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11 cycrow 1
#ifndef __RENDERTEXTURE_H__
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#define __RENDERTEXTURE_H__
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#include "Display.h"
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class CRenderTexture : public CRenderObject
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{
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public:
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	CRenderTexture ( MyDirect3DDevice9 *device );
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	~CRenderTexture();
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	virtual void render ( MyDirect3DDevice9 *device, int x, int y, LPD3DXSPRITE );
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	virtual void ParseSetting ( COverlay *, CyString cmd, CyString rest, CyString section );
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	void OpenTextureFile ( CyString filename );
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	virtual bool CheckMouse ( int x, int y, int offsetx, int offsety );
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protected:
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	LPDIRECT3DTEXTURE9 m_texture;
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//	LPD3DXSPRITE m_sprite;
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};
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#endif //__RENDERTEXTURE_H__