| Line 1... | 
            Line 1... | 
          
          
            | 1 | 
            #pragma once
  | 
            1 | 
            #pragma once
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            | - | 
               | 
            2 | 
             
  | 
          
          
            | - | 
               | 
            3 | 
            #include "GameDirectories.h"
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            | 2 | 
             
  | 
            4 | 
             
  | 
          
          
            | 3 | 
            using namespace System;
  | 
            5 | 
            using namespace System;
  | 
          
          
            | 4 | 
            using namespace System::ComponentModel;
  | 
            6 | 
            using namespace System::ComponentModel;
  | 
          
          
            | 5 | 
            using namespace System::Collections;
  | 
            7 | 
            using namespace System::Collections;
  | 
          
          
            | 6 | 
            using namespace System::Windows::Forms;
  | 
            8 | 
            using namespace System::Windows::Forms;
  | 
          
          
            | 7 | 
            using namespace System::Data;
  | 
            9 | 
            using namespace System::Data;
  | 
          
          
            | 8 | 
            using namespace System::Drawing;
  | 
            10 | 
            using namespace System::Drawing;
  | 
          
          
            | 9 | 
             
  | 
            - | 
               | 
          
          
            | 10 | 
            typedef struct SGameDir {
  | 
            - | 
               | 
          
          
            | 11 | 
            	bool			bLoad;
  | 
            - | 
               | 
          
          
            | 12 | 
            	Utils::String	dir;
  | 
            - | 
               | 
          
          
            | 13 | 
            	Utils::String	name;
  | 
            - | 
               | 
          
          
            | 14 | 
            	int				iGame;
  | 
            - | 
               | 
          
          
            | 15 | 
            	CVirtualFileSystem *pVfs;
  | 
            - | 
               | 
          
          
            | 16 | 
            } SGameDir;
  | 
            - | 
               | 
          
          
            | 17 | 
             
  | 
            11 | 
             
  | 
          
          
            | 18 | 
            namespace Creator {
  | 
            12 | 
            namespace Creator {
  | 
          
          
            | 19 | 
            	typedef struct SSettings {
  | 
            13 | 
            	typedef struct SSettings {
  | 
          
          
            | 20 | 
            		bool	bGenerateUpdate;
  | 
            14 | 
            		bool	bGenerateUpdate;
  | 
          
          
            | 21 | 
            	} SSettings;
  | 
            15 | 
            	} SSettings;
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            | Line 30... | 
            Line 24... | 
          
          
            | 30 | 
            	///          resources associated with this form.
  | 
            24 | 
            	///          resources associated with this form.
  | 
          
          
            | 31 | 
            	/// </summary>
  | 
            25 | 
            	/// </summary>
  | 
          
          
            | 32 | 
            	public ref class Options : public System::Windows::Forms::Form
  | 
            26 | 
            	public ref class Options : public System::Windows::Forms::Form
  | 
          
          
            | 33 | 
            	{
  | 
            27 | 
            	{
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            | 34 | 
            	public:
  | 
            28 | 
            	public:
  | 
          
          
            | 35 | 
            		Options(ImageList ^gameImages, CLinkList<SGameDir> *gameDir, CPackages *p, SSettings *set)
  | 
            29 | 
            		Options(ImageList ^gameImages, CGameDirectories *gameDir, CPackages *p, SSettings *set)
  | 
          
          
            | 36 | 
            		{
  | 
            30 | 
            		{
  | 
          
          
            | 37 | 
            			InitializeComponent();
  | 
            31 | 
            			InitializeComponent();
  | 
          
          
            | 38 | 
             
  | 
            32 | 
             
  | 
          
          
            | 39 | 
            			m_bLoadText = false;
  | 
            33 | 
            			m_bLoadText = false;
  | 
          
          
            | 40 | 
            			m_pGameImages = gameImages;
  | 
            34 | 
            			m_pGameImages = gameImages;
  | 
          
          
            | 41 | 
            			m_pGameDir = gameDir;
  | 
            35 | 
            			_pGameDir = gameDir;
  | 
          
          
            | 42 | 
            			m_pP = p;
  | 
            36 | 
            			m_pP = p;
  | 
          
          
            | 43 | 
            			
  | 
            37 | 
            			
  | 
          
          
            | 44 | 
             
  | 
            38 | 
             
  | 
          
          
            | 45 | 
            			this->Init();
  | 
            39 | 
            			this->Init();
  | 
          
          
            | 46 | 
             
  | 
            40 | 
             
  | 
          
          
            | 47 | 
            			this->ListGameDir->LargeImageList = this->m_pGameImages;
  | 
            41 | 
            			this->ListGameDir->LargeImageList = this->m_pGameImages;
  | 
          
          
            | 48 | 
            			this->ListGameDir->SmallImageList = this->m_pGameImages;
  | 
            42 | 
            			this->ListGameDir->SmallImageList = this->m_pGameImages;
  | 
          
