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bool AddTextFromFile(const Utils::String &file, int textId = -1);
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bool AddTextFromFile(const Utils::String &file, int textId = -1);
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bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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bool ImportBodies(CyStringList *sceneModels, const Utils::String &filename);
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bool ImportCockpits(const Utils::String &filename);
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bool ImportCockpits(const Utils::String &filename);
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Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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Utils::String FormatShipData(CyStringList *cockpits, int *text, int game);
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virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest);
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virtual bool LoadPackageData(const Utils::String &sFfirst, const Utils::String &sRest, const Utils::String &sMainGame, Utils::CStringList &otherGames);
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virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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virtual bool GeneratePackagerScript(bool wildcard, CyStringList *list, bool datafile = false);
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protected:
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protected:
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virtual void Delete ();
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virtual void Delete ();
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virtual void SetDefaults ();
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virtual void SetDefaults ();
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