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Rev 94 Rev 103
Line 54... Line 54...
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			}
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			}
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			return "";
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			return "";
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		}
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		}
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		void UpdateGunTurrets() { m_pCustomiseGuns->UpdateGunTurrets(); }
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		void UpdateGunTurrets() { m_pCustomiseGuns->UpdateGunTurrets(); }
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-
 
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		void SetupControls();
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		void SetupControls();
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-
 
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		void SwitchGame()
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		void SwitchGame();
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		{
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			bool m_bUpdateding = true;
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			Utils::String dir = _S(this->ComboGame->Items[this->ComboGame->SelectedIndex]->ToString());
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			dir = dir.token("[", -1).token("]", 1);
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		void LoadText(CVirtualFileSystem *vfs);
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			_pGameDir->setSelectedDirectory(dir);
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			// the ship info
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			m_pCustomiseInfo->UpdateInfo();
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			// the shield entries
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			m_pCustomiseWeapons1->UpdateShields();
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			// the cockpit entries
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			m_pCustomiseTurret->UpdateCockpits();
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			// notority preset
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			this->UpdateDisplay();
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			bool m_bUpdateing = false;
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		}
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		void UpdateDisplay()
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		void UpdateDisplay()
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		{
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		{
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			m_pCustomiseInfo->UpdateDisplay();
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			m_pCustomiseInfo->UpdateDisplay();
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			m_pCustomisePerformance->UpdateDisplay();
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			m_pCustomisePerformance->UpdateDisplay();