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	// parse any switches
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	// parse any switches
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	this->parseCommandArguments(args);
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	this->parseCommandArguments(args);
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	if ( _pGameDir->isEmpty() )
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	if ( _pGameDir->isEmpty() )
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		_pGameDir->syncWithControlled(m_pPackages->GetGameExe());
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		_pGameDir->syncWithControlled(m_pPackages->GetGameExe());
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}
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Form1::!Form1()
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{
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}
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}
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bool Form1::CheckCommandArguments(array<System::String ^> ^args)
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bool Form1::CheckCommandArguments(array<System::String ^> ^args)
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{
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{
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	for ( int i = 0; i < args->Length; i++ ) {
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	for ( int i = 0; i < args->Length; i++ ) {