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	void _compareLine(const Utils::String &line1, const Utils::String &line2, int type, int id, SDiffFile *diffFile);
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	void _compareLine(const Utils::String &line1, const Utils::String &line2, int type, int id, SDiffFile *diffFile);
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	bool _validFile(const Utils::String &file);
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	bool _validFile(const Utils::String &file);
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	void _adjustFile(const Utils::String &sFile, SDiffFile *pDiff, bool bReverse);
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	void _adjustFile(const Utils::String &sFile, SDiffFile *pDiff, bool bReverse);
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	bool _adjustTShips(SDiffFile *pDiff, bool bReserve);
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	bool _adjustTShips(SDiffFile *pDiff, bool bReserve);
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	int _specialType(const Utils::String &sFile);
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	int _specialType(const Utils::WString &sFile) const;
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	Utils::String _extractFile(const Utils::String &sFile, const Utils::String &sTo);
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	Utils::String _extractFile(const Utils::String &sFile, const Utils::String &sTo);
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	// Variables
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	// Variables
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	Utils::String m_sAddon;
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	Utils::String m_sAddon;
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	Utils::String m_sCurrentDir;		// the current game directory (that the VFS is opened too)
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	Utils::String m_sCurrentDir;		// the current game directory (that the VFS is opened too)