          
            | 49 | 
             
  | 
            43 | 
             
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            | Line 83... | 
            Line 77... | 
          
          
            | 83 | 
            						}
  | 
            77 | 
            						}
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            | 84 | 
            					}
  | 
            78 | 
            					}
  | 
          
          
            | 85 | 
             
  | 
            79 | 
             
  | 
          
          
            | 86 | 
            					delete lines;
  | 
            80 | 
            					delete lines;
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            | 87 | 
            				}
  | 
            81 | 
            				}
  | 
          
          
            | 88 | 
            			}
  | 
            82 | 
            			}
  | 
          
          
            | 89 | 
            		}
  | 
            83 | 
            		}
  | 
          
          
            | 90 | 
             
  | 
            84 | 
             
  | 
          
          
            | 91 | 
            		void UpdateGameDirs()
  | 
            85 | 
            		void UpdateGameDirs()
  | 
          
          
            | 92 | 
            		{
  | 
            86 | 
            		{
  | 
          
          
            | 93 | 
            			this->ListGameDir->Items->Clear();
  | 
            87 | 
            			this->ListGameDir->Items->Clear();
  | 
          
          
            | 94 | 
            			for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            88 | 
            			for ( Utils::String dir = _pGameDir->first(); !dir.empty(); dir = _pGameDir->next() ) {
  | 
          
          
            | 95 | 
            			{
  | 
            - | 
               | 
          
          
            | 96 | 
            				ListViewItem ^item = gcnew ListViewItem(_US(gd->dir));
  | 
            89 | 
            				ListViewItem ^item = gcnew ListViewItem(_US(dir));
  | 
          
          
            | 97 | 
            				item->ImageIndex = gd->iGame;
  | 
            90 | 
            				item->ImageIndex = _pGameDir->currentGame();
  | 
          
          
            | 98 | 
            				item->SubItems->Add(_US(gd->name));
  | 
            91 | 
            				item->SubItems->Add(_US(_pGameDir->currentName()));
  | 
          
          
            | 99 | 
            				if ( gd->bLoad )
  | 
            92 | 
            				if ( _pGameDir->currentLoad() )
  | 
          
          
            | 100 | 
            					item->SubItems->Add("Yes");
  | 
            93 | 
            					item->SubItems->Add("Yes");
  | 
          
          
            | 101 | 
            				else
  | 
            94 | 
            				else
  | 
          
          
            | 102 | 
            					item->SubItems->Add("No");
  | 
            95 | 
            					item->SubItems->Add("No");
  | 
          
          
            | 103 | 
            				this->ListGameDir->Items->Add(item);
  | 
            96 | 
            				this->ListGameDir->Items->Add(item);
  | 
          
          
            | 104 | 
            			}
  | 
            97 | 
            			}
  | 
          
          
            | 105 | 
             
  | 
            98 | 
             
  | 
          
          
            | 106 | 
            			this->ListGameDir->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
  | 
            99 | 
            			this->ListGameDir->AutoResizeColumns(ColumnHeaderAutoResizeStyle::HeaderSize);
  | 
          
          
            | 107 | 
            			this->columnHeader3->Width = 100;
  | 
            100 | 
            			this->columnHeader3->Width = 100;
  | 
          
          
            | 108 | 
            			this->columnHeader1->Width += 50;
  | 
            101 | 
            			this->columnHeader1->Width += 50;
  | 
          
          
            | 109 | 
             
  | 
            102 | 
             
  | 
          
          
            | 110 | 
            			this->ButClear->Enabled = (this->ListGameDir->Items->Count) ? true : false;
  | 
            103 | 
            			this->ButClear->Enabled = (this->ListGameDir->Items->Count) ? true : false;
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            | Line 112... | 
            Line 105... | 
          
          
            | 112 | 
            		}
  | 
            105 | 
            		}
  | 
          
          
            | 113 | 
             
  | 
            106 | 
             
  | 
          
          
            | 114 | 
            		void AddDir(String ^sDir, bool ask, bool load)
  | 
            107 | 
            		void AddDir(String ^sDir, bool ask, bool load)
  | 
          
          
            | 115 | 
            		{
  | 
            108 | 
            		{
  | 
          
          
            | 116 | 
            			Utils::String dir = _S(sDir);
  | 
            109 | 
            			Utils::String dir = _S(sDir);
  | 
          
          
            | 117 | 
            			CyString exe;
  | 
            - | 
               | 
          
          
            | 118 | 
             
  | 
            110 | 
             
  | 
          
          
            | 119 | 
            			CyString game = m_pP->GetGameName(dir);
  | 
            111 | 
            			Utils::String game = m_pP->GetGameName(dir).ToString();
  | 
          
          
            | 120 | 
            			int iGame = m_pP->GetGameExe()->GetGameType(dir);
  | 
            112 | 
            			int iGame = m_pP->GetGameExe()->GetGameType(dir);
  | 
          
