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// GfxEntitySprite.h: interface for the CRenderSprite class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_)
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#define AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "../../src/Visualisation/TextureFile.h"
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#include "Display.h"
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#ifndef DEGTORAD
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#define DEGTORAD(degree) ((D3DX_PI / 180.0f) * (degree)) // converts from degrees to radians
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#define RADTODEG(radian) ((180.0f / D3DX_PI) * (radian)) // converts from radians to degrees
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#endif //DEGTORAD
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class CRenderSprite : public CRenderObject
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{
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public:
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virtual void StartAnimation ( SAnimate *anim );
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virtual void ParseSetting ( COverlay *overlay, CyString cmd, CyString rest, CyString section );
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CTextureFile * GetTextureFile();
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RECT *GetFrame ( int frame );
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void SetFrames ( const STextureFrames *frames );
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bool Init( MyDirect3DDevice9 *device );
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void SetCenter();
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int GetWidth();
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int GetHeight();
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bool InitialiseData ();
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void render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE sprite );
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bool LoadFile ( const char *filename );
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CRenderSprite ( MyDirect3DDevice9 *device );
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virtual ~CRenderSprite();
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bool Init () { return m_init; }
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private:
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LPDIRECT3DTEXTURE9 m_texture;
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LPDIRECT3DTEXTURE9 m_collisionTexture;
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bool CheckFile ( const char *filename );
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int m_width;
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char m_file[30];
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int m_height;
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bool *m_alphamap;
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bool m_center;
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CTextureFile *m_tfile;
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STextureFrames m_frames;
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bool m_init;
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int m_type;
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float m_fRot;
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int m_iCurFrame;
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SPlayAnimation m_anim;
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bool m_animStop;
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int m_iAnimation;
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};
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#endif // !defined(AFX_GFXENTITYSPRITE_H__8A261898_192A_4D9F_ADA1_A0FAA1A365F5__INCLUDED_)
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