Subversion Repositories spk

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
97 cycrow 1
# Compiler flags...
2
CPP_COMPILER = g++
3
C_COMPILER = gcc
4
 
5
# Include paths...
6
Debug_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" 
7
Release_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI" 
8
 
9
# Library paths...
10
Debug_Library_Path=-L"C:/Users/Cycrow/Documents/Visual Studio 2008/Projects/EZ_LCD_SDK_Wrapper/Libs/gccx86" 
11
Release_Library_Path=
12
 
13
# Additional libraries...
14
Debug_Libraries=-Wl,--start-group -lLgLcd -lX-Gui  -Wl,--end-group
15
Release_Libraries=-Wl,--start-group -lLgLcd -lX-Gui  -Wl,--end-group
16
 
17
# Preprocessor definitions...
18
Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR 
19
Release_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR 
20
 
21
# Implictly linked object files...
22
Debug_Implicitly_Linked_Objects=
23
Release_Implicitly_Linked_Objects=
24
 
25
# Compiler flags...
26
Debug_Compiler_Flags=-O0 -g 
27
Release_Compiler_Flags=
28
 
29
# Builds all configurations for this project...
30
.PHONY: build_all_configurations
31
build_all_configurations: Debug Release 
32
 
33
# Builds the Debug configuration...
34
.PHONY: Debug
35
Debug: create_folders ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o 
36
	g++ ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o  $(Debug_Library_Path) $(Debug_Libraries) -Wl,-rpath,./ -o ../Windows/gccDebug/GameLauncher.exe
37
 
38
# Compiles file src/AssemblyInfo.cpp for the Debug configuration...
39
-include ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d
40
../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
41
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/AssemblyInfo.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o
42
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d
43
 
44
# Compiles file src/Forms/Form1.cpp for the Debug configuration...
45
-include ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d
46
../Windows/Debug/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
47
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/Form1.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o
48
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/Form1.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d
49
 
50
# Compiles file src/GameLauncher.cpp for the Debug configuration...
51
-include ../Windows/Debug/gccGameLauncher/src/GameLauncher.d
52
../Windows/Debug/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
53
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/GameLauncher.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o
54
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/GameLauncher.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/GameLauncher.d
55
 
56
# Compiles file src/LcdCustomScreen.cpp for the Debug configuration...
57
-include ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d
58
../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
59
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o
60
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d
61
 
62
# Compiles file src/LCDDisplay.cpp for the Debug configuration...
63
-include ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d
64
../Windows/Debug/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
65
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LCDDisplay.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o
66
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LCDDisplay.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d
67
 
68
# Compiles file src/stdafx.cpp for the Debug configuration...
69
-include ../Windows/Debug/gccGameLauncher/src/stdafx.d
70
../Windows/Debug/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
71
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/stdafx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/stdafx.o
72
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/stdafx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/stdafx.d
73
 
74
# Compiles file src/X3Data.cpp for the Debug configuration...
75
-include ../Windows/Debug/gccGameLauncher/src/X3Data.d
76
../Windows/Debug/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
77
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/X3Data.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/X3Data.o
78
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/X3Data.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/X3Data.d
79
 
80
# Compiles file LCD/EZ_LCD.cpp for the Debug configuration...
81
-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d
82
../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
83
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o
84
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d
85
 
86
# Compiles file LCD/EZ_LCD_Page.cpp for the Debug configuration...
87
-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d
88
../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
89
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o
90
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d
91
 
92
# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Debug configuration...
93
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
94
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
95
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
96
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
97
 
98
# Compiles file LCD/LCDUI/LCDBase.cpp for the Debug configuration...
99
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d
100
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
101
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o
102
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d
103
 
104
# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Debug configuration...
105
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
106
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
107
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
108
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
109
 
110
# Compiles file LCD/LCDUI/LCDCollection.cpp for the Debug configuration...
111
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d
112
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
113
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o
114
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d
115
 
116
# Compiles file LCD/LCDUI/LCDGfx.cpp for the Debug configuration...
117
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d
118
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
119
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o
120
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d
121
 
122
# Compiles file LCD/LCDUI/LCDIcon.cpp for the Debug configuration...
123
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d
124
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
125
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o
126
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d
127
 
128
# Compiles file LCD/LCDUI/LCDManager.cpp for the Debug configuration...
129
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d
130
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
131
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o
132
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d
133
 
134
# Compiles file LCD/LCDUI/LCDOutput.cpp for the Debug configuration...
135
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d
136
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
137
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o
138
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d
139
 
140
# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Debug configuration...
141
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
142
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
143
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
144
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
145
 
146
# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Debug configuration...
147
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
148
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
149
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
150
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
151
 
152
# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Debug configuration...
153
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
154
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
155
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
156
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
157
 
158
# Compiles file LCD/LCDUI/LCDText.cpp for the Debug configuration...
159
-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d
160
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
161
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o
162
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d
163
 
164
# Compiles file src/Forms/ViewData.cpp for the Debug configuration...
165
-include ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d
166
../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
167
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/ViewData.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o
168
	$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d
169
 
