| Line 14... | Line 14... | 
          
            | 14 |  
 | 14 |  
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            | 15 |  
 | 15 |  
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            | 16 | Utils::WString CShipData::createData() const
 | 16 | Utils::WString CShipData::createData() const
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            | 17 | {
 | 17 | {
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            | 18 | 	Utils::WString data = this->sModel;
 | 18 | 	Utils::WString data = this->sModel;
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            | 19 | 	data.addToken(L";", Utils::WString::Number(this->iPictureID));
 | 19 | 	data = data.addToken(L";", Utils::WString::Number(this->iPictureID));
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            | 20 | 	data.addToken(L";", Utils::WString::FromFloat(this->fRotX, -1));
 | 20 | 	data = data.addToken(L";", Utils::WString::FromFloat(this->fRotX, -1));
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            | 21 | 	data.addToken(L";", Utils::WString::FromFloat(this->fRotY, -1));
 | 21 | 	data = data.addToken(L";", Utils::WString::FromFloat(this->fRotY, -1));
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            | 22 | 	data.addToken(L";", Utils::WString::FromFloat(this->fRotZ, -1));
 | 22 | 	data = data.addToken(L";", Utils::WString::FromFloat(this->fRotZ, -1));
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            | 23 | 	data.addToken(L";", CShipData::ConvertShipSubType(this->iSubType));
 | 23 | 	data = data.addToken(L";", CShipData::ConvertShipSubType(this->iSubType));
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            | 24 | 	data.addToken(L";", Utils::WString::Number(this->iDesc));
 | 24 | 	data = data.addToken(L";", Utils::WString::Number(this->iDesc));
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            | 25 | 	data.addToken(L";", Utils::WString::Number(this->iSpeed));
 | 25 | 	data = data.addToken(L";", Utils::WString::Number(this->iSpeed));
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            | 26 | 	data.addToken(L";", Utils::WString::Number(this->iAccel));
 | 26 | 	data = data.addToken(L";", Utils::WString::Number(this->iAccel));
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            | 27 | 	data.addToken(L";", Utils::WString::Number(this->iEngineSound));
 | 27 | 	data = data.addToken(L";", Utils::WString::Number(this->iEngineSound));
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            | 28 | 	data.addToken(L";", Utils::WString::Number(this->iReactionDelay));
 | 28 | 	data = data.addToken(L";", Utils::WString::Number(this->iReactionDelay));
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            | 29 | 	data.addToken(L";", Utils::WString::Number(this->iEngineEffect));
 | 29 | 	data = data.addToken(L";", Utils::WString::Number(this->iEngineEffect));
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            | 30 | 	data.addToken(L";", Utils::WString::Number(this->iEngineGlow));
 | 30 | 	data = data.addToken(L";", Utils::WString::Number(this->iEngineGlow));
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            | 31 | 	data.addToken(L";", Utils::WString::Number(this->iPower));
 | 31 | 	data = data.addToken(L";", Utils::WString::Number(this->iPower));
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            | 32 | 	data.addToken(L";", Utils::WString::Number(this->iSoundMin));
 | 32 | 	data = data.addToken(L";", Utils::WString::Number(this->iSoundMin));
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            | 33 | 	data.addToken(L";", Utils::WString::Number(this->iSoundMax));
 | 33 | 	data = data.addToken(L";", Utils::WString::Number(this->iSoundMax));
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            | 34 | 	data.addToken(L";", this->sModelScene);
 | 34 | 	data = data.addToken(L";", this->sModelScene);
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            | 35 | 	data.addToken(L";", this->sCockpitScene);
 | 35 | 	data = data.addToken(L";", this->sCockpitScene);
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            | 36 | 	data.addToken(L";", Utils::WString::Number(this->iLaserMask));
 | 36 | 	data = data.addToken(L";", Utils::WString::Number(this->iLaserMask));
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            | 37 | 	data.addToken(L";", Utils::WString::Number(this->iGunCount));
 | 37 | 	data = data.addToken(L";", Utils::WString::Number(this->iGunCount));
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            | 38 | 	data.addToken(L";", Utils::WString::Number(this->iLaserEnergy));
 | 38 | 	data = data.addToken(L";", Utils::WString::Number(this->iLaserEnergy));
