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	int gameFlags(int game);
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	int gameFlags(int game);
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	int maxPatch(int game);
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	int maxPatch(int game);
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	Utils::WString getModKey(int game) const;
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	Utils::WString getModKey(int game) const;
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	void getDirectoryData(GameDirectory *gameDir) const;
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	void getDirectoryData(GameDirectory *gameDir) const;
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	int convertGameType(int gametype, int *version);
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	int convertGameType(int gametype, int *version) const;
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	int numGames() { return m_lExe.size(); }
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	int numGames() { return m_lExe.size(); }
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	SGameExe *game(int game) const;
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	SGameExe *game(int game) const;
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	unsigned int gameCount() const;
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	unsigned int gameCount() const;
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