          
            | 121 | 
             
  | 
            113 | 
             
  | 
          
          
            | 122 | 
            			dir = m_pP->GetGameExe()->GetProperDir(dir);
  | 
            114 | 
            			dir = m_pP->GetGameExe()->GetProperDir(dir);
  | 
          
          
            | 123 | 
             
  | 
            115 | 
             
  | 
          
          
            | 124 | 
            			dir = dir.findReplace("\\", "/");
  | 
            116 | 
            			dir = dir.findReplace("\\", "/");
  | 
          
          
            | 125 | 
            			dir = dir.findReplace("//", "/");
  | 
            117 | 
            			dir = dir.findReplace("//", "/");
  | 
          
          
            | 126 | 
            			bool found = false;
  | 
            - | 
               | 
          
          
            | 127 | 
            			for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 128 | 
            			{
  | 
            - | 
               | 
          
          
            | 129 | 
            				if ( gd->dir == dir )
  | 
            - | 
               | 
          
          
            | 130 | 
            				{
  | 
            - | 
               | 
          
          
            | 131 | 
            					found = true;
  | 
            - | 
               | 
          
          
            | 132 | 
            					break;
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            - | 
               | 
          
          
            | 133 | 
            				}
  | 
            - | 
               | 
          
          
            | 134 | 
            			}
  | 
            - | 
               | 
          
          
            | 135 | 
             
  | 
            - | 
               | 
          
          
            | 136 | 
            			if ( !found )
  | 
            - | 
               | 
          
          
            | 137 | 
            			{
  | 
            - | 
               | 
          
          
            | 138 | 
            				SGameDir *gd = new SGameDir;
  | 
            - | 
               | 
          
          
            | 139 | 
            				gd->dir = dir;
  | 
            - | 
               | 
          
          
            | 140 | 
            				gd->name = game.ToString();
  | 
            - | 
               | 
          
          
            | 141 | 
            				gd->iGame = iGame;
  | 
            - | 
               | 
          
          
            | 142 | 
            				gd->pVfs = new CVirtualFileSystem();
  | 
            - | 
               | 
          
          
            | 143 | 
            				gd->pVfs->setLanguage(44);
  | 
            - | 
               | 
          
          
            | 144 | 
            				gd->pVfs->LoadFilesystem(gd->dir);
  | 
            - | 
               | 
          
          
            | 145 | 
             
  | 
            - | 
               | 
          
          
            | 146 | 
            				SGameExe *exe = m_pP->GetGameExe()->GetGame(gd->iGame);
  | 
            - | 
               | 
          
          
            | 147 | 
            				if ( exe ) gd->pVfs->SetAddon(exe->sAddon);
  | 
            - | 
               | 
          
          
            | 148 | 
             
  | 
            118 | 
             
  | 
          
          
            | 149 | 
            				gd->bLoad = (ask) ? false : load;
  | 
            - | 
               | 
          
          
            | 150 | 
            				m_pGameDir->push_back(gd);
  | 
            119 | 
            			SGameExe *exe = m_pP->GetGameExe()->GetGame(iGame);
  | 
          
          
            | 151 | 
             
  | 
            120 | 
             
  | 
          
          
            | 152 | 
            				if ( ask )
  | 
            121 | 
            			if ( !_pGameDir->isDir(dir) && ask ) {
  | 
          
          
            | - | 
               | 
            122 | 
            				if ( MessageBox::Show(this, "Do you want to load text from this directory\n" + _US(dir), "Load Game Text", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes )
  | 
          
          
            | 153 | 
            				{
  | 
            123 | 
            				{
  | 
          
          
            | 154 | 
            					if ( MessageBox::Show(this, "Do you want to load text from this directory\n" + _US(dir), "Load Game Text", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == System::Windows::Forms::DialogResult::Yes )
  | 
            - | 
               | 
          
          
            | 155 | 
            					{
  | 
            - | 
               | 
          
          
            | 156 | 
            						gd->bLoad = true;
  | 
            124 | 
            					load = true;
  | 
          
          
            | 157 | 
            						m_bLoadText = true;
  | 
            125 | 
            					m_bLoadText = true;
  | 
          
          
            | 158 | 
            					}
  | 
            - | 
               | 
          
          
            | 159 | 
            				}
  | 
            126 | 
            				}
  | 
          
          
            | - | 
               | 
            127 | 
            			}
  | 
          
          
            | - | 
               | 
            128 | 
             
  | 
          
          
            | - | 
               | 
            129 | 
            			if ( _pGameDir->add(dir, game, iGame, (exe) ? exe->sAddon : Utils::String::Null(), load) ) {
  | 
          
          
            | 160 | 
            				this->UpdateGameDirs();
  | 
            130 | 
            				this->UpdateGameDirs();
  | 
          
