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cycrow |
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// GfxEntitySprite.cpp: implementation of the CRenderSprite class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "../Hook/MyDirect3DDevice9.h"
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#include "RenderSprite.h"
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#include <stdio.h>
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CRenderSprite::CRenderSprite( MyDirect3DDevice9 *device )
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{
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m_init = Init ( device );
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if ( !m_init )
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return;
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m_animStop = true;
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ResetAnimation ( &m_anim );
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m_iAnimation = 0;
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m_iCurFrame = 1;
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}
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bool CRenderSprite::LoadFile ( const char *filename )
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{
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m_tfile = new CTextureFile ();
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if ( !m_tfile->Load ( filename ) )
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{
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m_init = false;
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return false;
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}
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strcpy_s ( m_file, 30, filename );
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m_init = InitialiseData ();
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return m_init;
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}
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void CRenderSprite::StartAnimation ( SAnimate *anim )
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{
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if ( anim->iType == ANIM_FRAME )
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{
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SAnimateFrame *a = (SAnimateFrame *)anim;
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m_iAnimation = 0;
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ResetAnimation ( &m_anim );
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m_iCurFrame = a->iFrame;
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EndAnimation ( anim );
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}
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else if ( anim->iType == ANIM_ANIMATION )
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{
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ResetAnimation ( &m_anim );
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SAnimateAnim *a = (SAnimateAnim *)anim;
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m_iAnimation = a->iAnimation;
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EndAnimation ( anim );
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}
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else if ( anim->iType == ANIM_ANIMATIONSTOP )
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{
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m_animStop = true;
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EndAnimation ( anim );
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}
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else if ( anim->iType == ANIM_ANIMATIONCONT )
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{
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m_animStop = false;
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EndAnimation ( anim );
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}
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}
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void CRenderSprite::ParseSetting ( COverlay *overlay, CyString cmd, CyString rest, CyString section )
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{
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cmd.ToUpper();
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if ( section == "ANIMATE" )
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{
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if ( cmd == "FRAME" )
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{
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SAnimateFrame *a = new SAnimateFrame;
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a->iStartTime = ConvertAnimationTime ( rest.GetToken ( ",", 1, 1 ) );
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a->iFrame = rest.GetToken ( ",", 2, 2 ).ConvertEquation();
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m_lAnimations.push_back ( a );
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}
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else if ( cmd == "ANIMATION" )
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{
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SAnimateAnim *a = new SAnimateAnim;
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a->iStartTime = ConvertAnimationTime ( rest.GetToken ( ",", 1, 1 ) );
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a->iAnimation = rest.GetToken ( ",", 2, 2 ).ConvertEquation();
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m_lAnimations.push_back ( a );
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}
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else if ( cmd == "ANIMATIONSTOP" )
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{
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SAnimateAnimStop *a = new SAnimateAnimStop;
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a->iStartTime = ConvertAnimationTime ( rest.GetToken ( ",", 1, 1 ) );
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m_lAnimations.push_back ( a );
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}
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else if ( cmd == "ANIMATIONREPEAT" )
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{
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SAnimateAnimCont *a = new SAnimateAnimCont;
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a->iStartTime = ConvertAnimationTime ( rest.GetToken ( ",", 1, 1 ) );
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m_lAnimations.push_back ( a );
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}
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else
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CRenderObject::ParseSetting ( overlay, cmd, rest, section );
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}
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else if ( (section == "MOUSEOVER") || (section == "ONCLICK") )
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{
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if ( cmd == "TEXTURE" )
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{
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SMOTexture *c = new SMOTexture;
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D3DXCreateTextureFromFile ( m_pDevice, rest.c_str(), &c->pTexture );
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if ( c->pTexture )
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m_lMouseOver.push_back ( c );
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else
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delete c;
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}
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else
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CRenderObject::ParseSetting ( overlay, cmd, rest, section );
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}
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else if ( section.Empty() )
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{
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if ( cmd == "FILE" )
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LoadFile ( rest.c_str() );
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else if ( cmd == "ANIMATION" )
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m_iAnimation = rest.ConvertEquation();
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else if ( cmd == "FRAME" )
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m_iCurFrame = rest.ConvertEquation();
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else
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CRenderObject::ParseSetting ( overlay, cmd, rest, section );
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}
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else
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CRenderObject::ParseSetting ( overlay, cmd, rest, section );
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}
