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cycrow |
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# Compiler flags...
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CPP_COMPILER = g++
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C_COMPILER = gcc
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# Include paths...
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Debug_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI"
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Release_Include_Path=-I"../libspk/src" -I"LCD" -I"LCD/LCDUI"
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# Library paths...
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Debug_Library_Path=-L"C:/Users/Cycrow/Documents/Visual Studio 2008/Projects/EZ_LCD_SDK_Wrapper/Libs/gccx86"
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Release_Library_Path=
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# Additional libraries...
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Debug_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-group
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Release_Libraries=-Wl,--start-group -lLgLcd -lX-Gui -Wl,--end-group
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# Preprocessor definitions...
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Debug_Preprocessor_Definitions=-D GCC_BUILD -D _DEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR
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Release_Preprocessor_Definitions=-D GCC_BUILD -D NDEBUG -D _CRT_SECURE_NO_WARNINGS -D _STRINGCLR -D _DONTUSEWIDECHAR
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# Implictly linked object files...
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Debug_Implicitly_Linked_Objects=
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Release_Implicitly_Linked_Objects=
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# Compiler flags...
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Debug_Compiler_Flags=-O0 -g
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Release_Compiler_Flags=
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# Builds all configurations for this project...
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.PHONY: build_all_configurations
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build_all_configurations: Debug Release
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# Builds the Debug configuration...
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.PHONY: Debug
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Debug: create_folders ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o
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g++ ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o ../Windows/Debug/gccGameLauncher/src/stdafx.o ../Windows/Debug/gccGameLauncher/src/X3Data.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o $(Debug_Library_Path) $(Debug_Libraries) -Wl,-rpath,./ -o ../Windows/gccDebug/GameLauncher.exe
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# Compiles file src/AssemblyInfo.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d
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../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/AssemblyInfo.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/AssemblyInfo.d
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# Compiles file src/Forms/Form1.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d
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../Windows/Debug/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/Form1.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/Form1.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/Form1.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/Form1.d
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# Compiles file src/GameLauncher.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/GameLauncher.d
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../Windows/Debug/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/GameLauncher.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/GameLauncher.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/GameLauncher.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/GameLauncher.d
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# Compiles file src/LcdCustomScreen.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d
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../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LcdCustomScreen.d
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# Compiles file src/LCDDisplay.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d
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../Windows/Debug/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/LCDDisplay.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/LCDDisplay.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/LCDDisplay.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/LCDDisplay.d
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# Compiles file src/stdafx.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/stdafx.d
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../Windows/Debug/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/stdafx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/stdafx.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/stdafx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/stdafx.d
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# Compiles file src/X3Data.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/X3Data.d
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../Windows/Debug/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/X3Data.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/X3Data.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/X3Data.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/X3Data.d
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# Compiles file LCD/EZ_LCD.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d
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../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD.d
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# Compiles file LCD/EZ_LCD_Page.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d
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../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/EZ_LCD_Page.d
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# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
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# Compiles file LCD/LCDUI/LCDBase.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBase.d
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# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
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# Compiles file LCD/LCDUI/LCDCollection.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDCollection.d
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# Compiles file LCD/LCDUI/LCDGfx.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDGfx.d
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# Compiles file LCD/LCDUI/LCDIcon.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.o
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDIcon.d
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# Compiles file LCD/LCDUI/LCDManager.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.o
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132 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDManager.d
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# Compiles file LCD/LCDUI/LCDOutput.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
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$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.o
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138 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDOutput.d
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# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
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143 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
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144 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
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# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
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../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
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149 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
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150 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
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# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
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154 |
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
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155 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
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156 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
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# Compiles file LCD/LCDUI/LCDText.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d
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160 |
../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
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161 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.o
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162 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/LCD/LCDUI/LCDText.d
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# Compiles file src/Forms/ViewData.cpp for the Debug configuration...
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-include ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d
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166 |
../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
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167 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -c src/Forms/ViewData.cpp $(Debug_Include_Path) -o ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.o
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168 |
$(CPP_COMPILER) $(Debug_Preprocessor_Definitions) $(Debug_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Debug_Include_Path) > ../Windows/Debug/gccGameLauncher/src/Forms/ViewData.d
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170 |
# Builds the Release configuration...
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171 |
.PHONY: Release
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172 |
Release: create_folders ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o
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g++ ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o ../Windows/Release/gccGameLauncher/src/GameLauncher.o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o ../Windows/Release/gccGameLauncher/src/stdafx.o ../Windows/Release/gccGameLauncher/src/X3Data.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o $(Release_Library_Path) $(Release_Libraries) -Wl,-rpath,./ -o ../Windows/gccRelease/GameLauncher.exe