          
            | 161 | 
            			}
  | 
            131 | 
            			}
  | 
          
          
            | 162 | 
            		}
  | 
            132 | 
            		}
  | 
          
          
            | 163 | 
             
  | 
            133 | 
             
  | 
          
          
            | 164 | 
            		void AddNewDir()
  | 
            134 | 
            		void AddNewDir()
  | 
          
          
            | Line 218... | 
            Line 188... | 
          
          
            | 218 | 
            	private: System::Windows::Forms::ColumnHeader^  columnHeader2;
  | 
            188 | 
            	private: System::Windows::Forms::ColumnHeader^  columnHeader2;
  | 
          
          
            | 219 | 
            	private: System::Windows::Forms::ColumnHeader^  columnHeader3;
  | 
            189 | 
            	private: System::Windows::Forms::ColumnHeader^  columnHeader3;
  | 
          
          
            | 220 | 
            	private: System::Windows::Forms::Panel^  panel3;
  | 
            190 | 
            	private: System::Windows::Forms::Panel^  panel3;
  | 
          
          
            | 221 | 
            	private: System::Windows::Forms::Button^  button3;
  | 
            191 | 
            	private: System::Windows::Forms::Button^  button3;
  | 
          
          
            | 222 | 
            	private: System::Windows::Forms::Button^  button2;
  | 
            192 | 
            	private: System::Windows::Forms::Button^  button2;
  | 
          
          
            | 223 | 
             
  | 
            193 | 
             
  | 
          
          
            | 224 | 
            	private: System::Windows::Forms::Label^  label1;
  | 
            194 | 
            	private: System::Windows::Forms::Label^  label1;
  | 
          
          
            | 225 | 
             
  | 
            195 | 
             
  | 
          
          
            | 226 | 
            	private: System::ComponentModel::IContainer^  components;
  | 
            196 | 
            	private: System::ComponentModel::IContainer^  components;
  | 
          
          
            | 227 | 
             
  | 
            197 | 
             
  | 
          
          
            | 228 | 
            	protected: 
  | 
            198 | 
            	protected: 
  | 
          
          
            | Line 230... | 
            Line 200... | 
          
          
            | 230 | 
            	private:
  | 
            200 | 
            	private:
  | 
          
          
            | 231 | 
            		/// <summary>
  | 
            201 | 
            		/// <summary>
  | 
          
          
            | 232 | 
            		/// Required designer variable.
  | 
            202 | 
            		/// Required designer variable.
  | 
          
          
            | 233 | 
            		/// </summary>
  | 
            203 | 
            		/// </summary>
  | 
          
          
            | 234 | 
            		ImageList ^m_pGameImages;
  | 
            204 | 
            		ImageList ^m_pGameImages;
  | 
          
          
            | 235 | 
            		CLinkList<SGameDir> *m_pGameDir;
  | 
            205 | 
            		CGameDirectories *_pGameDir;
  | 
          
          
            | 236 | 
            		ListViewItem ^m_pSelectedItem;
  | 
            206 | 
            		ListViewItem ^m_pSelectedItem;
  | 
          
          
            | 237 | 
            		CyStringList *m_sDirs;
  | 
            207 | 
            		CyStringList *m_sDirs;
  | 
          
          
            | 238 | 
             
  | 
            208 | 
             
  | 
          
          
            | 239 | 
            	private: System::Windows::Forms::ToolTip^  toolTip1;
  | 
            209 | 
            	private: System::Windows::Forms::ToolTip^  toolTip1;
  | 
          
          
            | 240 | 
            	private: System::Windows::Forms::ContextMenuStrip^  contextMenuStrip1;
  | 
            210 | 
            	private: System::Windows::Forms::ContextMenuStrip^  contextMenuStrip1;
  | 
          
          
            | Line 649... | 
            Line 619... | 
          
          
            | 649 | 
            #pragma endregion
  | 
            619 | 
            #pragma endregion
  | 
          
          
            | 650 | 
            	private: System::Void listView1_MouseDoubleClick(System::Object^  sender, System::Windows::Forms::MouseEventArgs^  e) {
  | 
            620 | 
            	private: System::Void listView1_MouseDoubleClick(System::Object^  sender, System::Windows::Forms::MouseEventArgs^  e) {
  | 
          
          
            | 651 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
            621 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
          
          
            | 652 | 
            			 {
  | 
            622 | 
            			 {
  | 
          
          
            | 653 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
            623 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
          
          
            | 654 | 
            				for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 655 | 
            				{
  | 
            - | 
               | 
          
          
            | 656 | 
            					if ( gd->dir.Compare(dir) )
  | 
            624 | 
            				 if ( _pGameDir->findDir(dir) ) {
  | 
          
          
            | 657 | 
            					{
  | 
            - | 
               | 
          
          
            | 658 | 
            						gd->bLoad = !gd->bLoad;
  | 
            625 | 
            					 _pGameDir->setLoad(!_pGameDir->currentLoad());
  | 
          
