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#include "Movies.h"
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#include <dshow.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <atlbase.h>
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//#define NO_AUDIO_RENDERER
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LPDIRECT3DTEXTURE9 m_pTexture = NULL; // our texture
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CComPtr<IGraphBuilder> g_pGB; // GraphBuilder
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CComPtr<IMediaControl> g_pMC; // Media Control
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CComPtr<IMediaPosition> g_pMP; // Media Position
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CComPtr<IMediaEvent> g_pME; // Media Event
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CComPtr<IBaseFilter> g_pRenderer; // our custom renderer
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D3DFORMAT g_TextureFormat; // Texture format
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LPDIRECT3DDEVICE9 gD3dDevice2;
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//////////
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// Construction/Destruction
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//
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CMovies::CMovies()
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{
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Clean();
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}
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LPDIRECT3DTEXTURE9 CMovies::GetTexture () { return m_pTexture; }
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CMovies::~CMovies()
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{
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CoUninitialize();
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}
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bool CMovies::Initialise( LPDIRECT3DDEVICE9 device, const char *szVideoFilename, LPDIRECT3DTEXTURE9 texture )
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{
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if ( m_cVideoFilename == szVideoFilename )
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{
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Stop();
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return true;
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}
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Clean();
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m_cVideoFilename = (char*)szVideoFilename;
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gD3dDevice2 = device;
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//CoInitialize(NULL);
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HRESULT hr = S_OK;
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CComPtr<IBaseFilter> pFSrc; // Source Filter
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CComPtr<IPin> pFSrcPinOut; // Source Filter Output Pin
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CTextureRenderer *pCTR = 0; // DirectShow Texture renderer
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// Create the filter graph
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if ( FAILED( g_pGB.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC) ) )
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return false;
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// Create the Texture Renderer object
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pCTR = new CTextureRenderer(NULL, &hr);
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if ( FAILED(hr) || !pCTR )
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return false;
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g_pRenderer = pCTR;
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// pFTR = pCTR;
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if ( FAILED( g_pGB->AddFilter(g_pRenderer, L"TEXTURERENDERER") ) )
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return false;
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TCHAR strFileName[MAX_PATH];
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WCHAR wFileName[MAX_PATH];
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lstrcpyn( strFileName, szVideoFilename, MAX_PATH - 1 );
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strFileName[MAX_PATH-1] = 0;
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wFileName[MAX_PATH-1] = 0;
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USES_CONVERSION;
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wcsncpy(wFileName, T2W(strFileName), NUMELMS(wFileName));
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hr = g_pGB->AddSourceFilter (wFileName, L"SOURCE", &pFSrc);
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// If the media file was not found, inform the user.
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if ( hr == VFW_E_NOT_FOUND )
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{
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// Msg(TEXT("Could not add source filter to graph! (hr==VFW_E_NOT_FOUND)\r\n\r\n")
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// TEXT("This sample reads a media file from the DirectX SDK's media path.\r\n")
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// TEXT("Please install the DirectX 9 SDK on this machine."));
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return false;
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}
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else if ( FAILED( hr ) )
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{
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// Msg(TEXT("Could not add source filter to graph! hr=0x%x"), hr);
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return false;
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}
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if ( FAILED( pFSrc->FindPin(L"Output", &pFSrcPinOut) ) )
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{
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// Msg(TEXT("Could not find output pin! hr=0x%x"), hr);
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return false;
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}
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#ifdef NO_AUDIO_RENDERER
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CComPtr<IPin> pFTRPinIn; // Texture Renderer Input Pin
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// Find the source's output pin and the renderer's input pin
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if ( FAILED( g_pRenderer->FindPin(L"In", &pFTRPinIn) ) )
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{
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// Msg(TEXT("Could not find input pin! hr=0x%x"), hr);
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return false;
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}
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// Connect these two filters
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if ( FAILED( g_pGB->Connect(pFSrcPinOut, pFTRPinIn) ) )
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{
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// Msg(TEXT("Could not connect pins! hr=0x%x"), hr);
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return false;
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}
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#else
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// Render the source filter's output pin. The Filter Graph Manager
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// will connect the video stream to the loaded CTextureRenderer
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// and will load and connect an audio renderer (if needed).