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bool CRenderSprite::Init( MyDirect3DDevice9 *device )
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{
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m_fRot = 0;
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m_iCurFrame = 0;
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m_texture = NULL;
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m_collisionTexture = NULL;
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m_init = false;
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m_height = 0;
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m_width = 0;
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m_alphamap = NULL;
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m_center = false;
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m_frames.rows = 1;
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m_frames.cols = 1;
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m_frames.x = 0;
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m_frames.y = 0;
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m_tfile = NULL;
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m_file[0] = '\0';
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return true;
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}
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CRenderSprite::~CRenderSprite()
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{ // release the texture and sprite when
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if ( m_texture != NULL )
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m_texture->Release ();
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if ( m_tfile )
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delete m_tfile;
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}
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void CRenderSprite::render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE sprite )
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{
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int frame = m_iCurFrame;
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if ( (!m_anim.anim) && (m_iAnimation) )
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{
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m_anim.anim = m_tfile->GetAnimation ( m_iAnimation - 1 );
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m_anim.curframe = 1;
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}
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if ( m_anim.anim )
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{
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IncAnimationFrame ( &m_anim, m_animStop );
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frame = m_anim.curframe;
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}
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if ( !m_texture )
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return;
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D3DXVECTOR2 vCenter, vRotCenter;
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vCenter = D3DXVECTOR2( 0.0f, 0.0f );
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if ( m_fRot )
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vCenter = D3DXVECTOR2( (float)m_tfile->GetFrameWidth() / 2.0f, (float)m_tfile->GetFrameHeight() / 2.0f );
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D3DXVECTOR2 trans ( (float)(x + m_iX), (float)(y + m_iY) );
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D3DXVECTOR2 scaling ( 1.0f, 1.0f );
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D3DXMATRIX mat;
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vRotCenter = D3DXVECTOR2( (float)m_tfile->GetFrameWidth() / 2.0f, (float)m_tfile->GetFrameHeight() / 2.0f );
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D3DXMatrixTransformation2D ( &mat, NULL, 0.0, &scaling, &vRotCenter, DEGTORAD(m_fRot), &trans);
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sprite->SetTransform(&mat);
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D3DCOLOR color = D3DCOLOR_RGBA ( 255, 255, 255, m_iAlpha );
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if ( (frame) && (m_frames.x) && (m_frames.y) )
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sprite->Draw( m_texture, GetFrame ( frame ), NULL, &D3DXVECTOR3( 0.0, 0.0, 0.0), color);
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else
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sprite->Draw( m_texture, NULL, NULL, &D3DXVECTOR3( 0.0, 0.0, 0.0), color);
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}
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bool CRenderSprite::InitialiseData ()
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{
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if ( (!m_pDevice) || (!m_tfile) )
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return false;
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m_texture = m_tfile->CreateTexture ( m_pDevice );
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if ( m_texture == NULL )
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return false;
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m_height = m_tfile->GetHeight ();
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m_width = m_tfile->GetWidth ();
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SetFrames ( m_tfile->GetFrames() );
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return true;
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}
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bool CRenderSprite::CheckFile(const char *filename)
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{
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if ( m_file[0] == '\0' )
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return false;
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if ( strcmp ( filename, m_file ) )
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return false;
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return true;
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}
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int CRenderSprite::GetHeight()
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{
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return m_height;
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}
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int CRenderSprite::GetWidth()
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{
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return m_width;
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}
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void CRenderSprite::SetCenter()
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{
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m_center = true;
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}
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void CRenderSprite::SetFrames(const STextureFrames *frames)
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{
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m_frames.cols = frames->cols;
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m_frames.rows = frames->rows;
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m_frames.x = frames->x;
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m_frames.y = frames->y;
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if ( (m_frames.x) && (m_frames.y) )
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{
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m_height = m_frames.y;
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m_width = m_frames.x;
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}
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}
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RECT *CRenderSprite::GetFrame(int frame)
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{
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RECT *rect = new RECT;
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int row = ((frame - 1) / m_frames.cols) + 1;
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int col = frame % m_frames.cols;
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if ( col == 0)
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col = m_frames.cols;
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int x = m_frames.x * col;
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int y = m_frames.y * row;
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SetRect ( rect, x - m_frames.x, y - m_frames.y, x, y );
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return rect;
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}
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CTextureFile * CRenderSprite::GetTextureFile()
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{
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return m_tfile;
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}
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