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CLinkList<SGameCompat> *GetGameCompatabilityList() { return &m_lGames; }
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CLinkList<SGameCompat> *GetGameCompatabilityList() { return &m_lGames; }
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Utils::WString fileSizeString() const;
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Utils::WString fileSizeString() const;
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CLinkList<SNeededLibrary> *GetNeededLibraries() { return &m_lNeededLibrarys; }
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CLinkList<SNeededLibrary> *GetNeededLibraries() { return &m_lNeededLibrarys; }
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void addNeededLibrary(const Utils::WString &scriptName, const Utils::WString &author, const Utils::String &minVersion);
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void addNeededLibrary(const Utils::WString &scriptName, const Utils::WString &author, const Utils::WString &minVersion);
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bool isPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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bool isPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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SNeededLibrary *findPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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SNeededLibrary *findPackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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void removePackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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void removePackageNeeded(const Utils::WString &scriptName, const Utils::WString &author);
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void ClearNeededPackages();
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void ClearNeededPackages();
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bool AnyDependacies() { return (m_lNeededLibrarys.size()) ? true: false; }
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bool AnyDependacies() { return (m_lNeededLibrarys.size()) ? true: false; }
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