Line 5524... |
Line 5524... |
5524 |
FolderBrowserDialog ^fbd = gcnew FolderBrowserDialog;
|
5524 |
FolderBrowserDialog ^fbd = gcnew FolderBrowserDialog;
|
5525 |
fbd->Description = "Select the path to save the update file to";
|
5525 |
fbd->Description = "Select the path to save the update file to";
|
5526 |
fbd->SelectedPath = SystemStringFromCyString(CFileIO(m_pPackage->filename()).dir().findReplace("/", "\\"));
|
5526 |
fbd->SelectedPath = SystemStringFromCyString(CFileIO(m_pPackage->filename()).dir().findReplace("/", "\\"));
|
5527 |
if ( fbd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK )
|
5527 |
if ( fbd->ShowDialog(this) == System::Windows::Forms::DialogResult::OK )
|
5528 |
{
|
5528 |
{
|
5529 |
CyString file = m_pPackage->CreateUpdateFile(CyStringFromSystemString(fbd->SelectedPath));
|
5529 |
Utils::String file = m_pPackage->createUpdateFile(_S(fbd->SelectedPath));
|
5530 |
if ( !file.Empty() )
|
5530 |
if ( !file.empty() )
|
5531 |
MessageBox::Show(this, "Update file has been created\n" + SystemStringFromCyString(file) + "\n\nRemember to upload it your web server so its accessable\n" + _US(m_pPackage->webAddress()), "Update File Created", MessageBoxButtons::OK, MessageBoxIcon::Information);
|
5531 |
MessageBox::Show(this, "Update file has been created\n" + _US(file) + "\n\nRemember to upload it your web server so its accessable\n" + _US(m_pPackage->webAddress()), "Update File Created", MessageBoxButtons::OK, MessageBoxIcon::Information);
|
5532 |
}
|
5532 |
}
|
5533 |
}
|
5533 |
}
|
5534 |
}
|
5534 |
}
|
5535 |
private: System::Void button5_Click(System::Object^ sender, System::EventArgs^ e) {
|
5535 |
private: System::Void button5_Click(System::Object^ sender, System::EventArgs^ e) {
|
5536 |
CustomiseShip ^ship = gcnew CustomiseShip((CXspFile *)m_pPackage, this->MdiParent, m_pP, this->imageListSmall, this->imageListLarge, this->gameDirectories());
|
5536 |
CustomiseShip ^ship = gcnew CustomiseShip((CXspFile *)m_pPackage, this->MdiParent, m_pP, this->imageListSmall, this->imageListLarge, this->gameDirectories());
|