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private:
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private:
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	CBaseFile *_archive_fromRar(CyString filename, bool toInstall);
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	CBaseFile *_archive_fromRar(CyString filename, bool toInstall);
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	CBaseFile *_archive_fromZip(CyString filename, bool toInstall);
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	CBaseFile *_archive_fromZip(CyString filename, bool toInstall);
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	void _addToFakePatch(CBaseFile *pPackage);
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	void _addToFakePatch(CBaseFile *pPackage);
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	int _gameTextNumber() const;
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private:
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private:
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	CyString	m_sCurrentDir;
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	CyString	m_sCurrentDir;
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	CyString	m_sTempDir;
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	CyString	m_sTempDir;
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	CyString	m_sMyDoc;
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	CyString	m_sMyDoc;
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	CLinkList<SAvailablePackage> m_lAvailablePackages; // list of available packages online
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	CLinkList<SAvailablePackage> m_lAvailablePackages; // list of available packages online
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	CVirtualFileSystem		m_pGameVFS; // Games Virtual File System
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	CVirtualFileSystem		m_pGameVFS; // Games Virtual File System
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	CGameExe				m_gameExe;
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	CGameExe				m_gameExe;
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	SGameExe				*m_pCurrentGameExe;
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	CBaseFile			   *m_pEnabledMod;
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	CBaseFile			   *m_pEnabledMod;
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	// settings
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	// settings
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	bool		m_bRenameText;  // rename text files
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	bool		m_bRenameText;  // rename text files
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	bool		m_bAutoEnableChild;	// auto enable all children
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	bool		m_bAutoEnableChild;	// auto enable all children