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// Direct3D-Hook.cpp : Defines the entry point for the DLL application.
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//
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#include "../stdafx.h"
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#include "apihijack.h"
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#include "Direct3D-Hook.h"
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#include "MyDirect3D9.h"
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#include "../X3Overlay.h"
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#include "MyDirectInput8.h"
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#include "../Render/Display.h"
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#ifdef _MANAGED
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#pragma managed(push, off)
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#endif
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HINSTANCE hDLL;
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// Function pointer types.
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typedef IDirect3D9* (WINAPI *Direct3DCreate9_t)(UINT sdk_version);
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typedef HRESULT (WINAPI *DirectInput8Create_t)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf,
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LPVOID * ppvOut, LPUNKNOWN punkOuter);
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// Function prototypes.
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IDirect3D9* WINAPI MyDirect3DCreate9(UINT sdk_version);
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HRESULT WINAPI MyDirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut,
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LPUNKNOWN punkOuter);
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COverlay *pOverlay = new CX3Overlay;
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// Hook structure.
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enum
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{
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D3DFN_Direct3DCreate9 = 0
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};
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enum
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{
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D3DFN_DirectInput8Create = 0
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};
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SDLLHook D3DHook =
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{
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"D3D9.DLL",
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false, NULL, // Default hook disabled, NULL function pointer.
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{
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{ "Direct3DCreate9", MyDirect3DCreate9},
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{ NULL, NULL }
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}
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};
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SDLLHook DInputHook =
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{
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"DINPUT8.DLL",
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false, NULL, // Default hook disabled, NULL function pointer.
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{
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{ "DirectInput8Create", MyDirectInput8Create},
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{ NULL, NULL }
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}
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};
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// Hook function.
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HRESULT WINAPI MyDirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut,
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LPUNKNOWN punkOuter)
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{
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// Let the world know we're working.
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MessageBeep(MB_ICONINFORMATION);
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OutputDebugString( "DirectInput-Hook: MyDirectInput8Create called.\n" );
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DirectInput8Create_t old_func = reinterpret_cast<DirectInput8Create_t>(DInputHook.Functions[D3DFN_DirectInput8Create].OrigFn);
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HRESULT hr = old_func(hinst, dwVersion, riidltf, ppvOut, punkOuter);
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if(SUCCEEDED(hr))
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*ppvOut = new MyDirectInput8(reinterpret_cast<IDirectInput8*>(*ppvOut), pOverlay);
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return hr;
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}
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// Hook function.
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IDirect3D9* WINAPI MyDirect3DCreate9(UINT sdk_version)
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{
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// Let the world know we're working.
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MessageBeep(MB_ICONINFORMATION);
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OutputDebugString( "Direct3D-Hook: MyDirect3DCreate9 called.\n" );
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Direct3DCreate9_t old_func = (Direct3DCreate9_t) D3DHook.Functions[D3DFN_Direct3DCreate9].OrigFn;
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IDirect3D9* d3d = old_func(sdk_version);
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return d3d? new MyDirect3D9(d3d, pOverlay) : 0;
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}
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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if(ul_reason_for_call == DLL_PROCESS_ATTACH) // When initializing....
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{
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hDLL = hModule;
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// We don't need thread notifications for what we're doing. Thus, get
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// rid of them, thereby eliminating some of the overhead of this DLL
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DisableThreadLibraryCalls( hModule );
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char targetProcess[512];
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DWORD count = 512;
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HKEY appKey = 0;
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if(ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Egosoft\\XUniverseGame-Hook", 0, KEY_QUERY_VALUE,
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&appKey))
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{
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if(ERROR_SUCCESS == RegQueryValueEx(appKey, 0, 0, 0, reinterpret_cast<BYTE*>(targetProcess), &count))
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{
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char process[512];
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GetModuleFileName(GetModuleHandle(0), process, sizeof(process));
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PathStripPath(process);
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char logDir[1024];
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DWORD logCount = 1024;
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if(ERROR_SUCCESS == RegQueryValueEx(appKey, "LogDir", 0, 0, reinterpret_cast<BYTE*>(logDir), &logCount))
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((CX3Overlay *)pOverlay)->SetLogDir(logDir);
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if(ERROR_SUCCESS == RegQueryValueEx(appKey, "GameDir", 0, 0, reinterpret_cast<BYTE*>(logDir), &logCount))
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((CX3Overlay *)pOverlay)->SetGameDir(logDir);
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if(_strnicmp(targetProcess, process, 512) == 0)
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{
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HookAPICalls(&D3DHook);
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HookAPICalls(&DInputHook);
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}
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}
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RegCloseKey(appKey);
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}
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}
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return TRUE;
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}
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// This segment must be defined as SHARED in the .DEF
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#pragma data_seg (".HookSection")
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// Shared instance for all processes.
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HHOOK hHook = NULL;
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#pragma data_seg ()
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D3DHOOK_API LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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return CallNextHookEx( hHook, nCode, wParam, lParam);
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}
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D3DHOOK_API void InstallHook()
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{
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OutputDebugString( "D3DHOOK hook installed.\n" );
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hHook = SetWindowsHookEx( WH_CBT, HookProc, hDLL, 0 );
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}
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D3DHOOK_API void RemoveHook()
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{
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OutputDebugString( "D3DHOOK hook removed.\n" );
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UnhookWindowsHookEx( hHook );
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}
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#ifdef _MANAGED
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#pragma managed(pop)
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#endif
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