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#pragma once
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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#undef GetTempPath
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namespace Creator {
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/// <summary>
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/// Summary for SelectGame
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///
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/// WARNING: If you change the name of this class, you will need to change the
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/// 'Resource File Name' property for the managed resource compiler tool
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/// associated with all .resx files this class depends on. Otherwise,
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/// the designers will not be able to interact properly with localized
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/// resources associated with this form.
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/// </summary>
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public ref class SelectGame : public System::Windows::Forms::Form
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{
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public:
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SelectGame(String ^text, CPackages *p)
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{
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InitializeComponent();
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this->label1->Text = text;
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m_pPackages = NULL;
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if ( !p ) {
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p = new CPackages;
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p->startup(L".", _WS(System::IO::Path::GetTempPath()), _WS(Environment::GetFolderPath(Environment::SpecialFolder::Personal)));
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m_pPackages = p;
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}
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for ( int i = 0; i < p->GetGameExe()->numGames(); i++ )
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{
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SGameExe *gameExe = p->GetGameExe()->game(i);
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this->comboBox1->Items->Add(_US(gameExe->sName));
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}
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this->comboBox1->SelectedIndex = this->comboBox1->Items->Count - 1;
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}
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int GetGame()
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{
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return this->comboBox1->SelectedIndex;
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}
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protected:
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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~SelectGame()
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{
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if (components)
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{
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delete components;
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}
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if ( m_pPackages )
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delete m_pPackages;
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}
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private: System::Windows::Forms::Label^ label1;
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private: System::Windows::Forms::ComboBox^ comboBox1;
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private: System::Windows::Forms::Panel^ panel1;
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private: System::Windows::Forms::Button^ button2;
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private: System::Windows::Forms::Button^ button1;
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protected:
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CPackages *m_pPackages;
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private:
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/// <summary>
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/// Required designer variable.
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/// </summary>
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System::ComponentModel::Container ^components;
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#pragma region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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void InitializeComponent(void)
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{
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this->label1 = (gcnew System::Windows::Forms::Label());
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this->comboBox1 = (gcnew System::Windows::Forms::ComboBox());
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this->panel1 = (gcnew System::Windows::Forms::Panel());
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this->button2 = (gcnew System::Windows::Forms::Button());
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this->button1 = (gcnew System::Windows::Forms::Button());
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this->panel1->SuspendLayout();
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this->SuspendLayout();
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//
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// label1
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//
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this->label1->Dock = System::Windows::Forms::DockStyle::Fill;
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this->label1->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 9.75F, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,
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static_cast<System::Byte>(0)));
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this->label1->Location = System::Drawing::Point(15, 15);
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this->label1->Name = L"label1";
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this->label1->Size = System::Drawing::Size(349, 77);
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this->label1->TabIndex = 0;
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this->label1->Text = L"Select the game";
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this->label1->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;
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//
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// comboBox1
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//
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this->comboBox1->Dock = System::Windows::Forms::DockStyle::Bottom;
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this->comboBox1->DropDownStyle = System::Windows::Forms::ComboBoxStyle::DropDownList;
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this->comboBox1->FormattingEnabled = true;
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this->comboBox1->Location = System::Drawing::Point(15, 92);
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this->comboBox1->Name = L"comboBox1";
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this->comboBox1->Size = System::Drawing::Size(349, 21);
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this->comboBox1->TabIndex = 1;
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//
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// panel1
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//
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this->panel1->Controls->Add(this->button2);
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this->panel1->Controls->Add(this->button1);
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this->panel1->Dock = System::Windows::Forms::DockStyle::Bottom;
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this->panel1->Location = System::Drawing::Point(15, 113);
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this->panel1->Name = L"panel1";
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this->panel1->Padding = System::Windows::Forms::Padding(0, 10, 0, 0);
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this->panel1->Size = System::Drawing::Size(349, 35);
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this->panel1->TabIndex = 2;
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//
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// button2
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//
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this->button2->DialogResult = System::Windows::Forms::DialogResult::Cancel;
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this->button2->Dock = System::Windows::Forms::DockStyle::Left;
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this->button2->Location = System::Drawing::Point(0, 10);
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this->button2->Name = L"button2";
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this->button2->Size = System::Drawing::Size(75, 25);
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this->button2->TabIndex = 1;
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this->button2->Text = L"Cancel";
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this->button2->UseVisualStyleBackColor = true;
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//
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// button1
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//
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this->button1->DialogResult = System::Windows::Forms::DialogResult::OK;
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this->button1->Dock = System::Windows::Forms::DockStyle::Right;
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this->button1->Location = System::Drawing::Point(274, 10);
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this->button1->Name = L"button1";
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this->button1->Size = System::Drawing::Size(75, 25);
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this->button1->TabIndex = 0;
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this->button1->Text = L"Select";
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this->button1->UseVisualStyleBackColor = true;
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//
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// SelectGame
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//
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this->AcceptButton = this->button1;
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this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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this->CancelButton = this->button2;
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this->ClientSize = System::Drawing::Size(379, 163);
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this->ControlBox = false;
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this->Controls->Add(this->label1);
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this->Controls->Add(this->comboBox1);
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this->Controls->Add(this->panel1);
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this->MaximizeBox = false;
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this->MinimizeBox = false;
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this->Name = L"SelectGame";
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this->Padding = System::Windows::Forms::Padding(15);
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this->ShowInTaskbar = false;
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this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
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this->Text = L"Select Game";
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this->TopMost = true;
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this->panel1->ResumeLayout(false);
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this->ResumeLayout(false);
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}
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#pragma endregion
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};
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}
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