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Rev 222 Rev 224
Line 117... Line 117...
117
	{
117
	{
118
		for (auto itr = currentDirs->begin(); itr != currentDirs->end(); itr++)
118
		for (auto itr = currentDirs->begin(); itr != currentDirs->end(); itr++)
119
		{
119
		{
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			Utils::WString data = (*itr)->data;
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			Utils::WString data = (*itr)->data;
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			if(data.contains(L"|"))
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			if(data.contains(L"|"))
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				_lDirs->pushBack(_packages->getGameRunExe((*itr)->str.toString()), data.tokens(L"|", 2));
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				_lDirs->pushBack(_packages->getGameRunExe((*itr)->str), data.tokens(L"|", 2));
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			else
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			else
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				_lDirs->pushBack(_packages->getGameRunExe((*itr)->str.toString()), data);
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				_lDirs->pushBack(_packages->getGameRunExe((*itr)->str), data);
125
		}
125
		}
126
	}
126
	}
127
	if (removedDirs)
127
	if (removedDirs)
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	{
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	{
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		for (auto itr = removedDirs->begin(); itr != removedDirs->end(); itr++)
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		for (auto itr = removedDirs->begin(); itr != removedDirs->end(); itr++)
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			_lRemoveDirs->pushBack(_packages->getGameRunExe((*itr)->str.toString()), (*itr)->data);
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			_lRemoveDirs->pushBack(_packages->getGameRunExe((*itr)->str), (*itr)->data);
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	}
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	}
132
 
132
 
133
	// find other dirs
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	// find other dirs
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	System::String ^progfile = Environment::GetFolderPath(Environment::SpecialFolder::ProgramFiles);
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	System::String ^progfile = Environment::GetFolderPath(Environment::SpecialFolder::ProgramFiles);
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	Utils::WStringList gameDirs;		
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	Utils::WStringList gameDirs;		
Line 215... Line 215...
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		item->ImageIndex = iGame;
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		item->ImageIndex = iGame;
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216
 
217
		item->SubItems->Add(_US(s_item->data));
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		item->SubItems->Add(_US(s_item->data));
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		if (CFileIO::Exists(s_item->str))
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		if (CFileIO::Exists(s_item->str))
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		{
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		{
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			ListViewItem::ListViewSubItem ^i = _packages->isCurrentDir(dir.toString()) ? item->SubItems->Add("Active") : item->SubItems->Add("OK");
220
			ListViewItem::ListViewSubItem ^i = _packages->isCurrentDir(dir) ? item->SubItems->Add("Active") : item->SubItems->Add("OK");
221
			i->ForeColor = Color::Green;
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			i->ForeColor = Color::Green;
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			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir().toString()))));
222
			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir()))));
223
		}
223
		}
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		else
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		else
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		{
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		{
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			ListViewItem::ListViewSubItem ^i = item->SubItems->Add("Not Found");
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			ListViewItem::ListViewSubItem ^i = item->SubItems->Add("Not Found");
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			i->ForeColor = Color::Red;
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			i->ForeColor = Color::Red;
Line 249... Line 249...
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		if (CFileIO::Exists(s_item->str)) {
249
		if (CFileIO::Exists(s_item->str)) {
250
			ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->properDir(s_item->str)));
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			ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->properDir(s_item->str)));
251
			int iGame = _packages->GetGameExe()->getGameType(s_item->str);
251
			int iGame = _packages->GetGameExe()->getGameType(s_item->str);
252
			item->ImageIndex = iGame;
252
			item->ImageIndex = iGame;
253
			item->SubItems->Add(_US(s_item->data));
253
			item->SubItems->Add(_US(s_item->data));
254
			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir().toString()))));
254
			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir()))));
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			item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
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			item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
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			item->SubItems->Add(_US(s_item->str));
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			item->SubItems->Add(_US(s_item->str));
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			this->listView2->Items->Add(item);
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			this->listView2->Items->Add(item);
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		}
258
		}
259
	}
259
	}
Line 262... Line 262...
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		if (CFileIO::Exists(s_item->str)) {
262
		if (CFileIO::Exists(s_item->str)) {
263
			ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->properDir(s_item->str)));
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			ListViewItem ^item = gcnew ListViewItem(_US(_packages->GetGameExe()->properDir(s_item->str)));
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			int iGame = _packages->GetGameExe()->getGameType(s_item->str);
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			int iGame = _packages->GetGameExe()->getGameType(s_item->str);
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			item->ImageIndex = iGame;
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			item->ImageIndex = iGame;
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			item->SubItems->Add(_US(_packages->GetGameExe()->gameName(s_item->str)));
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			item->SubItems->Add(_US(_packages->GetGameExe()->gameName(s_item->str)));
267
			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir().toString()))));
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			item->SubItems->Add(_US(_packages->ConvertLanguage(_packages->getGameLanguage(CFileIO(s_item->str).dir()))));
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			item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
268
			item->SubItems->Add(_US(_packages->GetGameExe()->isAddon(s_item->str) ? "Yes" : "No"));
269
			item->SubItems->Add(_US(s_item->str));
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			item->SubItems->Add(_US(s_item->str));
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			this->listView2->Items->Add(item);
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			this->listView2->Items->Add(item);
271
		}
271
		}
272
	}
272
	}
Line 352... Line 352...
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	for (int i = 0; i < this->listView1->SelectedItems->Count; ++i)
352
	for (int i = 0; i < this->listView1->SelectedItems->Count; ++i)
353
	{
353
	{
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		String ^s = this->listView1->SelectedItems[i]->SubItems[this->listView1->SelectedItems[i]->SubItems->Count - 1]->Text;
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		String ^s = this->listView1->SelectedItems[i]->SubItems[this->listView1->SelectedItems[i]->SubItems->Count - 1]->Text;
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355
 
