| Line 14... | Line 14... | 
          
            | 14 | 		m_pShipFile = shipFile;
 | 14 | 		m_pShipFile = shipFile;
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            | 15 | 		m_pShipData = new CShipData(m_pShipFile->GetShipData());
 | 15 | 		m_pShipData = new CShipData(m_pShipFile->GetShipData());
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            | 16 | 		m_pWeapons = new CLinkList<SWeaponMasks>;
 | 16 | 		m_pWeapons = new CLinkList<SWeaponMasks>;
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            | 17 | 		m_pShipFile->readSceneModels(*_pModels);
 | 17 | 		m_pShipFile->readSceneModels(*_pModels);
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            | 18 |  
 | 18 |  
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            | 19 | 		this->Text = "Customise Ship: " + SystemStringFromCyString(m_pShipData->sID);
 | 19 | 		this->Text = "Customise Ship: " + _US(m_pShipData->sID);
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            | 20 |  
 | 20 |  
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            | 21 | 		m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
 | 21 | 		m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
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            | 22 | 		this->tabPage1->Controls->Add(m_pCustomiseInfo);
 | 22 | 		this->tabPage1->Controls->Add(m_pCustomiseInfo);
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            | 23 | 		m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
 | 23 | 		m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
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            | 24 | 		this->tabPage2->Controls->Add(m_pCustomisePerformance);
 | 24 | 		this->tabPage2->Controls->Add(m_pCustomisePerformance);
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            | Line 87... | Line 87... | 
          
            | 87 | 		for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
 | 87 | 		for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
 | 
          
            | 88 | 		{
 | 88 | 		{
 | 
          
            | 89 | 			SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
 | 89 | 			SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
 | 
          
            | 90 | 			if ( gameExe )
 | 90 | 			if ( gameExe )
 | 
          
            | 91 | 			{
 | 91 | 			{
 | 
          
            | 92 | 				//this->ComboGame->Items->Add(SystemStringFromCyString(gameExe->sName));
 | 92 | 				//this->ComboGame->Items->Add(_US(gameExe->sName));
 | 
          
            | 93 | 				m_pCustomiseTurret->AddGameEntry(SystemStringFromCyString(gameExe->sName));
 | 93 | 				m_pCustomiseTurret->AddGameEntry(_US(gameExe->sName));
 | 
          
            | 94 | 				m_pCustomiseWeapons->AddGameEntry(SystemStringFromCyString(gameExe->sName));
 | 94 | 				m_pCustomiseWeapons->AddGameEntry(_US(gameExe->sName));
 | 
          
            | 95 | 			}
 | 95 | 			}
 | 
          
            | 96 | 			SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
 | 96 | 			SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
 | 
          
            | 97 | 			m->iGame = i;
 | 97 | 			m->iGame = i;
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            | 98 | 			m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
 | 98 | 			m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
 | 
          
            | 99 | 			m->iMissileMask = m_pShipFile->GetMissileMask(i, true);	
 | 99 | 			m->iMissileMask = m_pShipFile->GetMissileMask(i, true);	
 |