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	C_File *GetNextFile(C_File *prev) const;
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	C_File *GetNextFile(C_File *prev) const;
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	C_File *GetPrevFile(C_File *next) const;
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	C_File *GetPrevFile(C_File *next) const;
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	virtual Utils::String CreateValuesLine () const;
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	virtual Utils::String CreateValuesLine () const;
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest);
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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	virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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	virtual bool GeneratePackagerScriptFile(bool wildcard, CyStringList *list);
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	virtual bool GeneratePackagerScriptFile(bool wildcard, CyStringList *list);
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	void ConvertNormalMod(C_File *f, CyString to);
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	void ConvertNormalMod(C_File *f, CyString to);
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	void ConvertFakePatch(C_File *f);
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	void ConvertFakePatch(C_File *f);
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	void SetFileCompression ( int c )       { m_SHeader2.iFileCompression = c; }
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	void SetFileCompression ( int c )       { m_SHeader2.iFileCompression = c; }
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	void SetValueCompression( int c )       { m_SHeader.iValueCompression = c; }
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	void SetValueCompression( int c )       { m_SHeader.iValueCompression = c; }
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	void SetIcon ( C_File *file, CyString ext ) { if ( m_pIconFile ) delete m_pIconFile; m_sIconExt = ext; m_pIconFile = file; _changed(); }
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	void SetIcon ( C_File *file, CyString ext ) { if ( m_pIconFile ) delete m_pIconFile; m_sIconExt = ext; m_pIconFile = file; _changed(); }
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	void SetFtpAddr			( CyString str ) { m_sFtpAddr = str; }
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	void SetFtpAddr			( CyString str ) { m_sFtpAddr = str; }
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	void AddFileScript(int filetype, bool shared, CyString rest);
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	void AddFileScript(int filetype, bool shared, CyString rest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	bool IsMod();
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	bool IsMod();
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	bool IsFakePatch() const;
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	bool IsFakePatch() const;
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	// error handling
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	// error handling