Subversion Repositories spk

Rev

Rev 1 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 1 Rev 103
Line 108... Line 108...
108
			this->ListWeapons->Size = System::Drawing::Size(552, 588);
108
			this->ListWeapons->Size = System::Drawing::Size(552, 588);
109
			this->ListWeapons->TabIndex = 5;
109
			this->ListWeapons->TabIndex = 5;
110
			this->ListWeapons->UseCompatibleStateImageBehavior = false;
110
			this->ListWeapons->UseCompatibleStateImageBehavior = false;
111
			this->ListWeapons->View = System::Windows::Forms::View::Details;
111
			this->ListWeapons->View = System::Windows::Forms::View::Details;
112
			this->ListWeapons->ItemChecked += gcnew System::Windows::Forms::ItemCheckedEventHandler(this, &CustomiseWeapons::ListWeapons_ItemChecked);
112
			this->ListWeapons->ItemChecked += gcnew System::Windows::Forms::ItemCheckedEventHandler(this, &CustomiseWeapons::ListWeapons_ItemChecked);
-
 
113
			this->ListWeapons->ItemCheck += gcnew System::Windows::Forms::ItemCheckEventHandler(this, &CustomiseWeapons::ListWeapons_ItemCheck);
113
			// 
114
			// 
114
			// columnHeader1
115
			// columnHeader1
115
			// 
116
			// 
116
			this->columnHeader1->Text = L"Group";
117
			this->columnHeader1->Text = L"Group";
117
			// 
118
			// 
Line 237... Line 238...
237
		 }
238
		 }
238
private: System::Void ComboGameLaser_SelectedIndexChanged(System::Object^  sender, System::EventArgs^  e) {
239
private: System::Void ComboGameLaser_SelectedIndexChanged(System::Object^  sender, System::EventArgs^  e) {
239
			 this->UpdateWeaponsList();
240
			 this->UpdateWeaponsList();
240
		 }
241
		 }
241
private: System::Void CheckWeaponDefault_CheckedChanged(System::Object^  sender, System::EventArgs^  e) {
242
private: System::Void CheckWeaponDefault_CheckedChanged(System::Object^  sender, System::EventArgs^  e) {
242
			 this->ListWeapons->Enabled = !this->CheckWeaponDefault->Checked;
243
			 if ( this->CheckWeaponDefault->Checked ) {
-
 
244
				 this->ListWeapons->BackColor = Color::Gainsboro;
-
 
245
			 }
-
 
246
			 else {
-
 
247
				 this->ListWeapons->BackColor = Color::White;
-
 
248
			 }
243
			 this->ButCopyDefault->Visible = !this->CheckWeaponDefault->Checked;
249
			 this->ButCopyDefault->Visible = !this->CheckWeaponDefault->Checked;
244
			 if ( m_bUpdating ) return;
250
			 if ( m_bUpdating ) return;
245
			 int value = (this->CheckWeaponDefault->Checked) ? -1 : 0;
251
			 int value = (this->CheckWeaponDefault->Checked) ? -1 : 0;
246
 
252
 
247
			for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
253
			for ( SWeaponMasks *m = m_pWeapons->First(); m; m = m_pWeapons->Next() )
Line 269... Line 275...
269
					break;
275
					break;
270
				}
276
				}
271
			}
277
			}
272
			this->UpdateWeaponsList();
278
			this->UpdateWeaponsList();
273
		 }
279
		 }
-
 
280
private: System::Void ListWeapons_ItemCheck(System::Object^  sender, System::Windows::Forms::ItemCheckEventArgs^  e) {
-
 
281
			 if ( this->CheckWeaponDefault->Checked && !m_bUpdating ) {
-
 
282
				 e->NewValue = e->CurrentValue;
-
 
283
			 }
-
 
284
		 }
274
};
285
};
275
}
286
}