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Rev 98 Rev 102
Line 2710... Line 2710...
2710
	rest = rest.FindReplace("\\", "/");
2710
	rest = rest.FindReplace("\\", "/");
2711
 
2711
 
2712
	// wild cards
2712
	// wild cards
2713
	if ( rest.IsAnyIn("*?") )
2713
	if ( rest.IsAnyIn("*?") )
2714
	{
2714
	{
2715
		CDirIO Dir(CFileIO(rest).GetDir());
2715
		CDirIO Dir(CFileIO(rest).dir());
2716
		CyStringList *dirList = Dir.DirList();
2716
		CyStringList *dirList = Dir.DirList();
2717
		if ( dirList )
2717
		if ( dirList )
2718
		{
2718
		{
2719
			for ( SStringList *strNode = dirList->Head(); strNode; strNode = strNode->next )
2719
			for ( SStringList *strNode = dirList->Head(); strNode; strNode = strNode->next )
2720
			{
2720
			{
Line 2724... Line 2724...
2724
					int addGame = game;
2724
					int addGame = game;
2725
					// check if the file exists in the subdirectory too, if it does, add for each game
2725
					// check if the file exists in the subdirectory too, if it does, add for each game
2726
					if ( game == GAME_ALL && !sMainGame.empty() && !otherGames.empty() ) {
2726
					if ( game == GAME_ALL && !sMainGame.empty() && !otherGames.empty() ) {
2727
						CFileIO F(file);
2727
						CFileIO F(file);
2728
						for(Utils::String g = otherGames.firstString(); !g.empty(); g = otherGames.nextString()) {
2728
						for(Utils::String g = otherGames.firstString(); !g.empty(); g = otherGames.nextString()) {
2729
							Utils::String checkDir = F.GetDir().ToString() + "/" + g;
2729
							Utils::String checkDir = F.dir() + "/" + g;
2730
							if ( CDirIO(checkDir).Exists(F.filename()) ) {
2730
							if ( CDirIO(checkDir).Exists(F.filename()) ) {
2731
								addGame = mainGame;
2731
								addGame = mainGame;
2732
								C_File *newfile = this->AppendFile(CDirIO(checkDir).File(F.filename()), filetype, CBaseFile::GetGameFromString(g), dir);
2732
								C_File *newfile = this->AppendFile(CDirIO(checkDir).File(F.filename()), filetype, CBaseFile::GetGameFromString(g), dir);
2733
								if ( newfile ) newfile->SetShared(shared);
2733
								if ( newfile ) newfile->SetShared(shared);
2734
							}
2734
							}
Line 2748... Line 2748...
2748
		int addGame = game;
2748
		int addGame = game;
2749
		// check if the file exists in the subdirectory too, if it does, add for each game
2749
		// check if the file exists in the subdirectory too, if it does, add for each game
2750
		if ( game == GAME_ALL && !sMainGame.empty() && !otherGames.empty() ) {
2750
		if ( game == GAME_ALL && !sMainGame.empty() && !otherGames.empty() ) {
2751
			CFileIO F(rest);
2751
			CFileIO F(rest);
2752
			for(Utils::String g = otherGames.firstString(); !g.empty(); g = otherGames.nextString()) {
2752
			for(Utils::String g = otherGames.firstString(); !g.empty(); g = otherGames.nextString()) {
2753
				Utils::String checkDir = F.GetDir().ToString() + "/" + g;
2753
				Utils::String checkDir = F.dir() + "/" + g;
2754
				if ( CDirIO(checkDir).Exists(F.filename()) ) {
2754
				if ( CDirIO(checkDir).Exists(F.filename()) ) {
2755
					addGame = mainGame;
2755
					addGame = mainGame;
2756
					C_File *newfile = this->AppendFile(CDirIO(checkDir).File(F.filename()), filetype, CBaseFile::GetGameFromString(g), dir);
2756
					C_File *newfile = this->AppendFile(CDirIO(checkDir).File(F.filename()), filetype, CBaseFile::GetGameFromString(g), dir);
2757
					if ( newfile ) newfile->SetShared(shared);
2757
					if ( newfile ) newfile->SetShared(shared);
2758
				}
2758
				}
Line 2902... Line 2902...
2902
	write.PushBack(CyString("Version: ") + this->version());
2902
	write.PushBack(CyString("Version: ") + this->version());
2903
	write.PushBack(CyString("File: ") + CFileIO(this->filename()).GetFilename());
2903
	write.PushBack(CyString("File: ") + CFileIO(this->filename()).GetFilename());
2904
 
2904
 
2905
	CFileIO File(dir + "/" + file);
2905
	CFileIO File(dir + "/" + file);
2906
	if ( File.WriteFile(&write) )
2906
	if ( File.WriteFile(&write) )
2907
		return File.GetFullFilename();
2907
		return File.fullFilename();
2908
	return NullString;
2908
	return NullString;
2909
}
2909
}
2910
 
2910
 
2911
CyString CBaseFile::ErrorString(int error, CyString errorStr)
2911
CyString CBaseFile::ErrorString(int error, CyString errorStr)
2912
{
2912
{