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if ( FAILED( g_pGB->Render(pFSrcPinOut) ) )
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{
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// Msg(TEXT("Could not render source output pin! hr=0x%x"), hr);
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return false;
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}
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#endif
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// Get the graph's media control, event & position interfaces
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g_pGB.QueryInterface(&g_pMC);
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g_pGB.QueryInterface(&g_pMP);
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g_pGB.QueryInterface(&g_pME);
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m_iVideoWidth = pCTR->m_lVidWidth;
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m_iVideoHeight = pCTR->m_lVidHeight;
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m_fRotation = 0.0f;
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return true;
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}
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void CMovies::Clean()
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{
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g_pGB = NULL;
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g_pMP = NULL;
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g_pMC = NULL;
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g_pME = NULL;
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g_pRenderer = NULL;
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m_cVideoFilename = NULL;
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m_bPlaying = false;
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m_bPaused = true;
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}
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bool CMovies::Play()
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{
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if ( FAILED( g_pMC->Run() ) )
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return false;
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m_bPlaying = true;
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m_bPaused = false;
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return true;
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}
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bool CMovies::Stop()
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{
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if ( FAILED ( g_pMC->Stop() ) )
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return false;
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double temp;
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g_pMP->get_CurrentPosition( &temp );
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if ( FAILED ( g_pMP->put_CurrentPosition( 0 ) ) )
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return false;
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// temp += 0;
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m_bPlaying = false;
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m_bPaused = true;
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return true;
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}
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bool CMovies::Pause()
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{
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if ( FAILED ( g_pMC->Pause() ) )
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return false;
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m_bPaused = true;
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return true;
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}
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bool CMovies::JumpTo( double PositionInSeconds )
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{
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if ( FAILED ( g_pMP->put_CurrentPosition( PositionInSeconds ) ) )
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return false;
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return true;
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}
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bool CMovies::HasMovieEnded()
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{
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long lEventCode, lParam1, lParam2;
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// Check for completion events
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HRESULT hr = g_pME->GetEvent(&lEventCode, (LONG_PTR *) &lParam1, (LONG_PTR *) &lParam2, 0);
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if (SUCCEEDED(hr))
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{
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if ( EC_COMPLETE == lEventCode )
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return true;
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// Free any memory associated with this event
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hr = g_pME->FreeEventParams(lEventCode, lParam1, lParam2);
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}
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return false;
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}
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long CMovies::MovieLength()
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{
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double length;
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g_pMP->get_Duration( &length );
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return (long)length * 1000;
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}
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//////////
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// Construction / Deconstruction
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//
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CTextureRenderer::CTextureRenderer( LPUNKNOWN pUnk, HRESULT *phr )
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: CBaseVideoRenderer(__uuidof(CLSID_TextureRenderer),
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NAME("Texture Renderer"), pUnk, phr),
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m_bUseDynamicTextures(FALSE)
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{
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// Store and AddRef the texture for our use.
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if (phr)
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*phr = S_OK;
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}
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CTextureRenderer::~CTextureRenderer()
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{
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}
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HRESULT CTextureRenderer::CheckMediaType(const CMediaType *pmt)
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{
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HRESULT hr = E_FAIL;
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VIDEOINFO *pvi=0;
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CheckPointer(pmt,E_POINTER);
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// Reject the connection if this is not a video type
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if( *pmt->FormatType() != FORMAT_VideoInfo ) {
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return E_INVALIDARG;
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}
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// Only accept RGB24 video
