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	void SetPackageUpdate() { this->SetPackageType(PACKAGETYPE_UPDATE); }
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	void SetPackageUpdate() { this->SetPackageType(PACKAGETYPE_UPDATE); }
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	void SetNormalPackage() { this->SetPackageType(PACKAGETYPE_NORMAL); }
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	void SetNormalPackage() { this->SetPackageType(PACKAGETYPE_NORMAL); }
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	void SetScriptType(int i) { SetNormalPackage(); m_iScriptType = i; _changed(); }
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	void SetScriptType(int i) { SetNormalPackage(); m_iScriptType = i; _changed(); }
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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	virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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	virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, bool datafile = false);
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	CSpkFile();
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	CSpkFile();
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	virtual ~CSpkFile();
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	virtual ~CSpkFile();
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	bool IsMatchingMod(const Utils::String &mod) const;
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	bool IsMatchingMod(const Utils::String &mod) const;