          
            | 659 | 
            						if ( gd->bLoad )
  | 
            626 | 
            					if ( _pGameDir->currentLoad() )
  | 
          
          
            | 660 | 
            							this->ListGameDir->SelectedItems[i]->SubItems[2]->Text = "Yes";
  | 
            627 | 
            						this->ListGameDir->SelectedItems[i]->SubItems[2]->Text = "Yes";
  | 
          
          
            | 661 | 
            						else
  | 
            628 | 
            					else
  | 
          
          
            | 662 | 
            							this->ListGameDir->SelectedItems[i]->SubItems[2]->Text = "No";
  | 
            629 | 
            						this->ListGameDir->SelectedItems[i]->SubItems[2]->Text = "No";
  | 
          
          
            | 663 | 
            						break;
  | 
            - | 
               | 
          
          
            | 664 | 
            					}
  | 
            630 | 
            				 }
  | 
          
          
            | 665 | 
            				}
  | 
            - | 
               | 
          
          
            | 666 | 
            			 }
  | 
            631 | 
            			 }
  | 
          
          
            | 667 | 
            		 }
  | 
            632 | 
            		 }
  | 
          
          
            | 668 | 
            private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            633 | 
            private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 669 | 
            			 this->contextMenuStrip2->Show(this->button1, this->button1->PointToClient(this->button1->MousePosition));
  | 
            634 | 
            			 this->contextMenuStrip2->Show(this->button1, this->button1->PointToClient(this->button1->MousePosition));
  | 
          
          
            | 670 | 
            		 }
  | 
            635 | 
            		 }
  | 
          
          
            | 671 | 
            private: System::Void ListGameDir_SelectedIndexChanged(System::Object^  sender, System::EventArgs^  e) {
  | 
            636 | 
            private: System::Void ListGameDir_SelectedIndexChanged(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 672 | 
            			this->ButDel->Enabled = (this->ListGameDir->SelectedItems->Count) ? true : false;
  | 
            637 | 
            			this->ButDel->Enabled = (this->ListGameDir->SelectedItems->Count) ? true : false;
  | 
          
          
            | 673 | 
            		 }
  | 
            638 | 
            		 }
  | 
          
          
            | 674 | 
            private: System::Void ButClear_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            639 | 
            private: System::Void ButClear_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 675 | 
            			 m_pGameDir->MemoryClear();
  | 
            640 | 
            			 _pGameDir->clear();
  | 
          
          
            | 676 | 
            			 this->UpdateGameDirs();
  | 
            641 | 
            			 this->UpdateGameDirs();
  | 
          
          
            | 677 | 
            		 }
  | 
            642 | 
            		 }
  | 
          
          
            | 678 | 
            private: System::Void ButDel_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            643 | 
            private: System::Void ButDel_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 679 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
            644 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
          
          
            | 680 | 
            			 {
  | 
            645 | 
            			 {
  | 
          
          
            | 681 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
            646 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
          
          
            | 682 | 
            				for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 683 | 
            				{
  | 
            - | 
               | 
          
          
            | 684 | 
            					if ( gd->dir.Compare(dir) )
  | 
            - | 
               | 
          
          
            | 685 | 
            					{
  | 
            - | 
               | 
          
          
            | 686 | 
            						m_pGameDir->RemoveCurrent();
  | 
            647 | 
            				 _pGameDir->remove(dir);
  | 
          
          
            | 687 | 
            						break;
  | 
            - | 
               | 
          
          
            | 688 | 
            					}
  | 
            - | 
               | 
          
          
            | 689 | 
            				}
  | 
            - | 
               | 
          
          
            | 690 | 
            			 }
  | 
            648 | 
            			 }
  | 
          
          
            | 691 | 
            			 this->UpdateGameDirs();
  | 
            649 | 
            			 this->UpdateGameDirs();
  | 
          
          
            | 692 | 
            		 }
  | 
            650 | 
            		 }
  | 
          
          
            | 693 | 
            private: System::Void toolTip1_Popup(System::Object^  sender, System::Windows::Forms::PopupEventArgs^  e) {
  | 
            651 | 
            private: System::Void toolTip1_Popup(System::Object^  sender, System::Windows::Forms::PopupEventArgs^  e) {
  | 
          
          
            | 694 | 
            		 }
  | 
            652 | 
            		 }
  | 
          
          
            | Line 703... | 
            Line 661... | 
          
          
            | 703 | 
            			this->clearAllToolStripMenuItem->Visible = (this->ListGameDir->Items->Count) ? true : false;
  | 
            661 | 
            			this->clearAllToolStripMenuItem->Visible = (this->ListGameDir->Items->Count) ? true : false;
  | 
          
          
            | 704 | 
            			this->toolStripSeparator1->Visible = (this->ListGameDir->Items->Count) ? true : false;
  | 
            662 | 
            			this->toolStripSeparator1->Visible = (this->ListGameDir->Items->Count) ? true : false;
  | 
          