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pvi = (VIDEOINFO *)pmt->Format();
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if ( IsEqualGUID( *pmt->Type(), MEDIATYPE_Video ) &&
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IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB24 ) )
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hr = S_OK;
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return hr;
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}
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HRESULT CTextureRenderer::SetMediaType(const CMediaType *pmt)
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{
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HRESULT hr;
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UINT uintWidth = 2;
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UINT uintHeight = 2;
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// Retrive the size of this media type
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D3DCAPS9 caps;
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VIDEOINFO *pviBmp; // Bitmap info header
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pviBmp = (VIDEOINFO *)pmt->Format();
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m_lVidWidth = pviBmp->bmiHeader.biWidth;
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m_lVidHeight = abs(pviBmp->bmiHeader.biHeight);
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m_lVidPitch = (m_lVidWidth * 3 + 3) & ~(3); // We are forcing RGB24
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// here let's check if we can use dynamic textures
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ZeroMemory( &caps, sizeof(D3DCAPS9));
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hr = gD3dDevice2->GetDeviceCaps( &caps );
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/*
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if ( caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES )
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{
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m_bUseDynamicTextures = true;
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}*/
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if( caps.TextureCaps & D3DPTEXTURECAPS_POW2 )
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{
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while( (LONG)uintWidth < m_lVidWidth )
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uintWidth = uintWidth << 1;
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while( (LONG)uintHeight < m_lVidHeight )
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uintHeight = uintHeight << 1;
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}
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else
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{
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uintWidth = m_lVidWidth;
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uintHeight = m_lVidHeight;
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}
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// Create the texture that maps to this media type
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hr = E_UNEXPECTED;
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if( m_bUseDynamicTextures )
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{
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hr = gD3dDevice2->CreateTexture( uintWidth, uintHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT,
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&m_pTexture, NULL );
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if( FAILED(hr))
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m_bUseDynamicTextures = FALSE;
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}
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if( FALSE == m_bUseDynamicTextures )
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hr = gD3dDevice2->CreateTexture(uintWidth, uintHeight, 1, 0,
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D3DFMT_X8R8G8B8,D3DPOOL_MANAGED,
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&m_pTexture, NULL);
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if ( FAILED(hr) )
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return false;
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// CreateTexture can silently change the parameters on us
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D3DSURFACE_DESC ddsd;
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ZeroMemory(&ddsd, sizeof(ddsd));
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if ( FAILED( m_pTexture->GetLevelDesc( 0, &ddsd ) ) )
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return false;
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CComPtr<IDirect3DSurface9> pSurf;
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if ( SUCCEEDED( hr = m_pTexture->GetSurfaceLevel(0, &pSurf) ) )
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pSurf->GetDesc(&ddsd);
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// Save format info
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g_TextureFormat = ddsd.Format;
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if ( (g_TextureFormat != D3DFMT_X8R8G8B8) && (g_TextureFormat != D3DFMT_A1R5G5B5) )
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return VFW_E_TYPE_NOT_ACCEPTED;
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return S_OK;
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}
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HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
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{
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BYTE *pBmpBuffer, *pTxtBuffer; // Bitmap buffer, texture buffer
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LONG lTxtPitch; // Pitch of bitmap, texture
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BYTE * pbS = NULL;
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DWORD * pdwS = NULL;
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DWORD * pdwD = NULL;
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UINT row, col, dwordWidth, backwards;
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CheckPointer( pSample,E_POINTER );
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CheckPointer( m_pTexture,E_UNEXPECTED );
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// Get the video bitmap buffer
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pSample->GetPointer( &pBmpBuffer );
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380 |
|
|
|
381 |
// Lock the Texture
|
|
|
382 |
D3DLOCKED_RECT d3dlr;
|
|
|
383 |
if( m_bUseDynamicTextures )
|
|
|
384 |
{
|
|
|
385 |
if( FAILED(m_pTexture->LockRect(0, &d3dlr, 0, D3DLOCK_DISCARD)))
|
|
|
386 |
return E_FAIL;
|
|
|
387 |
}
|
|
|
388 |
else
|
|
|
389 |
{
|
|
|
390 |
if (FAILED(m_pTexture->LockRect(0, &d3dlr, 0, 0)))
|
|
|
391 |
return E_FAIL;
|
|
|
392 |
}
|
|
|
393 |
// Get the texture buffer & pitch
|
|
|
394 |
pTxtBuffer = static_cast<byte *>(d3dlr.pBits);
|
|
|
395 |
lTxtPitch = d3dlr.Pitch;
|
|
|
396 |
|
|
|
397 |
// Copy the bits
|
|
|
398 |
if ( g_TextureFormat == D3DFMT_X8R8G8B8 )
|
|
|
399 |
{
|
|
|
400 |
// Instead of copying data bytewise, we use DWORD alignment here.
|
|
|
401 |
// We also unroll loop by copying 4 pixels at once.
|
|
|
402 |
//
|
|
|
403 |
// original BYTE array is [b0][g0][r0][b1][g1][r1][b2][g2][r2][b3][g3][r3]
|
|
|
404 |
//
|
|
|
405 |
// aligned DWORD array is [b1 r0 g0 b0][g2 b2 r1 g1][r3 g3 b3 r2]
|
|
|
406 |
//
|
|
|
407 |
// We want to transform it to [ff r0 g0 b0][ff r1 g1 b1][ff r2 g2 b2][ff r3 b3 g3]
|
|
|
408 |
// below, bitwise operations do exactly this.
