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/*****************************************************************************
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LiteralHuffTree
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---------------
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Class for generating/emitting Huffman trees on a byte base.
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Could be used for adaptive and non-adaptive Huffman tree models.
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by yoda
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WWW: y0da.cjb.net
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E-mail: LordPE@gmx.net
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You are allowed to use this class in your own projects if you keep this
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trademark.
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*****************************************************************************/
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#pragma once
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#include <windows.h>
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#include "ByteReader.h"
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//
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// constants
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//
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#define HT_LEFT 0
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#define HT_RIGHT 1
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//
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// structures
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//
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typedef struct _LHT_ITEM
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{
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WORD id; // a unique value
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BOOL bLinked; // already linked in the tree ?
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DWORD dwDadId; // 0 == root item
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DWORD dwLeftId;
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DWORD dwRightId;
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DWORD dwcOccurr;
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// float probability; // how often the character appears in the input block
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DWORD dwSequence; // bit signature for the character
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BYTE bySequLen; // length of the bit signature
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} LHT_ITEM, *PLHT_ITEM;
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//
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// LiteralHuffTree class
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//
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class LiteralHuffTree
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{
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public:
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LiteralHuffTree(void);
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~LiteralHuffTree(void);
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DWORD m_dwOccurr[256];
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BOOL Generate( PBYTE buff, DWORD cb );
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BOOL GenerateWithOccurrences();
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BOOL GenerateAdaptiveModel();
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DWORD QueryLiteralByBitSequence( PByteReader reader );
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PLHT_ITEM operator[]( UINT index ) { return &m_tree[index]; };
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private:
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LHT_ITEM m_tree[(256 * 2) - 1];
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UINT m_ucTreeItems;
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void GetByteOccurrences( PBYTE pby, DWORD cb );
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void BuildInternalTree();
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void LinkTreeElements();
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bool GenerateBitSequences();
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DWORD GetBitCountForOccurrence();
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};
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typedef LiteralHuffTree *PLiteralHuffTree;
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