Line 14... |
Line 14... |
14 |
m_pShipFile = shipFile;
|
14 |
m_pShipFile = shipFile;
|
15 |
m_pShipData = new CShipData(m_pShipFile->GetShipData());
|
15 |
m_pShipData = new CShipData(m_pShipFile->GetShipData());
|
16 |
m_pWeapons = new CLinkList<SWeaponMasks>;
|
16 |
m_pWeapons = new CLinkList<SWeaponMasks>;
|
17 |
m_pShipFile->readSceneModels(*_pModels);
|
17 |
m_pShipFile->readSceneModels(*_pModels);
|
18 |
|
18 |
|
19 |
this->Text = "Customise Ship: " + SystemStringFromCyString(m_pShipData->sID);
|
19 |
this->Text = "Customise Ship: " + _US(m_pShipData->sID);
|
20 |
|
20 |
|
21 |
m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
|
21 |
m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
|
22 |
this->tabPage1->Controls->Add(m_pCustomiseInfo);
|
22 |
this->tabPage1->Controls->Add(m_pCustomiseInfo);
|
23 |
m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
|
23 |
m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
|
24 |
this->tabPage2->Controls->Add(m_pCustomisePerformance);
|
24 |
this->tabPage2->Controls->Add(m_pCustomisePerformance);
|
Line 87... |
Line 87... |
87 |
for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
|
87 |
for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
|
88 |
{
|
88 |
{
|
89 |
SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
|
89 |
SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
|
90 |
if ( gameExe )
|
90 |
if ( gameExe )
|
91 |
{
|
91 |
{
|
92 |
//this->ComboGame->Items->Add(SystemStringFromCyString(gameExe->sName));
|
92 |
//this->ComboGame->Items->Add(_US(gameExe->sName));
|
93 |
m_pCustomiseTurret->AddGameEntry(SystemStringFromCyString(gameExe->sName));
|
93 |
m_pCustomiseTurret->AddGameEntry(_US(gameExe->sName));
|
94 |
m_pCustomiseWeapons->AddGameEntry(SystemStringFromCyString(gameExe->sName));
|
94 |
m_pCustomiseWeapons->AddGameEntry(_US(gameExe->sName));
|
95 |
}
|
95 |
}
|
96 |
SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
|
96 |
SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
|
97 |
m->iGame = i;
|
97 |
m->iGame = i;
|
98 |
m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
|
98 |
m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
|
99 |
m->iMissileMask = m_pShipFile->GetMissileMask(i, true);
|
99 |
m->iMissileMask = m_pShipFile->GetMissileMask(i, true);
|