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void AddBodies(const Utils::String &data);
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void AddBodies(const Utils::String &data);
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void AddBody(const Utils::String §ion, const Utils::String &data);
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void AddBody(const Utils::String §ion, const Utils::String &data);
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void AddCutData(const Utils::String &data) { m_lCutData.PushBack(CyString(data), true); _changed(); }
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void AddCutData(const Utils::String &data) { m_lCutData.PushBack(CyString(data), true); _changed(); }
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void AddText(int id, const Utils::String &name, const Utils::String &desc );
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void AddText(int id, const Utils::String &name, const Utils::String &desc );
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void AddCockpit(const Utils::String &cockpit, int game, int mask = -1, int index = -1 );
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void AddCockpit(const Utils::String &cockpit, int game, int mask = -1, int index = -1 );
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void AddCockpitWeapon(const Utils::String &cockpit, int game, int mask);
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void NewCockpit(const Utils::String &id, const Utils::String &scene, int mask );
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void NewCockpit(const Utils::String &id, const Utils::String &scene, int mask );
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void EditCockpit(const Utils::String &id, const Utils::String &cockpit);
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void EditCockpit(const Utils::String &id, const Utils::String &cockpit);
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void EditCockpit(const Utils::String &id, const Utils::String &scene, int mask);
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void EditCockpit(const Utils::String &id, const Utils::String &scene, int mask);
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Utils::String GetCockpitData(const Utils::String &id);
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Utils::String GetCockpitData(const Utils::String &id);
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SCockpit *FindCockpit(const Utils::String &id);
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SCockpit *FindCockpit(const Utils::String &id);
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protected:
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protected:
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virtual void Delete ();
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virtual void Delete ();
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virtual void SetDefaults ();
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virtual void SetDefaults ();
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virtual bool CheckHeader(const Utils::String header) const;
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virtual bool CheckHeader(const Utils::String header) const;
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SCockpit *_findCockpit(const Utils::String &sID);
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C_File *m_pSceneFile, *m_pCockpitFile;
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C_File *m_pSceneFile, *m_pCockpitFile;
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bool m_bLanguageText, m_bExistingShip;
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bool m_bLanguageText, m_bExistingShip;
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