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		String ^GetSection2()	{ return m_sSection2; }
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		String ^GetSection2()	{ return m_sSection2; }
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		void SetSection(String ^section) { this->ComboSection->Text = section; }
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		void SetSection(String ^section) { this->ComboSection->Text = section; }
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		void SetSection2(String ^section) { this->TextSection2->Text = section; }
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		void SetSection2(String ^section) { this->TextSection2->Text = section; }
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		void SetData(String ^data) { this->TextData->Text = data; }
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		void SetData(String ^data) { this->TextData->Text = data; }
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		void FillCombo(CyStringList *list);
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		void SetComponent(bool edit);
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		void SetComponent(bool edit);
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		void SetDummy(bool edit);
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		void SetDummy(bool edit);
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		void SetBodies(bool edit);
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		void SetBodies(bool edit);
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	protected:
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	protected:
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		CGameDirectories *_prepareSection();
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		System::Windows::Forms::Form ^m_pParent;
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		System::Windows::Forms::Form ^m_pParent;
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		String ^m_sSection;
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		String ^m_sSection;
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		String ^m_sSection2;
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		String ^m_sSection2;
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		String ^m_sData;
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		String ^m_sData;
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