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Rev 101 Rev 123
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		bool add(const Utils::String &dir, const Utils::String &name, int iGame, const Utils::String &addon, bool bLoad);
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		bool add(const Utils::String &dir, const Utils::String &name, int iGame, const Utils::String &addon, bool bLoad);
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		bool remove(const Utils::String &dir);
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		bool remove(const Utils::String &dir);
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		bool parse(const Utils::String &data, CPackages *pPackages);
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		bool parse(const Utils::String &data, CPackages *pPackages);
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		bool findDir(const Utils::String &dir);
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		bool findDir(const Utils::String &dir);
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		bool writeData(CyStringList *lines);
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		bool writeData(Utils::CStringList *lines);
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		void updateCurrentVFS(bool bReload);
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		void updateCurrentVFS(bool bReload);
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		void clear();
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		void clear();
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		bool setSelectedGameDirectory(int iGame, bool temp = false);
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		bool setSelectedGameDirectory(int iGame, bool temp = false);