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Rev Author Line No. Line
13 cycrow 1
Fixes:
2
* Add option to select between extracted and fake patch
3
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)
4
 
43 cycrow 5
* Add Extract Cut Data in Import Ship
6
* Check renaming of just added files (should change the to filename, not the current file point)
7
* Included base TC dir for VFS
41 cycrow 8
 
105 cycrow 9
[DONE] * Installer, InstallDialog, disable install button when nothing is checked
10
[DONE] * Installer, Parent Mod, make sure mods are removed when parent mod is uninstalled
103 cycrow 11
[DONE] * Creator, Customise Ship, adjust weapons display to allow scrolling when defaults are selected (readonly rather than disabled)
12
[DONE] * Creator, Customise Ship, adjust weapons display to show checks when default
105 cycrow 13
[DONE] * Installer, when replacing existing files, make a backup of the override scripts
106 cycrow 14
[DONE] * Game Launcher, restore plugin manager in correct state, ie Lite or Advanced (currently restores as lite)
108 cycrow 15
[DONE] * Add ship entries (components, dummies, etc) into plugin manager file (and text installing via archive)
109 cycrow 16
[DONE] * Extract types file to GENERATED directory when exporting a ship
110 cycrow 17
[DONE] * Creator, dont load spk/xsp into creator when trying to extract
107 cycrow 18
[DONE] * Creator, fix minimised ship tab when importing a 2nd ship
104 cycrow 19
 
110 cycrow 20
* Creator, Check possible crash when extracting ships/scripts from Windows Explorer
109 cycrow 21
* extract the types files for the ship (also display them in the spk explorer)
107 cycrow 22
* Reinstall original files them each time the plugin manager closes (incase steam overrides them)
23
* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)
24
* Importing ship from XRM mod file, no texts?
25
 
13 cycrow 26
Features:
27
* Add editing ships from within the plugin manager
28
* Allowing reading changes from TShips and intergrating them into the installed ships
29
* Repackaging of scripts within the installer
30
* Add archive support in packager scripts
42 cycrow 31
* Add support for BOB/BOD files
32
* Decompile BOB to read textures for import ship
46 cycrow 33
* Add Patch Mod functionality
34
* Add all languages for Install/Uninstall text regardless of which is selected (build a list of all languages to add)
13 cycrow 35
 
36
Internal Programming Changes:
37
* Change CyString to Utils::String
38
* Change CyStringList to Utils::CStringList
39
* Refactor spk libraries
40
* Split up header files and move all implementation to cpp files
41
* Improve library handling.
18 cycrow 42
* Update all automatic filename calls to work for special cases (FILETYPE_SCRIPT_UNINSTALL)
109 cycrow 43
[DONE] * Add game language numbers to gameexe (30, 35, 38)
43 cycrow 44
* Change fopen/fread with fstream
45
* Adjust to use precompiled headers
46
* reduce number of includes in header files
13 cycrow 47
 
42 cycrow 48
Additions:
58 cycrow 49
* Add dual progress bar to save file dialog in creaetor (1 for each file, one for overall)			[DONE]
42 cycrow 50
* Add progress bar to import ship sections
51
* Add progress values from installing/unpacking files in Plugin Manager
52
 
13 cycrow 53
Linux/MAC
42 cycrow 54
* Create makefile/configure script to compile libriaries and tools under linux/mac
55
 
56
Change to CatFile appending (should improve performance and prevent data fragmentation)
57
* Prepare the files to be added first, save there data in SInCatFile->data
58
* Any to be removed are marked as removed and filename blanked (to prevent having multiple filenames)
59
* Write a temp file, any without data will be read from thier position in the old file, otherwise written from thier data
60
* Readjust the offsets 
58 cycrow 61
* Write the cat file			[DONE]
46 cycrow 62
 
63
 
64
Tests:
65
* Test Update Package functions