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#include <spk.h>
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#include <spk.h>
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#include "../../src/Visualisation/TextureFile.h"
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#include "../../src/Visualisation/TextureFile.h"
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#include "../Overlay.h"
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#include "../Overlay.h"
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#include "RenderObject.h"
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#include "RenderObject.h"
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#ifdef FMOD
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#include <fmod.hpp>
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#include <fmod.hpp>
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#endif
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typedef struct SSound {
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typedef struct SSound {
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	struct SSound () { iStart = 0; bStarted = false; }
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	struct SSound () { iStart = 0; bStarted = false; }
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	CyString sFilename;
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	CyString sFilename;
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	long	iStart;
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	long	iStart;