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	void CustomiseWeapons1::UpdateShields()
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	void CustomiseWeapons1::UpdateShields()
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	{
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	{
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		this->ComboShield->Items->Clear();
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		this->ComboShield->Items->Clear();
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		CGameDirectories *game = ((CustomiseShip ^)m_pParent)->gameDirectories();
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		CGameDirectories *game = ((CustomiseShip ^)m_pParent)->gameDirectories();
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		for(Utils::String shield = game->firstShield(); !shield.empty(); shield = game->nextShield()) {
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		for(Utils::WString shield = game->firstShield(); !shield.empty(); shield = game->nextShield()) {
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			this->ComboShield->Items->Add(_US(shield));
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			this->ComboShield->Items->Add(_US(shield));
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		}
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		}
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		// add some defaults if we dont have any
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		// add some defaults if we dont have any
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		if ( !this->ComboShield->Items->Count ) {
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		if ( !this->ComboShield->Items->Count ) {