|
|
|
409 |
|
|
|
410 |
dwordWidth = m_lVidWidth / 4; // aligned width of the row, in DWORDS
|
|
|
411 |
// (pixel by 3 bytes over sizeof(DWORD))
|
|
|
412 |
|
|
|
413 |
backwards = m_lVidWidth * m_lVidHeight * 4;
|
|
|
414 |
|
|
|
415 |
for( row = 0; row< (UINT)m_lVidHeight; row++)
|
|
|
416 |
{
|
|
|
417 |
pdwS = ( DWORD* )pBmpBuffer;
|
|
|
418 |
pdwD = ( DWORD* )pTxtBuffer;
|
|
|
419 |
|
|
|
420 |
for( col = 0; col < dwordWidth; col ++ )
|
|
|
421 |
{
|
|
|
422 |
pdwD[0] = pdwS[0] | 0xFF000000;
|
|
|
423 |
pdwD[1] = ( ( pdwS[1] << 8) | 0xFF000000) | ( pdwS[0] >> 24 );
|
|
|
424 |
pdwD[2] = ( ( pdwS[2] << 16) | 0xFF000000) | ( pdwS[1] >> 16 );
|
|
|
425 |
pdwD[3] = 0xFF000000 | ( pdwS[2] >> 8 );
|
|
|
426 |
pdwD += 4;
|
|
|
427 |
pdwS += 3;
|
|
|
428 |
}
|
|
|
429 |
|
|
|
430 |
|
|
|
431 |
// We might have remaining (misaligned) bytes here
|
|
|
432 |
pbS = (BYTE*) pdwS;
|
|
|
433 |
for( col = 0; col < (UINT)m_lVidWidth % 4; col++)
|
|
|
434 |
{
|
|
|
435 |
*pdwD = 0xFF000000 |
|
|
|
436 |
(pbS[2] << 16) |
|
|
|
437 |
(pbS[1] << 8) |
|
|
|
438 |
(pbS[0]);
|
|
|
439 |
pdwD++;
|
|
|
440 |
pbS += 3;
|
|
|
441 |
}
|
|
|
442 |
|
|
|
443 |
pBmpBuffer += m_lVidPitch;
|
|
|
444 |
pTxtBuffer += lTxtPitch;
|
|
|
445 |
}// for rows
|
|
|
446 |
}
|
|
|
447 |
|
|
|
448 |
if (g_TextureFormat == D3DFMT_A1R5G5B5)
|
|
|
449 |
{
|
|
|
450 |
for(int y = 0; y < m_lVidHeight; y++ )
|
|
|
451 |
{
|
|
|
452 |
BYTE *pBmpBufferOld = pBmpBuffer;
|
|
|
453 |
BYTE *pTxtBufferOld = pTxtBuffer;
|
|
|
454 |
|
|
|
455 |
for (int x = 0; x < m_lVidWidth; x++)
|
|
|
456 |
{
|
|
|
457 |
*(WORD *)pTxtBuffer = (WORD)
|
|
|
458 |
(0x8000 +
|
|
|
459 |
((pBmpBuffer[2] & 0xF8) << 7) +
|
|
|
460 |
((pBmpBuffer[1] & 0xF8) << 2) +
|
|
|
461 |
(pBmpBuffer[0] >> 3));
|
|
|
462 |
|
|
|
463 |
pTxtBuffer += 2;
|
|
|
464 |
pBmpBuffer += 3;
|
|
|
465 |
}
|
|
|
466 |
|
|
|
467 |
pBmpBuffer = pBmpBufferOld + m_lVidPitch;
|
|
|
468 |
pTxtBuffer = pTxtBufferOld + lTxtPitch;
|
|
|
469 |
}
|
|
|
470 |
}
|
|
|
471 |
|
|
|
472 |
// Unlock the Texture
|
|
|
473 |
if ( FAILED( m_pTexture->UnlockRect(0) ) )
|
|
|
474 |
return E_FAIL;
|
|
|
475 |
|
|
|
476 |
return S_OK;
|
|
|
477 |
}
|
|
|
478 |
|
|
|
479 |
|
|
|
480 |
|