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void _compareLine(const Utils::String &line1, const Utils::String &line2, int type, int id, SDiffFile *diffFile);
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void _compareLine(const Utils::String &line1, const Utils::String &line2, int type, int id, SDiffFile *diffFile);
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bool _validFile(const Utils::String &file);
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bool _validFile(const Utils::String &file);
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void _adjustFile(const Utils::String &sFile, SDiffFile *pDiff, bool bReverse);
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void _adjustFile(const Utils::String &sFile, SDiffFile *pDiff, bool bReverse);
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bool _adjustTShips(SDiffFile *pDiff, bool bReserve);
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bool _adjustTShips(SDiffFile *pDiff, bool bReserve);
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int _specialType(const Utils::String &sFile);
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int _specialType(const Utils::WString &sFile) const;
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Utils::String _extractFile(const Utils::String &sFile, const Utils::String &sTo);
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Utils::String _extractFile(const Utils::String &sFile, const Utils::String &sTo);
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// Variables
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// Variables
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Utils::String m_sAddon;
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Utils::String m_sAddon;
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Utils::String m_sCurrentDir; // the current game directory (that the VFS is opened too)
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Utils::String m_sCurrentDir; // the current game directory (that the VFS is opened too)
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