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	packages.SetRenameText(true);
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	packages.SetRenameText(true);
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	// Create the main window and run it
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	// Create the main window and run it
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	MainGui ^gui = gcnew MainGui(&packages, &dirList, &remDirList, Advanced);
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	MainGui ^gui = gcnew MainGui(&packages, &dirList, &remDirList, Advanced);
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	gui->AddGameArgs(gameArgs);
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	gui->AddGameArgs(gameArgs);
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	CFileLog *log = dynamic_cast<CFileLog *>(CFileLog::create());
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	log->setFile(_S(mydoc) + "/Egosoft/pluginmanager.log");
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	log->setFilter(CLog::Log_Install | CLog::Log_Uninstall);
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	log->setLevel(3);
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	// load in the config file
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	// load in the config file
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	CFileIO configFile(CyStringFromSystemString(mydoc) + "/Egosoft/pluginmanager.dat");
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	CFileIO configFile(CyStringFromSystemString(mydoc) + "/Egosoft/pluginmanager.dat");
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	bool anyDirs = false;
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	bool anyDirs = false;
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	if ( configFile.Exists() )
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	if ( configFile.Exists() )