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	int ConvertGameType(int gametype, int *version);
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	int ConvertGameType(int gametype, int *version);
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	int GetNumGames() { return m_lExe.size(); }
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	int GetNumGames() { return m_lExe.size(); }
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	SGameExe *GetGame(int game) const;
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	SGameExe *GetGame(int game) const;
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	unsigned int gameCount() const;
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private:
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private:
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	int _findExe(const Utils::String &exe) const;
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	int _findExe(const Utils::String &exe) const;
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	int _findVersion(int exe, int size, Utils::String *fVersion) const;
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	int _findVersion(int exe, int size, Utils::String *fVersion) const;
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