| Line 108... |
Line 108... |
| 108 |
this->ListWeapons->Size = System::Drawing::Size(552, 588);
|
108 |
this->ListWeapons->Size = System::Drawing::Size(552, 588);
|
| 109 |
this->ListWeapons->TabIndex = 5;
|
109 |
this->ListWeapons->TabIndex = 5;
|
| 110 |
this->ListWeapons->UseCompatibleStateImageBehavior = false;
|
110 |
this->ListWeapons->UseCompatibleStateImageBehavior = false;
|
| 111 |
this->ListWeapons->View = System::Windows::Forms::View::Details;
|
111 |
this->ListWeapons->View = System::Windows::Forms::View::Details;
|
| 112 |
this->ListWeapons->ItemChecked += gcnew System::Windows::Forms::ItemCheckedEventHandler(this, &CustomiseWeapons::ListWeapons_ItemChecked);
|
112 |
this->ListWeapons->ItemChecked += gcnew System::Windows::Forms::ItemCheckedEventHandler(this, &CustomiseWeapons::ListWeapons_ItemChecked);
|
| - |
|
113 |
this->ListWeapons->ItemCheck += gcnew System::Windows::Forms::ItemCheckEventHandler(this, &CustomiseWeapons::ListWeapons_ItemCheck);
|
| 113 |
//
|
114 |
//
|
| 114 |
// columnHeader1
|
115 |
// columnHeader1
|
| 115 |
//
|
116 |
//
|
| 116 |
this->columnHeader1->Text = L"Group";
|
117 |
this->columnHeader1->Text = L"Group";
|
| 117 |
//
|
118 |
//
|
| Line 237... |
Line 238... |
| 237 |
}
|
238 |
}
|
| 238 |
private: System::Void ComboGameLaser_SelectedIndexChanged(System::Object^ sender, System::EventArgs^ e) {
|
239 |
private: System::Void ComboGameLaser_SelectedIndexChanged(System::Object^ sender, System::EventArgs^ e) {
|
| 239 |
this->UpdateWeaponsList();
|
240 |
this->UpdateWeaponsList();
|
| 240 |
}
|
241 |
}
|
| 241 |
private: System::Void CheckWeaponDefault_CheckedChanged(System::Object^ sender, System::EventArgs^ e) {
|
242 |
private: System::Void CheckWeaponDefault_CheckedChanged(System::Object^ sender, System::EventArgs^ e) {
|
| 242 |
this->ListWeapons->Enabled = !this->CheckWeaponDefault->Checked;
|
243 |
if ( this->CheckWeaponDefault->Checked ) {
|
| - |
|
244 |
this->ListWeapons->BackColor = Color::Gainsboro;
|
| - |
|
245 |
}
|
| - |
|
246 |
else {
|
| - |
|
247 |
this->ListWeapons->BackColor = Color::White;
|
| - |
|
248 |
}
|
| 243 |
this->ButCopyDefault->Visible = !this->CheckWeaponDefault->Checked;
|
249 |
this->ButCopyDefault->Visible = !this->CheckWeaponDefault->Checked;
|
| 244 |
if ( m_bUpdating ) return;
|
250 |
if ( m_bUpdating ) return;
|
| 245 |
int value = (this->CheckWeaponDefault->Checked) ? -1 : 0;
|
251 |
int value = (this->CheckWeaponDefault->Checked) ? -1 : 0;
|
| 246 |
|
252 |
|
| 247 |
for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
|
253 |
for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
|
| Line 269... |
Line 275... |
| 269 |
break;
|
275 |
break;
|
| 270 |
}
|
276 |
}
|
| 271 |
}
|
277 |
}
|
| 272 |
this->UpdateWeaponsList();
|
278 |
this->UpdateWeaponsList();
|
| 273 |
}
|
279 |
}
|
| - |
|
280 |
private: System::Void ListWeapons_ItemCheck(System::Object^ sender, System::Windows::Forms::ItemCheckEventArgs^ e) {
|
| - |
|
281 |
if ( this->CheckWeaponDefault->Checked && !m_bUpdating ) {
|
| - |
|
282 |
e->NewValue = e->CurrentValue;
|
| - |
|
283 |
}
|
| - |
|
284 |
}
|
| 274 |
};
|
285 |
};
|
| 275 |
}
|
286 |
}
|