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            | 39 | 	data.addToken(L";", Utils::WString::FromFloat(this->fLaserRecharge, -1));
 | 39 | 	data = data.addToken(L";", Utils::WString::FromFloat(this->fLaserRecharge, -1));
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            | 40 | 	data.addToken(L";", Utils::WString::Number(this->iShieldType));
 | 40 | 	data = data.addToken(L";", Utils::WString::Number(this->iShieldType));
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            | 41 | 	data.addToken(L";", Utils::WString::Number(this->iMaxShields));
 | 41 | 	data = data.addToken(L";", Utils::WString::Number(this->iMaxShields));
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            | 42 | 	data.addToken(L";", Utils::WString::Number(this->iMissileMask));
 | 42 | 	data = data.addToken(L";", Utils::WString::Number(this->iMissileMask));
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            | 43 | 	data.addToken(L";", Utils::WString::Number(this->iMissileCount));
 | 43 | 	data = data.addToken(L";", Utils::WString::Number(this->iMissileCount));
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            | 44 | 	data.addToken(L";", Utils::WString::Number(this->iSpeedExtension));
 | 44 | 	data = data.addToken(L";", Utils::WString::Number(this->iSpeedExtension));
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            | 45 | 	data.addToken(L";", Utils::WString::Number(this->iSteeringExtension));
 | 45 | 	data = data.addToken(L";", Utils::WString::Number(this->iSteeringExtension));
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            | 46 | 	data.addToken(L";", Utils::WString::Number(this->iCargoMin));
 | 46 | 	data = data.addToken(L";", Utils::WString::Number(this->iCargoMin));
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            | 47 | 	data.addToken(L";", Utils::WString::Number(this->iCargoMax));
 | 47 | 	data = data.addToken(L";", Utils::WString::Number(this->iCargoMax));
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            | 48 | 	data.addToken(L";", Utils::WString::Number(this->iWareListID));
 | 48 | 	data = data.addToken(L";", Utils::WString::Number(this->iWareListID));
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            | 49 |  
 | 49 |  
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            | 50 | 	// 6 turrets next
 | 50 | 	// 6 turrets next
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            | 51 | 	for ( int i = 0; i < 6; i++ )
 | 51 | 	for ( int i = 0; i < 6; i++ )
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            | 52 | 	{
 | 52 | 	{
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            | 53 | 		if ( this->cockpits[i].sCockpit.empty() )
 | 53 | 		if ( this->cockpits[i].sCockpit.empty() )
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            | 54 | 			data.addToken(L";", Utils::WString::Number(this->cockpits[i].iCockpit));
 | 54 | 			data = data.addToken(L";", Utils::WString::Number(this->cockpits[i].iCockpit));
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            | 55 | 		else
 | 55 | 		else
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            | 56 | 		{
 | 56 | 		{
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            | 57 | 			if ( this->cockpits[i].iCockpit > -1 )
 | 57 | 			if ( this->cockpits[i].iCockpit > -1 )
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            | 58 | 				data.addToken(L";", this->cockpits[i].sCockpit + L"(" + (long)this->cockpits[i].iCockpit + L")");
 | 58 | 				data = data.addToken(L";", this->cockpits[i].sCockpit + L"(" + (long)this->cockpits[i].iCockpit + L")");
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            | 59 | 			else
 | 59 | 			else
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            | 60 | 				data.addToken(L";", this->cockpits[i].sCockpit);
 | 60 | 				data = data.addToken(L";", this->cockpits[i].sCockpit);
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            | 61 | 		}
 | 61 | 		}
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            | 62 | 		data.addToken(L";", Utils::WString::Number(this->cockpits[i].iPos));
 | 62 | 		data = data.addToken(L";", Utils::WString::Number(this->cockpits[i].iPos));
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            | 63 | 	}
 | 63 | 	}
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            | 64 |  
 | 64 |  
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            | 65 | 	data.addToken(L";", Utils::WString::Number(this->iDocking));
 | 65 | 	data = data.addToken(L";", Utils::WString::Number(this->iDocking));
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            | 66 | 	data.addToken(L";", Utils::WString::Number(this->iCargoClass));
 | 66 | 	data = data.addToken(L";", Utils::WString::Number(this->iCargoClass));
