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	void createPluginManagerOpenText();
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	void createPluginManagerOpenText();
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	// game control
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	// game control
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	void CreateEMPFile(CyString progDir = NullString);
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	void CreateEMPFile(CyString progDir = NullString);
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	void CreateWareFiles();
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	void CreateWareFiles();
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	int ExtractGameFile(CyString aFilename, CyString aTo, CyString dir = NullString, CyString addon = NullString) { return extractGameFile(aFilename.ToString(), aTo.ToString(), dir.ToString(), addon.ToString());	}
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	int ExtractGameFile(CyString aFilename, CyString aTo, CyString dir = NullString, CyString addon = NullString);
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	int extractGameFile(const Utils::String &aFilename, const Utils::String &aTo, const Utils::String &dir = Utils::String::Null(), const Utils::String &addon = Utils::String::Null()) const;
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	void CreateDummies();
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	void CreateDummies();
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	void CreateComponants();
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	void CreateComponants();
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	void CreateCutData();
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	void CreateCutData();
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	void CreateBodies();
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	void CreateBodies();
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	void CreateGlobals();
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	void CreateGlobals();
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	void CreateTShips();
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	void CreateTShips();
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	CyStringList *CreateCockpits();
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	CyStringList *CreateCockpits();
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	void CreateCustomStarts();
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	void CreateCustomStarts();
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	void AddCreatedFile(CyString file);
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	void AddCreatedFile(CyString file);
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	bool ReadGlobals(CyStringList &globals);
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	bool readGlobals(Utils::CStringList &globals) const;
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	bool readWares(int iLang, CLinkList<SWareEntry> &list);
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	bool readWares(int iLang, CLinkList<SWareEntry> &list);
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	bool readCommands(int iLang, CLinkList<SCommandSlot> &list);
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	bool readCommands(int iLang, CLinkList<SCommandSlot> &list);
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	bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);
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	bool readWingCommands(int iLang, CLinkList<SCommandSlot> &list);
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	int  empOveridePrice(int id);
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	int  empOveridePrice(int id);
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	bool empOverideNoto(int id, int *noto);
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	bool empOverideNoto(int id, int *noto);