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		Utils::WString dir = _packages->getProperDir(_WS(s));
356
		Utils::WString dir = _packages->getProperDir(_WS(s));
357
		if (_packages->isCurrentDir(dir.toString()))
357
		if (_packages->isCurrentDir(dir))
358
		{
358
		{
359
			if (MessageBox::Show(this, "The game directory: " + _US(dir) + "\nIs currently the active game directory, are you sure you want to remove it?", "Remove Game Directory", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == Windows::Forms::DialogResult::No)
359
			if (MessageBox::Show(this, "The game directory: " + _US(dir) + "\nIs currently the active game directory, are you sure you want to remove it?", "Remove Game Directory", MessageBoxButtons::YesNo, MessageBoxIcon::Question) == Windows::Forms::DialogResult::No)
360
				continue;
360
				continue;
361
		}
361
		}
362
		anyDone = true;
362
		anyDone = true;
363
		_lRemoveDirs->pushBack(_S(s), _lDirs->findString(_S(s)));
363
		_lRemoveDirs->pushBack(_WS(s), _lDirs->findString(_WS(s)));
364
		_lDirs->remove(_S(s), false);
364
		_lDirs->remove(_WS(s), false);
365
	}
365
	}
366
 
366
 
367
	if (anyDone)
367
	if (anyDone)
368
	{
368
	{
369
		UpdateGameDirs();
369
		UpdateGameDirs();
Line 401... Line 401...
401
System::Void DirectoryControl::listView2_DoubleClick(System::Object^  sender, System::EventArgs^  e)
401
System::Void DirectoryControl::listView2_DoubleClick(System::Object^  sender, System::EventArgs^  e)
402
{
402
{
403
	String ^s = this->listView2->SelectedItems[0]->SubItems[this->listView2->SelectedItems[0]->SubItems->Count - 1]->Text;
403
	String ^s = this->listView2->SelectedItems[0]->SubItems[this->listView2->SelectedItems[0]->SubItems->Count - 1]->Text;
404
	if (s && s->Length > 0)
404
	if (s && s->Length > 0)
405
	{
405
	{
406
		_lDirs->pushBack(_WS(s), _packages->GetGameExe()->gameName(_S(s)));
406
		_lDirs->pushBack(_WS(s), _packages->GetGameExe()->gameName(_WS(s)));
407
		_lFoundDirs->remove(_WS(s), false);
407
		_lFoundDirs->remove(_WS(s), false);
408
		_lRemoveDirs->remove(_WS(s), false);
408
		_lRemoveDirs->remove(_WS(s), false);
409
 
409
 
410
		UpdateGameDirs();
410
		UpdateGameDirs();
411
		UpdateFoundDirs();
411
		UpdateFoundDirs();