          
            | 705 | 
             
  | 
            663 | 
             
  | 
          
          
            | 706 | 
            			 for ( int i = (this->addDirectoryToolStripMenuItem->DropDownItems->Count - 1); i >= 2; --i )
  | 
            664 | 
            			 for ( int i = (this->addDirectoryToolStripMenuItem->DropDownItems->Count - 1); i >= 2; --i )
  | 
          
          
            | 707 | 
            				 this->addDirectoryToolStripMenuItem->DropDownItems->RemoveAt(i);
  | 
            665 | 
            				 this->addDirectoryToolStripMenuItem->DropDownItems->RemoveAt(i);
  | 
          
          
            | 708 | 
             
  | 
            666 | 
             
  | 
          
          
            | 709 | 
            			 // add any unadded directories
  | 
            667 | 
            			 // add any unadded directories
  | 
          
          
            | 710 | 
            			 System::ComponentModel::ComponentResourceManager^  resources = (gcnew System::ComponentModel::ComponentResourceManager(Options::typeid));
  | 
            668 | 
            			 System::ComponentModel::ComponentResourceManager^  resources = (gcnew System::ComponentModel::ComponentResourceManager(Options::typeid));
  | 
          
          
            | 711 | 
            			 for ( SStringList *str = m_sDirs->Head(); str; str = str->next )
  | 
            669 | 
            			 for ( SStringList *str = m_sDirs->Head(); str; str = str->next )
  | 
          
          
            | 712 | 
            			 {
  | 
            670 | 
            			 {
  | 
          
          
            | 713 | 
            				 bool found = false;
  | 
            - | 
               | 
          
          
            | 714 | 
            				 for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 715 | 
            				 {
  | 
            - | 
               | 
          
          
            | 716 | 
            					 if ( gd->dir.Compare(str->str.ToString()) )
  | 
            671 | 
            				 if ( !_pGameDir->isDir(str->str.ToString()) ) {
  | 
          
          
            | 717 | 
            					 {
  | 
            - | 
               | 
          
          
            | 718 | 
            						 found = true;
  | 
            - | 
               | 
          
          
            | 719 | 
            						 break;
  | 
            - | 
               | 
          
          
            | 720 | 
            					 }
  | 
            - | 
               | 
          
          
            | 721 | 
            				 }
  | 
            - | 
               | 
          
          
            | 722 | 
             
  | 
            - | 
               | 
          
          
            | 723 | 
            				 if ( !found )
  | 
            - | 
               | 
          
          
            | 724 | 
            				 {
  | 
            - | 
               | 
          
          
            | 725 | 
            					 ToolStripMenuItem ^newItem = gcnew ToolStripMenuItem();
  | 
            672 | 
            					 ToolStripMenuItem ^newItem = gcnew ToolStripMenuItem();
  | 
          
          
            | 726 | 
            					 newItem->Image = (cli::safe_cast<System::Drawing::Image^  >(resources->GetObject(L"testDirToolStripMenuItem.Image")));
  | 
            673 | 
            					 newItem->Image = (cli::safe_cast<System::Drawing::Image^  >(resources->GetObject(L"testDirToolStripMenuItem.Image")));
  | 
          
          
            | 727 | 
            					 newItem->ImageScaling = System::Windows::Forms::ToolStripItemImageScaling::None;
  | 
            674 | 
            					 newItem->ImageScaling = System::Windows::Forms::ToolStripItemImageScaling::None;
  | 
          
          
            | 728 | 
            					 newItem->Text = SystemStringFromCyString(str->str) + " (" + SystemStringFromCyString(str->data) + ")";
  | 
            675 | 
            					 newItem->Text = SystemStringFromCyString(str->str) + " (" + SystemStringFromCyString(str->data) + ")";
  | 
          
          
            | 729 | 
            					 newItem->Tag = SystemStringFromCyString(str->str);
  | 
            676 | 
            					 newItem->Tag = SystemStringFromCyString(str->str);
  | 
          
          
            | 730 | 
            					 newItem->Click += gcnew System::EventHandler(this, &Options::testDirToolStripMenuItem_Click);
  | 
            677 | 
            					 newItem->Click += gcnew System::EventHandler(this, &Options::testDirToolStripMenuItem_Click);
  | 
          
          
            | 731 | 
            					 this->addDirectoryToolStripMenuItem->DropDownItems->Add(newItem);
  | 
            678 | 
            					 this->addDirectoryToolStripMenuItem->DropDownItems->Add(newItem);
  | 
          
          
            | 732 | 
            				 }
  | 
            679 | 
            				 }
  | 
          
          
            | 733 | 
            			 }
  | 
            680 | 
            			 }
  | 
          
          
            | 734 | 
             
  | 
            681 | 
             
  | 
          
          
            | 735 | 
            			 this->toolStripSeparator4->Visible = true;
  | 
            682 | 
            			 this->toolStripSeparator4->Visible = true;
  | 
          
