| Line 178... | Line 178... | 
          
            | 178 | 	int GetLaserMask(int game, bool getOnly = false);
 | 178 | 	int GetLaserMask(int game, bool getOnly = false);
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            | 179 | 	int GetMissileMask(int game, bool getOnly = false);
 | 179 | 	int GetMissileMask(int game, bool getOnly = false);
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            | 180 | 	void SetLaserMask(int game, int mask);
 | 180 | 	void SetLaserMask(int game, int mask);
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            | 181 | 	void SetMissileMask(int game, int mask);
 | 181 | 	void SetMissileMask(int game, int mask);
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            | 182 |  
 | 182 |  
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            | 183 | 	void SetCreatedShipData(CShipData *data) { m_sData = data->createData(); }
 | 183 | 	void SetCreatedShipData(CShipData *data) { m_sData = data->createData().toString(); }
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            | 184 | 	bool AnyTexts() { return !m_lText.empty(); }
 | 184 | 	bool AnyTexts() { return !m_lText.empty(); }
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            | 185 | 	bool AnyDummies() { return !m_lDummy.empty(); }
 | 185 | 	bool AnyDummies() { return !m_lDummy.empty(); }
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            | 186 | 	bool AnyComponents() { return !m_lComponent.empty(); }
 | 186 | 	bool AnyComponents() { return !m_lComponent.empty(); }
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            | 187 | 	bool AnyCockpits() { return !m_lCockpit.empty(); }
 | 187 | 	bool AnyCockpits() { return !m_lCockpit.empty(); }
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            | 188 | 	bool anyCutData() { return !_lCutData.empty(); }
 | 188 | 	bool anyCutData() { return !_lCutData.empty(); }
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