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174 |
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175 |
# Compiles file src/AssemblyInfo.cpp for the Release configuration...
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176 |
-include ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d
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177 |
../Windows/Release/gccGameLauncher/src/AssemblyInfo.o: src/AssemblyInfo.cpp
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178 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/AssemblyInfo.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/AssemblyInfo.o
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179 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/AssemblyInfo.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/AssemblyInfo.d
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180 |
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181 |
# Compiles file src/Forms/Form1.cpp for the Release configuration...
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182 |
-include ../Windows/Release/gccGameLauncher/src/Forms/Form1.d
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183 |
../Windows/Release/gccGameLauncher/src/Forms/Form1.o: src/Forms/Form1.cpp
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184 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/Form1.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/Form1.o
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185 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/Form1.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/Form1.d
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186 |
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187 |
# Compiles file src/GameLauncher.cpp for the Release configuration...
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188 |
-include ../Windows/Release/gccGameLauncher/src/GameLauncher.d
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189 |
../Windows/Release/gccGameLauncher/src/GameLauncher.o: src/GameLauncher.cpp
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190 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/GameLauncher.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/GameLauncher.o
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191 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/GameLauncher.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/GameLauncher.d
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192 |
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193 |
# Compiles file src/LcdCustomScreen.cpp for the Release configuration...
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194 |
-include ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d
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195 |
../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o: src/LcdCustomScreen.cpp
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196 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LcdCustomScreen.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.o
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197 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LcdCustomScreen.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LcdCustomScreen.d
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198 |
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199 |
# Compiles file src/LCDDisplay.cpp for the Release configuration...
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200 |
-include ../Windows/Release/gccGameLauncher/src/LCDDisplay.d
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201 |
../Windows/Release/gccGameLauncher/src/LCDDisplay.o: src/LCDDisplay.cpp
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202 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/LCDDisplay.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/LCDDisplay.o
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|
203 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/LCDDisplay.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/LCDDisplay.d
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204 |
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205 |
# Compiles file src/stdafx.cpp for the Release configuration...
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206 |
-include ../Windows/Release/gccGameLauncher/src/stdafx.d
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|
207 |
../Windows/Release/gccGameLauncher/src/stdafx.o: src/stdafx.cpp
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|
208 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/stdafx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/stdafx.o
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|
209 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/stdafx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/stdafx.d
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210 |
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|
211 |
# Compiles file src/X3Data.cpp for the Release configuration...
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|
212 |
-include ../Windows/Release/gccGameLauncher/src/X3Data.d
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|
213 |
../Windows/Release/gccGameLauncher/src/X3Data.o: src/X3Data.cpp
|
|
|
214 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/X3Data.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/X3Data.o
|
|
|
215 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/X3Data.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/X3Data.d
|
|
|
216 |
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|
217 |
# Compiles file LCD/EZ_LCD.cpp for the Release configuration...
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|
|
218 |
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d
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|
|
219 |
../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o: LCD/EZ_LCD.cpp
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|
|
220 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.o
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|
|
221 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD.d
|
|
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222 |
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|
223 |
# Compiles file LCD/EZ_LCD_Page.cpp for the Release configuration...
|
|
|
224 |
-include ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d
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|
|
225 |
../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o: LCD/EZ_LCD_Page.cpp
|
|
|
226 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/EZ_LCD_Page.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.o
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|
|
227 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/EZ_LCD_Page.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/EZ_LCD_Page.d
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|
228 |
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|
229 |
# Compiles file LCD/LCDUI/LCDAnimatedBitmap.cpp for the Release configuration...
|
|
|
230 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
|
|
|
231 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o: LCD/LCDUI/LCDAnimatedBitmap.cpp
|
|
|
232 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.o
|
|
|
233 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDAnimatedBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDAnimatedBitmap.d
|
|
|
234 |
|
|
|
235 |
# Compiles file LCD/LCDUI/LCDBase.cpp for the Release configuration...
|
|
|
236 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d
|
|
|
237 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o: LCD/LCDUI/LCDBase.cpp
|
|
|
238 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.o
|
|
|
239 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBase.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBase.d
|
|
|
240 |
|
|
|
241 |
# Compiles file LCD/LCDUI/LCDBitmap.cpp for the Release configuration...
|
|
|
242 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
|
|
|
243 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o: LCD/LCDUI/LCDBitmap.cpp
|
|
|
244 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.o
|
|
|
245 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDBitmap.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDBitmap.d
|
|
|
246 |
|
|
|
247 |
# Compiles file LCD/LCDUI/LCDCollection.cpp for the Release configuration...
|
|
|
248 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d
|
|
|
249 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o: LCD/LCDUI/LCDCollection.cpp
|
|
|
250 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.o
|
|
|
251 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDCollection.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDCollection.d
|
|
|
252 |
|
|
|
253 |
# Compiles file LCD/LCDUI/LCDGfx.cpp for the Release configuration...
|
|
|
254 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d
|
|
|
255 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o: LCD/LCDUI/LCDGfx.cpp
|
|
|
256 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.o
|
|
|
257 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDGfx.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDGfx.d
