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| 220 |
bool readSceneModels(Utils::CStringList& out);
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bool readSceneModels(Utils::CStringList& out);
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| 222 |
//TODO: convert this
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//TODO: convert this
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| 223 |
void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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void ExtractTexts(CCatFile *catFile, CCatFile *secondCatFile, int textId);
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| 225 |
bool getTextureList(Utils::CStringList &list, const unsigned char *olddata, size_t size) const;
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bool getTextureList(Utils::WStringList &list, const unsigned char *olddata, size_t size) const;
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bool AddTextFromFile(const Utils::String &file, int textId = -1);
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bool addTextFromFile(const Utils::WString &file, int textId = -1);
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| 227 |
bool importBodies(const Utils::CStringList &sceneModels, const Utils::String &filename);
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bool importBodies(const Utils::CStringList &sceneModels, const Utils::String &filename);
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| 228 |
bool ImportCockpits(const Utils::String &filename);
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bool ImportCockpits(const Utils::String &filename);
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| 229 |
Utils::String formatShipData(const Utils::CStringList &cockpits, int *text, int game);
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Utils::String formatShipData(const Utils::CStringList &cockpits, int *text, int game);
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| 231 |
virtual bool LoadPackageData(const Utils::String &sFirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames, Utils::CStringList &gameAddons, CProgressInfo *progress = NULL) override;
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231 |
virtual bool loadPackageData(const Utils::WString &sFirst, const Utils::WString &sRest, const Utils::WString &sMainGame, Utils::WStringList &otherGames, Utils::WStringList &gameAddons, CProgressInfo *progress = NULL) override;
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| 232 |
virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false) override;
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virtual bool GeneratePackagerScript(bool wildcard, Utils::CStringList *list, int game, const Utils::CStringList &gameAddons, bool datafile = false) override;
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| 233 |
virtual void addGeneratedFiles(HZIP &hz);
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virtual void addGeneratedFiles(HZIP &hz);
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| 234 |
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| 235 |
protected:
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protected:
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| 236 |
virtual void Delete ();
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virtual void Delete ();
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