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Rev 170 Rev 191
Line 30... Line 30...
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		{
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		{
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			// if no scene file
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			// if no scene file
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			if ( m_pShipData->lTurrets.size() )
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			if ( m_pShipData->lTurrets.size() )
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			{
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			{
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				STurretEntry *t = m_pShipData->lTurrets[0];
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				STurretEntry *t = m_pShipData->lTurrets[0];
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				this->ComboCockpit->Items->Add("No Scene File Loaded!! (" + SystemStringFromCyString(t->sModel) + ":" + Convert::ToString(t->iTurret) + ")");
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				this->ComboCockpit->Items->Add("No Scene File Loaded!! (" + _US(t->sModel) + ":" + Convert::ToString(t->iTurret) + ")");
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			}
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			}
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			else
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			else
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				this->ComboCockpit->Items->Add("No Scene File Loaded!!");
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				this->ComboCockpit->Items->Add("No Scene File Loaded!!");
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			this->ComboCockpit->Enabled = false;
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			this->ComboCockpit->Enabled = false;
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			this->ComboCockpit->SelectedIndex = 0;
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			this->ComboCockpit->SelectedIndex = 0;
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	void CustomiseTurret::UpdateCockpitDisplay2()
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	void CustomiseTurret::UpdateCockpitDisplay2()
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	{
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	{
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		m_pCurrentCockpit = m_pShipFile->FindCockpit(_S(ComboCockpitCustom->Text));
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		m_pCurrentCockpit = m_pShipFile->FindCockpit(_S(ComboCockpitCustom->Text));
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		if ( m_pCurrentCockpit )
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		if ( m_pCurrentCockpit )
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		{
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		{
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			this->TextCockpitScene->Text = SystemStringFromCyString(m_pCurrentCockpit->sCockpit.token(";", 8));
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			this->TextCockpitScene->Text = _US(m_pCurrentCockpit->sCockpit.token(";", 8));
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			this->UpdateCockpitWeaponsList();
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			this->UpdateCockpitWeaponsList();
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		}
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		}
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	}
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	}
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	void CustomiseTurret::UpdateCockpitWeaponsList()
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	void CustomiseTurret::UpdateCockpitWeaponsList()
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	{
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	{
Line 188... Line 188...
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		for ( int i = 0; i < 32; i++ )
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		for ( int i = 0; i < 32; i++ )
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		{
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		{
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			if ( List.Count() > i )
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			if ( List.Count() > i )
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			{
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			{
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				ListViewItem ^item = gcnew ListViewItem(SystemStringFromCyString(List.GetAt(i)->str));
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				ListViewItem ^item = gcnew ListViewItem(_US(List.GetAt(i)->str.ToString()));
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				item->SubItems->Add(SystemStringFromCyString(List.GetAt(i)->data));
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				item->SubItems->Add(_US(List.GetAt(i)->data.ToString()));
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				this->ListWeaponCockpit->Items->Add(item);
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				this->ListWeaponCockpit->Items->Add(item);
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				item->Tag = i;
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				item->Tag = i;
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				if ( mask & (1 << i) )
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				if ( mask & (1 << i) )
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					item->Checked = true;
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					item->Checked = true;
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				added = true;
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				added = true;