|
|
|
258 |
|
|
|
259 |
# Compiles file LCD/LCDUI/LCDIcon.cpp for the Release configuration...
|
|
|
260 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d
|
|
|
261 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o: LCD/LCDUI/LCDIcon.cpp
|
|
|
262 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.o
|
|
|
263 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDIcon.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDIcon.d
|
|
|
264 |
|
|
|
265 |
# Compiles file LCD/LCDUI/LCDManager.cpp for the Release configuration...
|
|
|
266 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d
|
|
|
267 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o: LCD/LCDUI/LCDManager.cpp
|
|
|
268 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.o
|
|
|
269 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDManager.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDManager.d
|
|
|
270 |
|
|
|
271 |
# Compiles file LCD/LCDUI/LCDOutput.cpp for the Release configuration...
|
|
|
272 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d
|
|
|
273 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o: LCD/LCDUI/LCDOutput.cpp
|
|
|
274 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.o
|
|
|
275 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDOutput.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDOutput.d
|
|
|
276 |
|
|
|
277 |
# Compiles file LCD/LCDUI/LCDProgressBar.cpp for the Release configuration...
|
|
|
278 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
|
|
|
279 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o: LCD/LCDUI/LCDProgressBar.cpp
|
|
|
280 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.o
|
|
|
281 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDProgressBar.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDProgressBar.d
|
|
|
282 |
|
|
|
283 |
# Compiles file LCD/LCDUI/LCDScrollingText.cpp for the Release configuration...
|
|
|
284 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
|
|
|
285 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o: LCD/LCDUI/LCDScrollingText.cpp
|
|
|
286 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.o
|
|
|
287 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDScrollingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDScrollingText.d
|
|
|
288 |
|
|
|
289 |
# Compiles file LCD/LCDUI/LCDStreamingText.cpp for the Release configuration...
|
|
|
290 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
|
|
|
291 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o: LCD/LCDUI/LCDStreamingText.cpp
|
|
|
292 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.o
|
|
|
293 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDStreamingText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDStreamingText.d
|
|
|
294 |
|
|
|
295 |
# Compiles file LCD/LCDUI/LCDText.cpp for the Release configuration...
|
|
|
296 |
-include ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d
|
|
|
297 |
../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o: LCD/LCDUI/LCDText.cpp
|
|
|
298 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c LCD/LCDUI/LCDText.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.o
|
|
|
299 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM LCD/LCDUI/LCDText.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/LCD/LCDUI/LCDText.d
|
|
|
300 |
|
|
|
301 |
# Compiles file src/Forms/ViewData.cpp for the Release configuration...
|
|
|
302 |
-include ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d
|
|
|
303 |
../Windows/Release/gccGameLauncher/src/Forms/ViewData.o: src/Forms/ViewData.cpp
|
|
|
304 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -c src/Forms/ViewData.cpp $(Release_Include_Path) -o ../Windows/Release/gccGameLauncher/src/Forms/ViewData.o
|
|
|
305 |
$(CPP_COMPILER) $(Release_Preprocessor_Definitions) $(Release_Compiler_Flags) -MM src/Forms/ViewData.cpp $(Release_Include_Path) > ../Windows/Release/gccGameLauncher/src/Forms/ViewData.d
|
|
|
306 |
|
|
|
307 |
# Creates the intermediate and output folders for each configuration...
|
|
|
308 |
.PHONY: create_folders
|
|
|
309 |
create_folders:
|
|
|
310 |
mkdir -p ../Windows/Debug/gccGameLauncher/source
|
|
|
311 |
mkdir -p ../Windows/gccDebug
|
|
|
312 |
mkdir -p ../Windows/Release/gccGameLauncher/source
|
|
|
313 |
mkdir -p ../Windows/gccRelease
|
|
|
314 |
|
|
|
315 |
# Cleans intermediate and output files (objects, libraries, executables)...
|
|
|
316 |
.PHONY: clean
|
|
|
317 |
clean:
|
|
|
318 |
rm -f ../Windows/Debug/gccGameLauncher/*.o
|
|
|
319 |
rm -f ../Windows/Debug/gccGameLauncher/*.d
|
|
|
320 |
rm -f ../Windows/gccDebug/*.a
|
|
|
321 |
rm -f ../Windows/gccDebug/*.so
|
|
|
322 |
rm -f ../Windows/gccDebug/*.dll
|
|
|
323 |
rm -f ../Windows/gccDebug/*.exe
|
|
|
324 |
rm -f ../Windows/Release/gccGameLauncher/*.o
|
|
|
325 |
rm -f ../Windows/Release/gccGameLauncher/*.d
|
|
|
326 |
rm -f ../Windows/gccRelease/*.a
|
|
|
327 |
rm -f ../Windows/gccRelease/*.so
|
|
|
328 |
rm -f ../Windows/gccRelease/*.dll
|
|
|
329 |
rm -f ../Windows/gccRelease/*.exe
|
|
|
330 |
|