";
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this->label1->Size = System::Drawing::Size(150, 22);
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this->label1->TabIndex = 0;
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this->label1->Text = L"Primary Game";
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this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleLeft;
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//
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// panel2
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//
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this->panel2->Controls->Add(this->button2);
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this->panel2->Controls->Add(this->ButSave);
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this->panel2->Dock = System::Windows::Forms::DockStyle::Bottom;
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this->panel2->Location = System::Drawing::Point(10, 553);
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this->panel2->Name = L"panel2";
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this->panel2->Padding = System::Windows::Forms::Padding(8);
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this->panel2->Size = System::Drawing::Size(548, 46);
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this->panel2->TabIndex = 1;
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//
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// button2
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//
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this->button2->DialogResult = System::Windows::Forms::DialogResult::Cancel;
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this->button2->Dock = System::Windows::Forms::DockStyle::Right;
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this->button2->Location = System::Drawing::Point(331, 8);
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this->button2->Name = L"button2";
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this->button2->Size = System::Drawing::Size(99, 30);
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this->button2->TabIndex = 1;
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this->button2->Text = L"Cancel";
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this->button2->UseVisualStyleBackColor = true;
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//
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// ButSave
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//
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this->ButSave->DialogResult = System::Windows::Forms::DialogResult::OK;
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this->ButSave->Dock = System::Windows::Forms::DockStyle::Right;
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this->ButSave->Location = System::Drawing::Point(430, 8);
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this->ButSave->Name = L"ButSave";
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this->ButSave->Size = System::Drawing::Size(110, 30);
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this->ButSave->TabIndex = 0;
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this->ButSave->Text = L"Save";
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this->ButSave->UseVisualStyleBackColor = true;
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this->ButSave->Click += gcnew System::EventHandler(this, &CustomiseShip::ButSave_Click);
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//
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// tabPage7
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//
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this->tabPage7->Location = System::Drawing::Point(4, 22);
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this->tabPage7->Name = L"tabPage7";
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this->tabPage7->Padding = System::Windows::Forms::Padding(10);
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this->tabPage7->Size = System::Drawing::Size(540, 485);
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this->tabPage7->TabIndex = 6;
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this->tabPage7->Text = L"Guns";
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this->tabPage7->UseVisualStyleBackColor = true;
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//
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// tabPage6
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//
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this->tabPage6->Location = System::Drawing::Point(4, 22);
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this->tabPage6->Margin = System::Windows::Forms::Padding(10);
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this->tabPage6->Name = L"tabPage6";
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this->tabPage6->Padding = System::Windows::Forms::Padding(3);
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this->tabPage6->Size = System::Drawing::Size(540, 485);
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this->tabPage6->TabIndex = 5;
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this->tabPage6->Text = L"Turrets";
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this->tabPage6->UseVisualStyleBackColor = true;
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//
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// tabPage5
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//
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this->tabPage5->Location = System::Drawing::Point(4, 22);
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this->tabPage5->Name = L"tabPage5";
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this->tabPage5->Padding = System::Windows::Forms::Padding(10);
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this->tabPage5->Size = System::Drawing::Size(540, 485);
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this->tabPage5->TabIndex = 4;
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this->tabPage5->Text = L"Lasers/Missiles";
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this->tabPage5->UseVisualStyleBackColor = true;
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//
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// tabPage4
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//
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this->tabPage4->Location = System::Drawing::Point(4, 22);
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this->tabPage4->Name = L"tabPage4";
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this->tabPage4->Padding = System::Windows::Forms::Padding(3);