          
            | 736 | 
            			 if ( this->addDirectoryToolStripMenuItem->DropDownItems->Count == 2 )
  | 
            683 | 
            			 if ( this->addDirectoryToolStripMenuItem->DropDownItems->Count == 2 )
  | 
          
          
            | 737 | 
            				 this->toolStripSeparator4->Visible = false;
  | 
            684 | 
            				 this->toolStripSeparator4->Visible = false;
  | 
          
          
            | Line 751... | 
            Line 698... | 
          
          
            | 751 | 
            		 }
  | 
            698 | 
            		 }
  | 
          
          
            | 752 | 
            private: System::Void addDirectoryToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            699 | 
            private: System::Void addDirectoryToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 753 | 
            			 this->AddNewDir();
  | 
            700 | 
            			 this->AddNewDir();
  | 
          
          
            | 754 | 
            		 }
  | 
            701 | 
            		 }
  | 
          
          
            | 755 | 
            private: System::Void clearAllToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            702 | 
            private: System::Void clearAllToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 756 | 
            			 m_pGameDir->MemoryClear();
  | 
            703 | 
            			 _pGameDir->clear();
  | 
          
          
            | 757 | 
            			 this->UpdateGameDirs();
  | 
            704 | 
            			 this->UpdateGameDirs();
  | 
          
          
            | 758 | 
            		 }
  | 
            705 | 
            		 }
  | 
          
          
            | 759 | 
            private: System::Void removeSelectedToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            706 | 
            private: System::Void removeSelectedToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 760 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
            707 | 
            			 for ( int i = 0; i < this->ListGameDir->SelectedItems->Count; i++ )
  | 
          
          
            | 761 | 
            			 {
  | 
            708 | 
            			 {
  | 
          
          
            | 762 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
            709 | 
            				 Utils::String dir = _S(this->ListGameDir->SelectedItems[i]->Text);
  | 
          
          
            | 763 | 
            				for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 764 | 
            				{
  | 
            - | 
               | 
          
          
            | 765 | 
            					if ( gd->dir.Compare(dir) )
  | 
            - | 
               | 
          
          
            | 766 | 
            					{
  | 
            - | 
               | 
          
          
            | 767 | 
            						m_pGameDir->RemoveCurrent();
  | 
            710 | 
            				 _pGameDir->remove(dir);
  | 
          
          
            | 768 | 
            						break;
  | 
            - | 
               | 
          
          
            | 769 | 
            					}
  | 
            - | 
               | 
          
          
            | 770 | 
            				}
  | 
            - | 
               | 
          
          
            | 771 | 
            			 }
  | 
            711 | 
            			 }
  | 
          
          
            | 772 | 
            			 this->UpdateGameDirs();
  | 
            712 | 
            			 this->UpdateGameDirs();
  | 
          
          
            | 773 | 
            		 }
  | 
            713 | 
            		 }
  | 
          
          
            | 774 | 
            private: System::Void yesToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            714 | 
            private: System::Void yesToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 775 | 
            				for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 776 | 
            				{
  | 
            - | 
               | 
          
          
            | 777 | 
            					if ( gd->dir.Compare(_S(m_pSelectedItem->Text)) )
  | 
            715 | 
            			 if ( _pGameDir->findDir(_S(m_pSelectedItem->Text)) ) {
  | 
          
          
            | 778 | 
            					{
  | 
            - | 
               | 
          
          
            | 779 | 
            						gd->bLoad = true;
  | 
            716 | 
            				 _pGameDir->setLoad(true);
  | 
          
          
            | 780 | 
            						m_pSelectedItem->SubItems[2]->Text = "Yes";
  | 
            717 | 
            				m_pSelectedItem->SubItems[2]->Text = "Yes";
  | 
          
          
            | 781 | 
            						break;
  | 
            - | 
               | 
          
          
            | 782 | 
            					}
  | 
            - | 
               | 
          
          
            | 783 | 
            				}
  | 
            718 | 
            			 }
  | 
          
          
            | 784 | 
            		 }
  | 
            719 | 
            		 }
  | 
          
          
            | 785 | 
            private: System::Void noToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            720 | 
            private: System::Void noToolStripMenuItem_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 786 | 
            				for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 787 | 
            				{
  | 
            - | 
               | 
          
          
            | 788 | 
            					if ( gd->dir.Compare(_S(m_pSelectedItem->Text)) )
  | 
            721 | 
            			 if ( _pGameDir->findDir(_S(m_pSelectedItem->Text)) ) {
  | 
          
          
            | 789 | 
            					{
  | 
            - | 
               | 
          
          
            | 790 | 
            						gd->bLoad = false;
  | 
            722 | 
            				 _pGameDir->setLoad(false);
  | 
          
