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	void setFtpAddr(const Utils::WString& str) { _sFtpAddr = str; }
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	void setFtpAddr(const Utils::WString& str) { _sFtpAddr = str; }
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	void addGlobal(const Utils::WString& global, const Utils::WString& setting);
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	void addGlobal(const Utils::WString& global, const Utils::WString& setting);
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	void removeGlobal(const Utils::WString& global);
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	void removeGlobal(const Utils::WString& global);
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	// clearers
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	void clearGlobals();
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	// Game Compatability
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	// Game Compatability
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	SGameCompat* GetGameCompatability(int game);
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	SGameCompat* GetGameCompatability(int game);
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	bool RemoveGameCompatability(int game);
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	bool RemoveGameCompatability(int game);
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	void AddGameCompatability(int game, const Utils::WString &version);
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	void AddGameCompatability(int game, const Utils::WString &version);
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	bool CheckGameCompatability(int game);
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	bool CheckGameCompatability(int game);