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SGameExe *CGameExe::GetGame(int game) const
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SGameExe *CGameExe::GetGame(int game) const
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{ 
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{ 
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	if (game >= 0 && game < m_lExe.size()) 
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	if (game >= 0 && game < m_lExe.size()) 
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		return m_lExe.Get(game); 
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		return m_lExe.Get(game); 
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	return NULL; 
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	return NULL; 
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}
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unsigned int CGameExe::gameCount() const
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{
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	return static_cast<unsigned int>(m_lExe.size());
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}
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}