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            | 67 | 	data.addToken(L";", Utils::WString::Number(this->iRace));
 | 67 | 	data = data.addToken(L";", Utils::WString::Number(this->iRace));
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            | 68 | 	data.addToken(L";", Utils::WString::Number(this->iHull));
 | 68 | 	data = data.addToken(L";", Utils::WString::Number(this->iHull));
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            | 69 | 	data.addToken(L";", Utils::WString::Number(this->iExplosionDef));
 | 69 | 	data = data.addToken(L";", Utils::WString::Number(this->iExplosionDef));
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            | 70 | 	data.addToken(L";", Utils::WString::Number(this->iExplosionBody));
 | 70 | 	data = data.addToken(L";", Utils::WString::Number(this->iExplosionBody));
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            | 71 | 	data.addToken(L";", Utils::WString::Number(this->iParticle));
 | 71 | 	data = data.addToken(L";", Utils::WString::Number(this->iParticle));
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            | 72 | 	data.addToken(L";", Utils::WString::Number(this->iVariation));
 | 72 | 	data = data.addToken(L";", Utils::WString::Number(this->iVariation));
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            | 73 | 	data.addToken(L";", Utils::WString::Number(this->iRotationAccel));
 | 73 | 	data = data.addToken(L";", Utils::WString::Number(this->iRotationAccel));
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            | 74 | 	data.addToken(L";", Utils::WString::Number(this->iClass));
 | 74 | 	data = data.addToken(L";", Utils::WString::Number(this->iClass));
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            | 75 | 	data.addToken(L";", Utils::WString::Number(this->iTurretCount));
 | 75 | 	data = data.addToken(L";", Utils::WString::Number(this->iTurretCount));
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            | 76 |  
 | 76 |  
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            | 77 | 	// now do the turrets
 | 77 | 	// now do the turrets
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            | 78 | 	for ( int i = 0; i < this->iTurretCount; i++ )
 | 78 | 	for ( int i = 0; i < this->iTurretCount; i++ )
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            | 79 | 	{
 | 79 | 	{
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            | 80 | 		STurretEntry *t = this->lTurrets[i];
 | 80 | 		STurretEntry *t = this->lTurrets[i];
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            | 81 | 		data.addToken(L";", Utils::WString::Number(t->iIndex));
 | 81 | 		data = data.addToken(L";", Utils::WString::Number(t->iIndex));
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            | 82 | 		data.addToken(L";", Utils::WString::Number(t->iTurret));
 | 82 | 		data = data.addToken(L";", Utils::WString::Number(t->iTurret));
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            | 83 | 		data.addToken(L";", t->sModel);
 | 83 | 		data = data.addToken(L";", t->sModel);
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            | 84 | 		data.addToken(L";", Utils::WString::Number(t->iSceneNode));
 | 84 | 		data = data.addToken(L";", Utils::WString::Number(t->iSceneNode));
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            | 85 | 	}
 | 85 | 	}
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            | 86 |  
 | 86 |  
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            | 87 | 	// the gun entries next
 | 87 | 	// the gun entries next
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            | 88 | 	data.addToken(L";", Utils::WString::Number(this->iGunsCount));
 | 88 | 	data = data.addToken(L";", Utils::WString::Number(this->iGunsCount));
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            | 89 | 	for ( int i = 0; i < this->iGunsCount; i++ )
 | 89 | 	for ( int i = 0; i < this->iGunsCount; i++ )
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            | 90 | 	{
 | 90 | 	{
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            | 91 | 		SGunGroup *g = this->lGuns[i];
 | 91 | 		SGunGroup *g = this->lGuns[i];
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            | 92 | 		data.addToken(L";", Utils::WString::Number(g->iGunIndex));
 | 92 | 		data = data.addToken(L";", Utils::WString::Number(g->iGunIndex));
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            | 93 | 		data.addToken(L";", Utils::WString::Number(g->iLaserCount));
 | 93 | 		data = data.addToken(L";", Utils::WString::Number(g->iLaserCount));
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            | 94 | 		data.addToken(L";", Utils::WString::Number(g->iIndex));
 | 94 | 		data = data.addToken(L";", Utils::WString::Number(g->iIndex));