170
# Builds the Release configuration...
171
.PHONY: Release
172
Release: create_folders ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o 
173
	g++ ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o  $(Release_Library_Path) $(Release_Libraries) -Wl,-rpath,./ -o ../Windows/gccRelease/GameLauncher.exe
174
 
175
# Compiles file src/AssemblyInfo.cpp for the Release configuration...
176
-include ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d
177
../Windows/Release/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
178
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/AssemblyInfo.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o
179
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d
180
 
181
# Compiles file src/Forms/Form1.cpp for the Release configuration...
182
-include ../Windows/Release/gccGameLauncher/src/Forms/Form1.d
183
../Windows/Release/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
184
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/Form1.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o
185
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/Form1.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/Form1.d
186
 
187
# Compiles file src/GameLauncher.cpp for the Release configuration...
188
-include ../Windows/Release/gccGameLauncher/src/GameLauncher.d
189
../Windows/Release/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
190
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/GameLauncher.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/GameLauncher.o
191
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/GameLauncher.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/GameLauncher.d
192
 
193
# Compiles file src/LcdCustomScreen.cpp for the Release configuration...
194
-include ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d
195
../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
196
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o
197
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d
198
 
199
# Compiles file src/LCDDisplay.cpp for the Release configuration...
200
-include ../Windows/Release/gccGameLauncher/src/LCDDisplay.d
201
../Windows/Release/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
202
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LCDDisplay.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o
203
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LCDDisplay.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LCDDisplay.d
204
 
205
# Compiles file src/stdafx.cpp for the Release configuration...
206
-include ../Windows/Release/gccGameLauncher/src/stdafx.d
207
../Windows/Release/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
208
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/stdafx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/stdafx.o
209
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/stdafx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/stdafx.d
210
 
211
# Compiles file src/X3Data.cpp for the Release configuration...
212
-include ../Windows/Release/gccGameLauncher/src/X3Data.d
213
../Windows/Release/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
214
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/X3Data.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/X3Data.o
215
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/X3Data.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/X3Data.d
216
 
217
# Compiles file LCD/EZ_LCD.cpp for the Release configuration...
218
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d
219
../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
220
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o
221
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d
222
 
223
# Compiles file LCD/EZ_LCD_Page.cpp for the Release configuration...
224
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d
225
../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
226
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o
227
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d
228
 
229
# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Release configuration...
230
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
231
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
232
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
233
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
234
 
235
# Compiles file LCD/LCDUI/LCDBase.cpp for the Release configuration...
236
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d
237
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
238
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o
239
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d
240
 
241
# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Release configuration...
242
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
243
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
244
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
245
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
246
 
247
# Compiles file LCD/LCDUI/LCDCollection.cpp for the Release configuration...
248
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d
249
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
250
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o
251
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d
252
 
253
# Compiles file LCD/LCDUI/LCDGfx.cpp for the Release configuration...
254
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d
255
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
256
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o
257
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d
258
 
259
# Compiles file LCD/LCDUI/LCDIcon.cpp for the Release configuration...
260
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d
261
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
262
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o
263
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d
264
 
265
# Compiles file LCD/LCDUI/LCDManager.cpp for the Release configuration...
266
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d
267
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
268
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o
269
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d
270
 
271
# Compiles file LCD/LCDUI/LCDOutput.cpp for the Release configuration...
272
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d
273
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
274
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o
275
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d
276
 
277
# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Release configuration...
278
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
279
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
280
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
281
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
282
 
283
# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Release configuration...
284
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
285
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
286
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
287
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
288
 
289
# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Release configuration...
290
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
291
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
292
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
293
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
294
 
295
# Compiles file LCD/LCDUI/LCDText.cpp for the Release configuration...
296
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d
297
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
298
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o
299
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d
300
 
301
# Compiles file src/Forms/ViewData.cpp for the Release configuration...
302
-include ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d
303
../Windows/Release/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
304
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/ViewData.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o
305
	$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d
306
 
307
# Creates the intermediate and output folders for each configuration...
308
.PHONY: create_folders
309
create_folders:
310
	mkdir -p ../Windows/Debug/gccGameLauncher/source
311
	mkdir -p ../Windows/gccDebug
312
	mkdir -p ../Windows/Release/gccGameLauncher/source
313
	mkdir -p ../Windows/gccRelease
314
 
315
# Cleans intermediate and output files (objects, libraries, executables)...
316
.PHONY: clean
317
clean:
318
	rm -f ../Windows/Debug/gccGameLauncher/*.o
319
	rm -f ../Windows/Debug/gccGameLauncher/*.d
320
	rm -f ../Windows/gccDebug/*.a
321
	rm -f ../Windows/gccDebug/*.so
322
	rm -f ../Windows/gccDebug/*.dll
323
	rm -f ../Windows/gccDebug/*.exe
324
	rm -f ../Windows/Release/gccGameLauncher/*.o
325
	rm -f ../Windows/Release/gccGameLauncher/*.d
326
	rm -f ../Windows/gccRelease/*.a
327
	rm -f ../Windows/gccRelease/*.so
328
	rm -f ../Windows/gccRelease/*.dll
329
	rm -f ../Windows/gccRelease/*.exe
330