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Rev Author Line No. Line
13 cycrow 1
Fixes:
2
* Add option to select between extracted and fake patch
3
* Update mod merge to work accross multiple files (record ids from different files to adjust in others)
4
 
43 cycrow 5
* Add Extract Cut Data in Import Ship
6
* Check renaming of just added files (should change the to filename, not the current file point)
41 cycrow 7
 
114 cycrow 8
[DONE] * Included base TC dir for VFS
104 cycrow 9
 
110 cycrow 10
* Creator, Check possible crash when extracting ships/scripts from Windows Explorer
109 cycrow 11
* extract the types files for the ship (also display them in the spk explorer)
107 cycrow 12
* Reinstall original files them each time the plugin manager closes (incase steam overrides them)
13
* Installer, InstallDialog, disable child if parent is disabled (or at least flag up a warning)
14
* Importing ship from XRM mod file, no texts?
15
 
114 cycrow 16
IconTypes.pck:
17
	Check for matching ship id
18
	Add it to create
19
	Merge with existing file when installing
20
 
21
Skins.pck
22
	<source texture>:<new skin>
23
	Check all textures in model, find matching entries in skins (for race)
24
	Extract skin textures.
25
	Install: create skins file
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	Creator: Add skins section 
27
 
13 cycrow 28
Features:
29
* Add editing ships from within the plugin manager
30
* Allowing reading changes from TShips and intergrating them into the installed ships
31
* Repackaging of scripts within the installer
32
* Add archive support in packager scripts
42 cycrow 33
* Add support for BOB/BOD files
34
* Decompile BOB to read textures for import ship
46 cycrow 35
* Add Patch Mod functionality
36
* Add all languages for Install/Uninstall text regardless of which is selected (build a list of all languages to add)
13 cycrow 37
 
38
Internal Programming Changes:
39
* Change CyString to Utils::String
40
* Change CyStringList to Utils::CStringList
41
* Refactor spk libraries
42
* Split up header files and move all implementation to cpp files
43
* Improve library handling.
18 cycrow 44
* Update all automatic filename calls to work for special cases (FILETYPE_SCRIPT_UNINSTALL)
109 cycrow 45
[DONE] * Add game language numbers to gameexe (30, 35, 38)
43 cycrow 46
* Change fopen/fread with fstream
47
* Adjust to use precompiled headers
48
* reduce number of includes in header files
13 cycrow 49
 
42 cycrow 50
Additions:
58 cycrow 51
* Add dual progress bar to save file dialog in creaetor (1 for each file, one for overall)			[DONE]
42 cycrow 52
* Add progress bar to import ship sections
53
* Add progress values from installing/unpacking files in Plugin Manager
54
 
13 cycrow 55
Linux/MAC
42 cycrow 56
* Create makefile/configure script to compile libriaries and tools under linux/mac
57
 
58
Change to CatFile appending (should improve performance and prevent data fragmentation)
59
* Prepare the files to be added first, save there data in SInCatFile->data
60
* Any to be removed are marked as removed and filename blanked (to prevent having multiple filenames)
61
* Write a temp file, any without data will be read from thier position in the old file, otherwise written from thier data
62
* Readjust the offsets 
58 cycrow 63
* Write the cat file			[DONE]
46 cycrow 64
 
65
 
66
Tests:
67
* Test Update Package functions