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            | 95 | 		data.addToken(L";", Utils::WString::Number(g->iWeaponCount));
 | 95 | 		data = data.addToken(L";", Utils::WString::Number(g->iWeaponCount));
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            | 96 | 		for ( int j = 0; j < g->iWeaponCount; j++ )
 | 96 | 		for ( int j = 0; j < g->iWeaponCount; j++ )
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            | 97 | 		{
 | 97 | 		{
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            | 98 | 			SWeaponGroup *w = g->lWeapons[j];
 | 98 | 			SWeaponGroup *w = g->lWeapons[j];
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            | 99 | 			data.addToken(L";", Utils::WString::Number(w->iGunIndex));
 | 99 | 			data = data.addToken(L";", Utils::WString::Number(w->iGunIndex));
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            | 100 | 			data.addToken(L";", Utils::WString::Number(w->iLaser));
 | 100 | 			data = data.addToken(L";", Utils::WString::Number(w->iLaser));
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            | 101 | 			data.addToken(L";", w->sModel1);
 | 101 | 			data = data.addToken(L";", w->sModel1);
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            | 102 | 			data.addToken(L";", Utils::WString::Number(w->iNode1));
 | 102 | 			data = data.addToken(L";", Utils::WString::Number(w->iNode1));
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            | 103 | 			data.addToken(L";", w->sModel2);
 | 103 | 			data = data.addToken(L";", w->sModel2);
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            | 104 | 			data.addToken(L";", Utils::WString::Number(w->iNode2));
 | 104 | 			data = data.addToken(L";", Utils::WString::Number(w->iNode2));
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            | 105 | 		}
 | 105 | 		}
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            | 106 | 	}
 | 106 | 	}
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            | 107 |  
 | 107 |  
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            | 108 | 	// now the rest of the data
 | 108 | 	// now the rest of the data
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            | 109 | 	data.addToken(L";", Utils::WString::Number(this->iVolumn));
 | 109 | 	data = data.addToken(L";", Utils::WString::Number(this->iVolumn));
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            | 110 | 	data.addToken(L";", Utils::WString::Number(this->iRelVal));
 | 110 | 	data = data.addToken(L";", Utils::WString::Number(this->iRelVal));
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            | 111 | 	data.addToken(L";", Utils::WString::Number(this->iPriceMod1));
 | 111 | 	data = data.addToken(L";", Utils::WString::Number(this->iPriceMod1));
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            | 112 | 	data.addToken(L";", Utils::WString::Number(this->iPriceMod2));
 | 112 | 	data = data.addToken(L";", Utils::WString::Number(this->iPriceMod2));
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            | 113 | 	data.addToken(L";", Utils::WString::Number(this->iSize));
 | 113 | 	data = data.addToken(L";", Utils::WString::Number(this->iSize));
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            | 114 | 	data.addToken(L";", Utils::WString::Number(this->iRelValPlayer));
 | 114 | 	data = data.addToken(L";", Utils::WString::Number(this->iRelValPlayer));
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            | 115 | 	data.addToken(L";", Utils::WString::Number(this->iMinNoto));
 | 115 | 	data = data.addToken(L";", Utils::WString::Number(this->iMinNoto));
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            | 116 | 	data.addToken(L";", Utils::WString::Number(this->iVideoID));
 | 116 | 	data = data.addToken(L";", Utils::WString::Number(this->iVideoID));
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            | 117 | 	data.addToken(L";", Utils::WString::Number(this->iSkin));
 | 117 | 	data = data.addToken(L";", Utils::WString::Number(this->iSkin));
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            | 118 | 	data.addToken(L";", this->sID);
 | 118 | 	data = data.addToken(L";", this->sID);
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            | 119 | 	data += L";"; // add the end ;
 | 119 | 	data += L";"; // add the end ;
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            | 120 |  
 | 120 |  
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            | 121 | 	return data;
 | 121 | 	return data;
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            | 122 | }
 | 122 | }
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            | 123 |  
 | 123 |  
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