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this->tabPage4->Size = System::Drawing::Size(540, 485);
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this->tabPage4->TabIndex = 3;
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this->tabPage4->Text = L"Model";
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this->tabPage4->UseVisualStyleBackColor = true;
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//
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// tabPage3
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//
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this->tabPage3->Location = System::Drawing::Point(4, 22);
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this->tabPage3->Name = L"tabPage3";
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this->tabPage3->Padding = System::Windows::Forms::Padding(3);
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this->tabPage3->Size = System::Drawing::Size(540, 485);
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this->tabPage3->TabIndex = 2;
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this->tabPage3->Text = L"Weapons";
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this->tabPage3->UseVisualStyleBackColor = true;
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//
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// tabPage2
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//
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this->tabPage2->Location = System::Drawing::Point(4, 22);
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this->tabPage2->Name = L"tabPage2";
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this->tabPage2->Padding = System::Windows::Forms::Padding(3);
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this->tabPage2->Size = System::Drawing::Size(540, 485);
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this->tabPage2->TabIndex = 1;
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this->tabPage2->Text = L"Performance";
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this->tabPage2->UseVisualStyleBackColor = true;
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//
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// tabControl1
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//
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this->tabControl1->Controls->Add(this->tabPage1);
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this->tabControl1->Controls->Add(this->tabPage2);
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this->tabControl1->Controls->Add(this->tabPage3);
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this->tabControl1->Controls->Add(this->tabPage4);
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this->tabControl1->Controls->Add(this->tabPage5);
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this->tabControl1->Controls->Add(this->tabPage6);
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this->tabControl1->Controls->Add(this->tabPage7);
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this->tabControl1->Dock = System::Windows::Forms::DockStyle::Fill;
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this->tabControl1->Location = System::Drawing::Point(10, 42);
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this->tabControl1->Name = L"tabControl1";
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this->tabControl1->SelectedIndex = 0;
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this->tabControl1->Size = System::Drawing::Size(548, 511);
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this->tabControl1->TabIndex = 2;
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//
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// tabPage1
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//
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this->tabPage1->Location = System::Drawing::Point(4, 22);
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this->tabPage1->Name = L"tabPage1";
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this->tabPage1->Padding = System::Windows::Forms::Padding(3);
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this->tabPage1->Size = System::Drawing::Size(540, 485);
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this->tabPage1->TabIndex = 0;
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this->tabPage1->Text = L"Ship Info";
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this->tabPage1->UseVisualStyleBackColor = true;
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//
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// CustomiseShip
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//
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this->AcceptButton = this->ButSave;
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this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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this->CancelButton = this->button2;
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this->ClientSize = System::Drawing::Size(568, 609);
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this->Controls->Add(this->tabControl1);
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this->Controls->Add(this->panel2);
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this->Controls->Add(this->panel1);
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this->Name = L"CustomiseShip";
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this->Padding = System::Windows::Forms::Padding(10);
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this->ShowInTaskbar = false;
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324 |
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
|
|
|
325 |
this->Text = L"Customise Ship";
|
|
|
326 |
this->panel1->ResumeLayout(false);
|
|
|
327 |
this->panel2->ResumeLayout(false);
|
|
|
328 |
this->tabControl1->ResumeLayout(false);
|
|
|
329 |
this->ResumeLayout(false);
|
|
|
330 |
|
|
|
331 |
}
|
|
|
332 |
#pragma endregion
|
|
|
333 |
private: System::Void ComboGame_SelectedIndexChanged(System::Object^ sender, System::EventArgs^ e) {
|
|
|
334 |
this->SwitchGame();
|
|
|
335 |
}
|
|
|
336 |
private: System::Void ButSave_Click(System::Object^ sender, System::EventArgs^ e) {
|
217 |
cycrow |
337 |
m_pShipFile->setCreatedShipData(m_pShipData);
|
1 |
cycrow |
338 |
for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
|
|
|
339 |
{
|
|
|
340 |
if ( m->iLaserMask > -1 )
|
|
|
341 |
m_pShipFile->SetLaserMask(m->iGame, m->iLaserMask);
|
|
|
342 |
if ( m->iMissileMask > -1 )
|
|
|
343 |
m_pShipFile->SetMissileMask(m->iGame, m->iMissileMask);
|
|
|
344 |
}
|
|
|
345 |
}
|
|
|
346 |
};
|
|
|
347 |
}
|