          
            | 791 | 
            						m_pSelectedItem->SubItems[2]->Text = "No";
  | 
            723 | 
            				m_pSelectedItem->SubItems[2]->Text = "No";
  | 
          
          
            | 792 | 
            						break;
  | 
            - | 
               | 
          
          
            | 793 | 
            					}
  | 
            - | 
               | 
          
          
            | 794 | 
            				}
  | 
            724 | 
            			 }
  | 
          
          
            | 795 | 
            		 }
  | 
            725 | 
            		 }
  | 
          
          
            | 796 | 
            private: System::Void addDirectoryToolStripMenuItem1_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
            726 | 
            private: System::Void addDirectoryToolStripMenuItem1_Click(System::Object^  sender, System::EventArgs^  e) {
  | 
          
          
            | 797 | 
            			 this->AddNewDir();
  | 
            727 | 
            			 this->AddNewDir();
  | 
          
          
            | 798 | 
            		 }
  | 
            728 | 
            		 }
  | 
          
          
            | 799 | 
            private: System::Void contextMenuStrip2_Opening(System::Object^  sender, System::ComponentModel::CancelEventArgs^  e) {
  | 
            729 | 
            private: System::Void contextMenuStrip2_Opening(System::Object^  sender, System::ComponentModel::CancelEventArgs^  e) {
  | 
          
          
            | Line 803... | 
            Line 733... | 
          
          
            | 803 | 
             
  | 
            733 | 
             
  | 
          
          
            | 804 | 
            			 // add any unadded directories
  | 
            734 | 
            			 // add any unadded directories
  | 
          
          
            | 805 | 
            			 System::ComponentModel::ComponentResourceManager^  resources = (gcnew System::ComponentModel::ComponentResourceManager(Options::typeid));
  | 
            735 | 
            			 System::ComponentModel::ComponentResourceManager^  resources = (gcnew System::ComponentModel::ComponentResourceManager(Options::typeid));
  | 
          
          
            | 806 | 
            			 for ( SStringList *str = m_sDirs->Head(); str; str = str->next )
  | 
            736 | 
            			 for ( SStringList *str = m_sDirs->Head(); str; str = str->next )
  | 
          
          
            | 807 | 
            			 {
  | 
            737 | 
            			 {
  | 
          
          
            | 808 | 
            				 bool found = false;
  | 
            - | 
               | 
          
          
            | 809 | 
            				 for ( SGameDir *gd = m_pGameDir->First(); gd; gd = m_pGameDir->Next() )
  | 
            - | 
               | 
          
          
            | 810 | 
            				 {
  | 
            - | 
               | 
          
          
            | 811 | 
            					 if ( gd->dir.Compare(str->str.ToString()) )
  | 
            738 | 
            				 if ( !_pGameDir->isDir(m_pP->GetGameExe()->GetProperDir(str->str.ToString())) ) {
  | 
          
          
            | 812 | 
            					 {
  | 
            - | 
               | 
          
          
            | 813 | 
            						 found = true;
  | 
            - | 
               | 
          
          
            | 814 | 
            						 break;
  | 
            - | 
               | 
          
          
            | 815 | 
            					 }
  | 
            - | 
               | 
          
          
            | 816 | 
            				 }
  | 
            - | 
               | 
          
          
            | 817 | 
             
  | 
            - | 
               | 
          
          
            | 818 | 
            				 if ( !found )
  | 
            - | 
               | 
          
          
            | 819 | 
            				 {
  | 
            - | 
               | 
          
          
            | 820 | 
            					 ToolStripMenuItem ^newItem = gcnew ToolStripMenuItem();
  | 
            739 | 
            					 ToolStripMenuItem ^newItem = gcnew ToolStripMenuItem();
  | 
          
          
            | 821 | 
            					 newItem->Image = (cli::safe_cast<System::Drawing::Image^  >(resources->GetObject(L"testDirToolStripMenuItem.Image")));
  | 
            740 | 
            					 newItem->Image = (cli::safe_cast<System::Drawing::Image^  >(resources->GetObject(L"testDirToolStripMenuItem.Image")));
  | 
          
          
            | 822 | 
            					 newItem->ImageScaling = System::Windows::Forms::ToolStripItemImageScaling::None;
  | 
            741 | 
            					 newItem->ImageScaling = System::Windows::Forms::ToolStripItemImageScaling::None;
  | 
          
          
            | 823 | 
            					 newItem->Text = SystemStringFromCyString(str->str) + " (" + SystemStringFromCyString(str->data) + ")";
  | 
            742 | 
            					 newItem->Text = SystemStringFromCyString(str->str) + " (" + SystemStringFromCyString(str->data) + ")";
  | 
          
          
            | 824 | 
            					 newItem->Tag = SystemStringFromCyString(str->str);
  | 
            743 | 
            					 newItem->Tag = SystemStringFromCyString(str->str);
  |