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	C_File *GetNextFile(C_File *prev) const;
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	C_File *GetNextFile(C_File *prev) const;
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	C_File *GetPrevFile(C_File *next) const;
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	C_File *GetPrevFile(C_File *next) const;
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	virtual Utils::String CreateValuesLine () const;
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	virtual Utils::String CreateValuesLine () const;
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress);
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	virtual bool LoadPackageData(const Utils::String &sFirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress);
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false);
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false);
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	virtual bool GeneratePackagerScriptFile(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons);
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	virtual bool GeneratePackagerScriptFile(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons);
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	void ConvertNormalMod(C_File *f, CyString to);
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	void ConvertNormalMod(C_File *f, CyString to);
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	void ConvertFakePatch(C_File *f);
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	void ConvertFakePatch(C_File *f);