Line 43... |
Line 43... |
43 |
this->ComboVariation->Items->Add(_US(game->findText(0, TEXTPAGE_OBJECTS, 10000 + i, Utils::WString::Number(i))));
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43 |
this->ComboVariation->Items->Add(_US(game->findText(0, TEXTPAGE_OBJECTS, 10000 + i, Utils::WString::Number(i))));
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44 |
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44 |
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45 |
// fill ship class entries
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45 |
// fill ship class entries
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46 |
this->ComboClass->Items->Clear();
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46 |
this->ComboClass->Items->Clear();
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47 |
for ( int i = 0; i < OBJ_SHIP_MAX; i++ )
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47 |
for ( int i = 0; i < OBJ_SHIP_MAX; i++ )
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48 |
this->ComboClass->Items->Add(_US(game->findText(0, TEXTPAGE_CLASS, CShipData::GetShipClassFromNum(i), CShipData::ConvertShipClass(CShipData::GetShipClassFromNum(i)).toWString())));
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48 |
this->ComboClass->Items->Add(_US(game->findText(0, TEXTPAGE_CLASS, CShipData::GetShipClassFromNum(i), CShipData::ConvertShipClass(CShipData::GetShipClassFromNum(i)))));
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49 |
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49 |
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50 |
// the cargo class
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50 |
// the cargo class
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51 |
this->ComboCargo->Items->Clear();
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51 |
this->ComboCargo->Items->Clear();
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52 |
for ( int i = 0; i < 6; i++ )
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52 |
for ( int i = 0; i < 6; i++ )
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53 |
{
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53 |
{
|