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Rev 170 Rev 191
Line 14... Line 14...
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		m_pShipFile = shipFile;
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		m_pShipFile = shipFile;
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		m_pShipData = new CShipData(m_pShipFile->GetShipData());
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		m_pShipData = new CShipData(m_pShipFile->GetShipData());
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		m_pWeapons = new CLinkList<SWeaponMasks>;
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		m_pWeapons = new CLinkList<SWeaponMasks>;
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		m_pShipFile->readSceneModels(*_pModels);
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		m_pShipFile->readSceneModels(*_pModels);
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		this->Text = "Customise Ship: " + SystemStringFromCyString(m_pShipData->sID);
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		this->Text = "Customise Ship: " + _US(m_pShipData->sID);
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		m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
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		m_pCustomiseInfo = gcnew CustomiseInfo(this, m_pShipData);
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		this->tabPage1->Controls->Add(m_pCustomiseInfo);
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		this->tabPage1->Controls->Add(m_pCustomiseInfo);
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		m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
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		m_pCustomisePerformance = gcnew CustomisePerformance(m_pShipData);
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		this->tabPage2->Controls->Add(m_pCustomisePerformance);
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		this->tabPage2->Controls->Add(m_pCustomisePerformance);
Line 87... Line 87...
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		for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
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		for ( int i = 1; i < m_pPackages->GetGameExe()->GetNumGames(); i++ )
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		{
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		{
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			SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
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			SGameExe *gameExe = m_pPackages->GetGameExe()->GetGame(i);
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			if ( gameExe )
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			if ( gameExe )
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			{
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			{
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				//this->ComboGame->Items->Add(SystemStringFromCyString(gameExe->sName));
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				//this->ComboGame->Items->Add(_US(gameExe->sName));
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				m_pCustomiseTurret->AddGameEntry(SystemStringFromCyString(gameExe->sName));
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				m_pCustomiseTurret->AddGameEntry(_US(gameExe->sName));
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				m_pCustomiseWeapons->AddGameEntry(SystemStringFromCyString(gameExe->sName));
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				m_pCustomiseWeapons->AddGameEntry(_US(gameExe->sName));
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			}
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			}
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			SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
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			SWeaponMasks *m = m_pWeapons->push_back(new SWeaponMasks);
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			m->iGame = i;
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			m->iGame = i;
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			m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
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			m->iLaserMask = m_pShipFile->GetLaserMask(i, true);
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			m->iMissileMask = m_pShipFile->GetMissileMask(i, true);	
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			m->iMissileMask = m_pShipFile->GetMissileMask(i, true);