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cycrow |
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#pragma once
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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namespace PluginManager {
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/// <summary>
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/// Summary for GameLauncherFlags
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///
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/// WARNING: If you change the name of this class, you will need to change the
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/// 'Resource File Name' property for the managed resource compiler tool
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/// associated with all .resx files this class depends on. Otherwise,
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/// the designers will not be able to interact properly with localized
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/// resources associated with this form.
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/// </summary>
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public ref class GameLauncherFlags : public System::Windows::Forms::Form
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{
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public:
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GameLauncherFlags(void)
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{
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InitializeComponent();
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}
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protected:
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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~GameLauncherFlags()
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{
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if (components)
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{
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delete components;
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}
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}
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private:
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/// <summary>
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/// Required designer variable.
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/// </summary>
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System::ComponentModel::Container ^components;
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#pragma region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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void InitializeComponent(void)
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{
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this->SuspendLayout();
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//
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// GameLauncherFlags
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//
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this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
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this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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this->ClientSize = System::Drawing::Size(284, 262);
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this->Name = L"GameLauncherFlags";
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this->StartPosition = System::Windows::Forms::FormStartPosition::CenterParent;
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this->Text = L"GameLauncherFlags";
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this->TopMost = true;
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this->ResumeLayout(false);
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}
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#pragma endregion
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};
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}
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