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1 cycrow 1
#pragma once
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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namespace PluginManager {
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	/// <summary>
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	/// Summary for GameLauncherFlags
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	///
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	/// WARNING: If you change the name of this class, you will need to change the
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	///          'Resource File Name' property for the managed resource compiler tool
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	///          associated with all .resx files this class depends on.  Otherwise,
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	///          the designers will not be able to interact properly with localized
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	///          resources associated with this form.
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	/// </summary>
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	public ref class GameLauncherFlags : public System::Windows::Forms::Form
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	{
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	public:
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		GameLauncherFlags(void)
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		{
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			InitializeComponent();
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		}
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	protected:
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		/// <summary>
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		/// Clean up any resources being used.
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		/// </summary>
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		~GameLauncherFlags()
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		{
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			if (components)
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			{
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				delete components;
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			}
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		}
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	private:
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		/// <summary>
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		/// Required designer variable.
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		/// </summary>
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		System::ComponentModel::Container ^components;
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#pragma region Windows Form Designer generated code
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		/// <summary>
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		/// Required method for Designer support - do not modify
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		/// the contents of this method with the code editor.
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		/// </summary>
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		void InitializeComponent(void)
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		{
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			this->SuspendLayout();
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			// 
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			// GameLauncherFlags
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			// 
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			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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			this->ClientSize = System::Drawing::Size(284, 262);
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			this->Name = L"GameLauncherFlags";
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			this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
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			this->Text = L"GameLauncherFlags";
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			this->TopMost = true;
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			this->ResumeLayout(false);
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		}
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#pragma endregion
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	};
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}